Commit Graph

5917 Commits

Author SHA1 Message Date
rogerman 1ea95cdde4 Cocoa Port: Do some minor code cleanup. 2017-12-11 16:17:02 -08:00
rogerman cd2f75e43a Cocoa Port: Replace all POSIX named semaphores with Mach semaphores and GCD semaphores, which are both faster than POSIX named semaphores. 2017-12-08 11:49:49 -08:00
rogerman 1e36b36bef Cocoa Port: Remove now obsolete locks from sound functions, since we now call SPU_Emulate_user() in the emulation thread again. 2017-12-07 23:00:28 -08:00
rogerman cee6867bd8 Cocoa Port: In RunCoreThread(), don’t use a potentially more expensive wait method before doing a cheaper time comparison first. 2017-12-07 21:01:59 -08:00
rogerman bac10c7618 Cocoa Port: OpenGL display views no longer use glFlush() when rendering for final flush, since glFlush() has been found to not actually be necessary. 2017-12-05 17:13:24 -08:00
rogerman 26ac91edd0 Cocoa Port: For Metal display views, replace all locks with semaphores, which are the correct synchronization primitive to use here.
- Also change the CocoaDSOutput list lock from a mutex to a rwlock, since testing has shown that there is more thread contention here than I previously thought.
2017-12-05 13:43:30 -08:00
rogerman f9109568b8 Cocoa Port: Improve stability of Metal display views when running CPU-based pixel scalers.
- Also fix a bug where restoring multiple display windows on startup would only have the last display window shown to work properly.
2017-12-03 00:18:30 -08:00
rogerman 39039f2396 Cocoa Port: Have the HUD Settings panel title show the number of the display window that is currently in focus, just like all the other panels. 2017-12-02 19:33:08 -08:00
rogerman b48666ea9c Cocoa Port: Add new HUD item, “Show Execution Speed”, which displays the emulator’s execution speed as a percentage. 2017-12-02 15:35:51 -08:00
zeromus 87335dd57a
Merge pull request #121 from spiveeworks/master
Update README.LIN (autogen.sh, dependencies)
2017-12-01 01:11:48 -06:00
Spivee 93d01f7bf5
Update README.LIN (autogen.sh, dependencies)
I found these dependencies harder to figure out than usual, 
since I'm used to installing packages with pregenerated `configure` scripts.
In particular if `glib` is missing then `configure` will generate with unexpanded macros, which is confusing.
This extra paragraph should be helpful for others. 

Thanks for a great program :)
2017-12-01 18:07:11 +11:00
rogerman 66e8a95657 Cocoa Port: Stability improvements for Metal display views. 2017-11-29 21:31:39 -08:00
rogerman 02a3b58edd Cocoa Port: Fix memory leaks with Metal display views.
- Also fix a bug where Metal display views fail on macOS High Sierra if a CPU-based pixel scaler was used.
2017-11-29 20:02:39 -08:00
rogerman c81df97a92 Cocoa Port: Restore the ability to use Metal display views on macOS High Sierra.
- Also rework the way the HQnx LUTs are loaded in Metal.
2017-11-28 14:06:34 -08:00
rogerman cd6fbcd5ea Cocoa Port: In the Metal framebuffer fetcher, further optimize 18-bit to 32-bit color conversions whenever the master brightness does not need to be applied, which is the most typical use case. 2017-11-28 00:53:50 -08:00
rogerman f0564cc4ac Cocoa Port: Fix a couple of rare edge-case bugs with Metal display views. 2017-11-27 22:53:18 -08:00
rogerman 258ebfd6ea Cocoa Port: Synchronously force a framebuffer fetch on startup to guarantee that all display windows will appear black. 2017-11-27 21:17:16 -08:00
rogerman e18dd27d30 Cocoa Port: Fix the Screenshot Capture Tool with running Metal. (Regression from commit f5ead86.) 2017-11-27 21:15:26 -08:00
rogerman 7213c6373b GPU: All fields for NDSDisplayInfo should be set consistently relative to the NDSDisplayID, not the GPUEngineID.
