Fixed windows/out of windows: was "&" instead of "&&".
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@ -591,7 +591,7 @@ INLINE BOOL renderline_checkWindowInside(GPU *gpu, u8 bgnum, u16 x, u16 y, BOOL
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))
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{
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/* is drawing explicit set for this bg in this rectangle ? */
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*draw = gpu->WINDOW_INCNT.windows.win0_en & (1<<bgnum);
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*draw = gpu->WINDOW_INCNT.windows.win0_en && (1<<bgnum);
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*effect = gpu->WINDOW_INCNT.bits.WIN0_Effect_Enable ;
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return TRUE ;
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}
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@ -604,7 +604,7 @@ INLINE BOOL renderline_checkWindowInside(GPU *gpu, u8 bgnum, u16 x, u16 y, BOOL
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))
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{
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/* is drawing explicit set for this bg in this rectangle ? */
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*draw = gpu->WINDOW_INCNT.windows.win1_en & (1<<bgnum);
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*draw = gpu->WINDOW_INCNT.windows.win1_en && (1<<bgnum);
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*effect = gpu->WINDOW_INCNT.bits.WIN1_Effect_Enable ;
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return TRUE ;
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}
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@ -629,7 +629,7 @@ INLINE BOOL renderline_checkWindowOutside(GPU *gpu, u8 bgnum, u16 x, u16 y, BOOL
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))
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{
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/* is drawing explicit set for this bg in this rectangle ? */
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*draw = gpu->WINDOW_OUTCNT.windows.win0_en & (1<<bgnum);
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*draw = gpu->WINDOW_OUTCNT.windows.win0_en && (1<<bgnum);
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*effect = gpu->WINDOW_OUTCNT.bits.WIN0_Effect_Enable ;
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return TRUE ;
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}
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@ -642,7 +642,7 @@ INLINE BOOL renderline_checkWindowOutside(GPU *gpu, u8 bgnum, u16 x, u16 y, BOOL
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))
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{
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/* is drawing explicit set for this bg in this rectangle ? */
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*draw = gpu->WINDOW_OUTCNT.windows.win1_en & (1<<bgnum);
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*draw = gpu->WINDOW_OUTCNT.windows.win1_en && (1<<bgnum);
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*effect = gpu->WINDOW_OUTCNT.bits.WIN1_Effect_Enable ;
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return TRUE ;
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}
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