- Reverted changes, as still crashes on some computers, and it was a ugly hack
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@ -995,7 +995,7 @@ INLINE void extRotBG2(GPU * gpu, u8 num, u8 * DST, u16 H, s32 X, s32 Y, s16 PA,
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y1 = (mapinfo & 0x800) ? 7 - (auxY&7) : (auxY&7);
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coul = tile[(mapinfo&0x3FF)*64 + x1 + (y1<<3)];
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if(coul)
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renderline_setFinalColor(gpu,0,num,dst, T1ReadWord(pal, (coul + (mapinfo>>12)*0x100) << 1),auxX>>3,auxY>>3);
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renderline_setFinalColor(gpu,0,num,dst, T1ReadWord(pal, (coul + (mapinfo>>12)*0x100) << 1),i,Y);
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})
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}
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@ -1008,7 +1008,7 @@ INLINE void extRotBG2(GPU * gpu, u8 num, u8 * DST, u16 H, s32 X, s32 Y, s16 PA,
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{
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mapinfo = map[auxX + auxY * lg];
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if(mapinfo)
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renderline_setFinalColor(gpu,0,num,dst, T1ReadWord(pal, mapinfo << 1),auxX,auxY);
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renderline_setFinalColor(gpu,0,num,dst, T1ReadWord(pal, mapinfo << 1),i,Y);
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})
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}
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return;
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@ -1019,7 +1019,7 @@ INLINE void extRotBG2(GPU * gpu, u8 num, u8 * DST, u16 H, s32 X, s32 Y, s16 PA,
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{
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mapinfo = T1ReadWord(map, (auxX + auxY * lg) << 1);
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if ((mapinfo) && (mapinfo & 0x8000))
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renderline_setFinalColor(gpu,0,num,dst, mapinfo,auxX,auxY);
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renderline_setFinalColor(gpu,0,num,dst, mapinfo,i,Y);
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})
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}
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return;
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