- In practice, this should change nothing, since all pointers somehow managed to point to the correct buffer locations. This should be nothing more than a programming consistency and readability improvement.
2017-11-27 21:07:14 -08:00
zeromus fa4b027dbd winport: add --windowed-fullscreen 2017-11-27 18:16:40 -06:00
rogerman d5b62d3d02 OpenGL Renderer: Improve the robustness of error-checking OpenGL drivers. 2017-11-24 02:02:05 -08:00
rogerman 010efff31b Linux Port (GTK): Fix OSMesa context creation. (Regression from r4905. Fixes #119.)
- Also do some code cleanup.
2017-11-24 00:28:49 -08:00
rogerman b9ada994df Linux Port (GTK): Remove and replace legacy colorspace handling routines with the new SIMD-optimized colorspace handling routines. 2017-11-22 17:43:17 -08:00
rogerman 96bd35517b Cocoa Port: Signal a fetch at startup, after reading the user defaults for GPU Scaling Factor and GPU Color Depth, in order to guarantee that the client-side fetch buffers will be cleared. 2017-11-21 19:05:11 -08:00
rogerman 5890540007 OpenGL: Maintain one more flag to ensure that textures are always initialized. (Fixes #116.) 2017-11-21 11:17:52 -08:00
rogerman 4269925258 GPU: Properly initialize the newer NDSDisplayInfo fields.
- This has the side-effect of having the Windows port’s display window
start up with a white screen and HUD showing (if enabled) just like
before, rather than a black screen and HUD possibly hidden.
2017-11-20 23:51:42 -08:00
rogerman 25eae6e1ed Cocoa Port (OpenEmu Plug-in): Change the video format to 18-bit RGB666, which matches a hardware NDS. 2017-11-20 21:04:50 -08:00
rogerman a7065311cc Core: Change some default settings to use more compatible and true-to-hardware settings.
- GPU Color Depth (from 24-bit to 18-bit), Advanced SPU Logic (from Disabled to Enabled), SPU Interpolation (from Linear to Cosine), Synchronization Mode (from Dual SPU Sync/Async to Synchronous)
- Just like the previous change to the default JIT block size, let the users themselves disable these settings so that they are more aware that they are sacrificing compatibility for speed.
2017-11-20 16:39:50 -08:00
rogerman 48fee8d590 Windows Port: Don't resize the display window after changing GPU Scaling Factor.
- Also remove TCommonSettings.GFX3D_PrescaleHD. It is a useless setting in core because the internal resolution is not limited to integer-multiplied scaling.
- Also fix spelling on the "Maintain Aspect Ratio" menu option.
2017-11-20 14:37:30 -08:00
rogerman 24108e35e2 Core: Change the default max. JIT block size from 100 to 12, since 12 has been tested to be more compatible and safer to use.
- There is only a negligible performance difference between 100 and 12.
- It is better for users to change the JIT block size from 12 to 100
themselves, since it might make them more aware that they are
sacrificing compatibility in favor of speed.
2017-11-20 12:57:24 -08:00
rogerman 6680577146 Render 3D: Handle RenderFinish() more consistently. Fixes 3D flushing issues when running single-threaded SoftRasterizer. 2017-11-20 10:58:27 -08:00
rogerman e5694abd63 SoftRasterizer: Tiny optimization to rasterization if a shadow polygon is used, taking advantage of an already existing hint. 2017-11-17 19:18:14 -08:00
rogerman d0c0a5641a Cocoa Port: Fix occasional screen flickering on Metal display views whenever a pixel scaler is used. (Regression from commit 7202fb8.) 2017-11-17 00:51:10 -08:00
rogerman 7202fb8d47 Cocoa Port: Fix a rare race condition that could cause Metal display views to crash if the GPU Scaling Factor very quickly and repeatedly changes. 2017-11-16 00:22:20 -08:00
rogerman bc7b03c3d5 Cocoa Port: Try to fix some more synchronization issues in Metal display views.
