SuuperW
10dc63abca
Some more cleanup of movie.cpp LoadFM2
2018-08-31 21:30:13 -05:00
SuuperW
a5d843e361
Rework MovieData::installValue to separate code for each key/value and to avoid using a long if else if chain.
2018-08-31 21:13:16 -05:00
SuuperW
491ee62754
Clean up movie.cpp LoadFM2.
2018-08-31 16:18:21 -05:00
zeromus
c8ef38ad20
Merge pull request #185 from SuuperW/hotkeys
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Hotkeys
2018-08-30 14:55:13 -05:00
zeromus
68d365c2f8
Merge pull request #181 from SuuperW/cheats
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Cheats
2018-08-30 14:53:31 -05:00
SuuperW
57bfbb1562
Change implementation of moving a cheat in the cheat list. (originally implemented in commit 24cdbf0
)
2018-08-30 11:49:11 -05:00
SuuperW
dee24cdbc1
Print a message when a cheat code forces the JIT to reset.
2018-08-30 11:47:56 -05:00
SuuperW
bbb190a136
bugfix (from commit 534cf251
)
2018-08-30 11:47:35 -05:00
SuuperW
38b2039844
(Windows) Implement Ctrl+A shortcut for cheat list.
2018-08-30 11:45:57 -05:00
SuuperW
534cf2515b
(Windows) Allow un/checking multiple cheats at once. ( #178 )
2018-08-30 11:45:57 -05:00
SuuperW
24cdbf0269
(Windows) Allow rearranging of cheats in the cheat list. (Requested by #178 )
2018-08-30 11:45:56 -05:00
SuuperW
084a42a2f8
(Windows) Ask the user if they want to save changes to the Cheat list when the dialog's close/X button is clicked, if there are changes to save.
2018-08-30 11:45:31 -05:00
SuuperW
51303b9bc9
(Windows) Extend last column of Cheats list to fully show max-length descriptions, and shorten window/list view width. (Requested by #178 )
2018-08-30 11:45:10 -05:00
SuuperW
80cfb59c2c
(Windows) Clean up/combine string tables.
2018-08-30 11:27:25 -05:00
SuuperW
56477f0c5c
(Windows) Add hotkeys for toggling display layers.
2018-08-30 11:14:44 -05:00
SuuperW
811d9a3c18
(Windows) Move TwiddleLayer from main.cpp to display.cpp (prepare for new hotkeys)
2018-08-30 11:01:57 -05:00
SuuperW
5cc49fe417
(Windows) Add hotkeys for cheat list and toggle cheats.
2018-08-30 10:35:29 -05:00
SuuperW
48414b144d
(Windows) Reorganize some hotkeys code, and move Lua hotkeys to the Tools page.
2018-08-30 10:34:57 -05:00
SuuperW
16ea99e78c
(Windows) Remove redundant hotkey initializing code.
2018-08-30 10:34:12 -05:00
zeromus
b3a352a409
Merge pull request #176 from SuuperW/refactor
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Refactor+Bugfixes
2018-08-28 13:50:27 -05:00
zeromus
77e05eb1f8
dont lose toon table when geometry engine is powered off ( fixes #179 )
2018-08-24 16:53:26 -05:00
rogerman
0aa8dad199
WiFi: Fix a bug where AdHoc connections would fail to read the socket on non-Windows systems.
2018-08-23 21:50:17 -07:00
rogerman
5d384f9eae
Cocoa Port: Fix a bug in Metal display views where the internal V-sync would cause the total frame rate to be divided amongst multiple visible display views.
2018-08-23 09:56:23 -07:00
rogerman
5c85bcd732
Cocoa Port: Rework the auto-frameskip algorithm yet again. It should be more accurate this time.
2018-08-22 01:25:52 -07:00
SuuperW
8fa3c6f9ed
fix regression from commit 17c30c48
2018-08-21 10:26:11 -05:00
SuuperW
d671d0a888
minor cleanup
2018-08-20 10:23:10 -05:00
SuuperW
43d79393c7
Remove unused flags for display method, and remove OpenGL-specific display flag.
2018-08-20 10:23:10 -05:00
SuuperW
c4ea4ad879
fix: DD_DoDisplay would not update the display if resolution had just been changed
2018-08-20 10:23:10 -05:00
SuuperW
c9b41e3c53
Fix regression from commit 2acfdbe; setting display method to DDraw HW/SW did not actually set ddraw.systemMemory
2018-08-20 10:23:10 -05:00
SuuperW
2c8909ed3c
Fix regression from commit 2acfdbe; the selected display method wasn't checked.
2018-08-20 10:23:10 -05:00
SuuperW
212f0a358f
Only wait for the display thread if the previous frame was not skipped.
