Clarified Axis keys using constants.
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@ -231,32 +231,33 @@ u16 process_ctrls_events(u16 keypad)
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{
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switch (event.type)
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{
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/* Joystick axis motion */
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/* Joystick axis motion
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Note: button constants have a 1bit offset. */
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case SDL_JOYAXISMOTION:
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/* Horizontal */
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if (event.jaxis.axis == 0)
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if( event.jaxis.value == 0 )
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{
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key = KEYMASK_( 4 ) | KEYMASK_( 5 );
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key = KEYMASK_( KEY_RIGHT-1 ) | KEYMASK_( KEY_LEFT-1 );
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RM_KEY( keypad, key );
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}
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else
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{
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if( event.jaxis.value > 0 ) key = KEYMASK_( 4 );
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else key = KEYMASK_( 5 );
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if( event.jaxis.value > 0 ) key = KEYMASK_( KEY_RIGHT-1 );
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else key = KEYMASK_( KEY_LEFT-1 );
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ADD_KEY( keypad, key );
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}
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/* Vertical */
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else if (event.jaxis.axis == 1)
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if( event.jaxis.value == 0 )
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{
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key = KEYMASK_( 6 ) | KEYMASK_( 7 );
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key = KEYMASK_( KEY_UP-1 ) | KEYMASK_( KEY_DOWN-1 );
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RM_KEY( keypad, key );
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}
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else
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{
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if( event.jaxis.value > 0 ) key = KEYMASK_( 7 );
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else key = KEYMASK_( 6 );
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if( event.jaxis.value > 0 ) key = KEYMASK_( KEY_DOWN-1 );
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else key = KEYMASK_( KEY_UP-1 );
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ADD_KEY( keypad, key );
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}
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break;
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