- Also remove the usage of _rwlockFrame and change it to a simple
pthread_mutex_t, since CocoaDSDisplay objects no longer have a need for
a full pthread_rwlock_t.
2017-11-15 21:25:21 -08:00
rogerman a481abebf9 Cocoa Port: Remove all fonts from all builds except for SourceSansPro-Bold. 2017-11-15 16:56:14 -08:00
rogerman d311517278 Cocoa Port: Remove extra underscore to make the .app bundle names consistent with the current naming scheme. 2017-11-15 16:44:15 -08:00
rogerman bfefaa7486 Cocoa Port: Remove --broken from the "OS X App" Release build target.
- Apparently, the —broken option isn’t available on all versions of git
describe. Remove it to avoid issues, since it isn’t really necessary.
2017-11-15 16:35:00 -08:00
rogerman 1373babe52 Cocoa Port: Update "DeSmuME (Latest).xcodeproj" to reflect the latest build procedures.
- Build artifacts are now created in the source code directory itself
instead of in DerivedData, just like how Xcode 3 does it.
- Making Profile builds using the “OS X App” build scheme now
automatically appends the git commit number to the .app bundle name.
2017-11-15 16:24:19 -08:00
rogerman 4457b95468 Cocoa Port (OpenEmu Plug-in): Update the microphone controls to use the latest CocoaDSController standards. Fixes both hardware and software mic modes. 2017-11-14 16:11:21 -08:00
Roger Manuel 16948fe8bd
Update .gitignore 2017-11-14 11:31:53 -08:00
rogerman 6c4e951e68 Cocoa Port: Only enable the "Use External Firmware Image" checkbox if the "Use External BIOS Images" checkbox is checked and only if both BIOS images are set. 2017-11-13 18:38:18 -08:00
rogerman 63a5cb90ae Windows Port: Fix compiling due to BackupDevice::_info name change. (Regression from commit 0907207.) 2017-11-13 14:43:41 -08:00
rogerman 0907207222 mc.cpp: It is now possible for DeSmuME to import its own battery save file format using the new method, BackupDevice::import_dsv(). 2017-11-13 14:13:09 -08:00
rogerman 3b2a9ededc Cocoa Port: The "File > Import ROM Save File" menu option now pauses the emulation when the NSOpenPanel is up.
- Also disable the "File > Export ROM Save File" menu option when there is no actual file to export.
2017-11-12 20:24:26 -08:00
rogerman 509d117f5f Cocoa Port (OpenEmu Plug-in): Update the OpenEmu plug-in to work using the latest version of the SDK. 2017-11-11 23:39:44 -08:00
rogerman 4abfa4466a Cocoa Port: Don't compile Lua-related files right now. Let's bring them back once there's an actual working prototype of this feature. 2017-11-11 17:24:10 -08:00
rogerman 128f9d0c96 Cocoa Port: As a small optimization, the MTLBuffers used in Metal display views should use MTLResourceCPUCacheModeWriteCombined wherever possible. 2017-11-11 16:16:17 -08:00
rogerman b03a799834 Linux Port (CLI and GTK): When building with --enable-hud, fix the segfault on startup that was caused by an uninitialized OSD object. (Fixes #107.) 2017-11-10 14:26:29 -08:00
rogerman 109dd6f373 Render3D: Change the Depth-Equal Test tolerance from +/-512 to +/-255.
- Special thanks to StapleButter for coming to us and informing us of this issue. 47a71941ac (commitcomment-25533528)
- This change does imply that GBATEK got this value wrong. http://problemkaputt.de/gbatek.htm#ds3dpolygonattributes
2017-11-10 09:43:54 -08:00