2018-08-20 10:23:09 -05:00
SuuperW
2890c4b075
Regression fix: Lua functions which draw to the screen work again.
2018-08-20 10:23:09 -05:00
SuuperW
17c30c48c5
more refactoring; created display.cpp and .h files
2018-08-20 10:23:09 -05:00
SuuperW
89fc0a12e3
move/refactor OpenGL code
2018-08-20 10:23:09 -05:00
SuuperW
4c83ec19e9
Move DirectDraw code to its own .h and .cpp files.
2018-08-20 10:23:09 -05:00
SuuperW
4357ba8f47
Am I doing this right?
2018-08-20 10:22:42 -05:00
retr0s4ge
6fa6467c5c
Merge pull request #175 from retr0s4ge/master
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(Windows Frontend) Add Fullscreen Options And Window Sizing Fixes
2018-08-17 08:04:14 +02:00
retr0s4ge
7fa405b679
(Windows Frontend) Rename "Non-exclusive Mode" option to "Force Windowed Fullscreen"
2018-08-16 13:20:26 +02:00
rogerman
c9a405e959
OpenGL Renderer: Use memcmp() to ensure that UploadClearImage() uploads clear image data only when necessary. Significantly improves the performance of games that use clear images.
2018-08-15 23:07:22 -07:00
retr0s4ge
9314fc2d5e
(Windows Frontend) Ignore the menu key if the main window has no menu
2018-08-15 00:33:22 +02:00
rogerman
208f99f4a6
Cocoa Port: Fix a bug where HID devices would fail to be detected on startup when running on macOS High Sierra.
2018-08-13 23:33:24 -07:00
rogerman
8448b3ee10
Cocoa Port: Instead of using a single shared draw timing for all displays, use individualized draw timings for each display.
2018-08-13 23:32:31 -07:00
retr0s4ge
775e3ae91a
(Windows Frontend) Fix the bug where cursor is auto-hidden even when over the menu
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Also, changed the time before auto-hiding to 10 seconds.
2018-08-12 19:58:02 +02:00
rogerman
c9009c9302
Linux Ports: Now require libpcap for all POSIX builds. (Related to commit 5e67e9c.)
2018-08-11 13:19:45 -07:00
retr0s4ge
36b97ada75
(Windows Frontend) Add Fullscreen Options And Several Window Sizing Fixes
2018-08-11 16:15:57 +02:00
retr0s4ge
f2e43ca90b
Add *.VC.opendb to gitignore
2018-08-11 15:23:50 +02:00
rogerman
6797f00d23
Windows Port: Oops! Fix a bug that will cause the app to crash on app exit. (Regression from commit 5e67e9c.)
2018-08-10 18:53:00 -07:00
rogerman
5e67e9ca7c
WiFi: Do a big refactor of the client interface code for better code cleanliness, organization, and stability. There are also some minor behavior changes.
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- EXPERIMENTAL_WIFI_COMM no longer disables all of the WiFi-related code. Instead, the WiFi code is always enabled and actually running the code is now controlled using WifiHandler::SetEmulationLevel().
- On the Windows port, EXPERIMENTAL_WIFI_COMM no longer hides all of the WiFi options. Instead, it only affects the user's ability to control the WiFi emulation. (Forces the WiFi emulation level to WifiEmulationLevel_Off if EXPERIMENTAL_WIFI_COMM is undefined.)
- The Cocoa port (and probably other POSIX-based ports) should now work better with the WiFi code.
- WiFi comm interfaces no longer initialize only once upon app startup. Instead, they initialize each time the emulator resets, and then uninitialize each time a ROM is unloaded. Now, users no longer have to restart the app in order to apply any changed WiFi settings. Instead, users only need to reset the emulator or load a new ROM.
- Previously, the SoftAP comm interface wouldn't run if libpcap was unavailable or if a network device wasn't found. Now, the SoftAP comm interface will now run without libpcap or a network device, albeit with significantly reduced functionality.
- Previously, saving pcap files required WIFI_LOGGING_LEVEL >= 3. Now, saving pcap files no longer relies on WIFI_LOGGING_LEVEL, instead relying on WIFI_SAVE_PCAP_TO_FILE to enable the functionality.
2018-08-10 18:36:33 -07:00
rogerman
65901c77c0
WiFi: Do some minor fixes.
2018-08-06 10:29:28 -07:00
rogerman
36ee2477b1
SoftRasterizer: Fix the animating characters in Customize status screen in Sands of Destruction by emulating a special LEQUAL depth test. ( Fixes #41 . Special thanks to StapleButter for his insight on this issue.)
2018-08-01 13:46:08 -07:00