luigi__
dd0d05928d
Oops... fixed a stupid bug with MMU_DumpMemBlock. Both mem viewers would show ARM7 memory. I'm stupid sometimes...
2009-04-11 15:51:28 +00:00
riccardom
ba4a4b1915
Use u32 instead of unsigned long since that's the type of the data that is passed to armcp15_setSingleRegionAccess().
2009-04-11 15:28:12 +00:00
matusz
88303c627d
glade port: disable code initializing removed fields in ARM9Mem
...
this is a hack to make it compile, since tileview wasn't working anyway
2009-04-11 15:27:48 +00:00
riccardom
804bf0bfcf
Change cast of cflash_read from unsigned long to u32 since it's what _MMU_ARM9_read32 is supposed to return.
2009-04-11 15:14:18 +00:00
riccardom
75843be9c4
Add explicit cast in FetchADPCMData() as in patch from #2752961 .
2009-04-11 15:09:09 +00:00
riccardom
37b44bfb60
Apply gtk frontend hunk of explicit type conversion patch posted
...
by ldesnogu_ in #2752961 .
2009-04-11 14:57:41 +00:00
riccardom
dc9fd91bf6
Use CLAMP in Stylus_Press too, need a bigger screen :)
2009-04-11 14:44:57 +00:00
riccardom
80ebb0dcd5
Use CLAMP from glib in Stylus_Move.
2009-04-11 14:42:15 +00:00
riccardom
30c0e56fc9
Whitespace cleanup Stylus_Move, no functional changes.
2009-04-11 14:40:36 +00:00
riccardom
95a80303b5
Remove unuseful debug line from layers code, this fix #2750334 which reports
...
a crash in that line caused by the conversion from string to an enum of the
layers.
2009-04-11 14:12:48 +00:00
luigi__
167386847d
Big tool remake started. New memory viewer.
...
Here are the main differences with the old one:
- threading/timer system dropped; the viewers refresh every 10 frames
- same dialog template and procedure shared for both viewers, like before
- no trouble jumping over 0x0FFFFFFF; all addresses supported
- correct interpretation of the address entered
- scrollbar working correctly
- two view dump functions: Text dump will dump the current view into a text file, in an human-readable form; Raw dump will copy the current view to a binary file that can be opened with an hex editor
- the viewers use MMU_DumpMemBlock to read memory; this is better than the MMU_readX functions as it doesn't risk affecting the emulation; but that func isn't suitable for the I/O register region, as some registers aren't written to MMU.MMU_MEM.
2009-04-11 14:09:16 +00:00
zeromus
c95bc1c458
fix a probably broken linux build
2009-04-11 09:09:06 +00:00
zeromus
30502706ee
totally rewrite vram mapping. a few of your savestates might be ugly until you reload a level or somesuch. this fixes drill spirits and kirby. some regressions are to be expected, please let me know when you see them
2009-04-11 09:00:56 +00:00
zeromus
45661199e6
hey pa__ dont use ARRAYSIZE, use ARRAY_SIZE instead.
2009-04-11 08:54:26 +00:00
p989
ed3393987f
win32: fixed an input display related merging mistake
2009-04-11 01:08:03 +00:00
p989
5382dab908
win32: moved turbo keys to their own hotkey page
2009-04-10 23:41:05 +00:00
p989
dd60bc24a3
win32: microphone hotkey, sample loader, and display
2009-04-10 23:01:53 +00:00
zeromus
07e090c224
prevent totally out of bounds card accesses from crashing emulator by masking to rom size
2009-04-10 22:38:29 +00:00
zeromus
a48b1a725d
change gpu to use only one function for 1D and 2D sprite rendering. this makes it easier to debug and tweak, since they were 95% similar already. also fix a bunch of bugs in the win32 oam viewer.
2009-04-10 20:59:44 +00:00
p989
9821e2342f
win32: hud editor
2009-04-10 18:40:09 +00:00
zeromus
a165e5b1c3
win32: fix scroll bars in tool dialogs. somehow they all became invisible. i blame resedit
2009-04-10 17:20:59 +00:00
p989
dc9b05137e
win32: autofire, autohold, input display fix
2009-04-10 17:07:54 +00:00
p989
3d95e1061a
win32: png file support
2009-04-10 16:24:04 +00:00
zeromus
031dde96d2
add authors
2009-04-09 19:30:00 +00:00
luigi__
6feb15dd11
Fixed a few details.
2009-04-09 17:59:42 +00:00
zeromus
eedca01baa
update changelog, and make every build a DEV+ build. we won't use the distinction after all for 0.9.2
2009-04-09 05:19:16 +00:00
yabause
de49480ef5
Added some missing files to distribution
2009-04-08 22:19:07 +00:00
zeromus
0ab5605002
win32: fix typo in error message and change the default frameskip options to 0, limit (desmume classic style) which people seem to like more
2009-04-08 18:52:55 +00:00
zeromus
210de746fb
win32: fix yet another vs2005 build type that got broken. add a warning to wifi dialog that it doesnt actually work. fix wpcap.dll detection
2009-04-08 18:07:53 +00:00
riccardom
9b96d80ecc
Cleanup whitespace in MMU_DeInit()
2009-04-08 09:57:51 +00:00
matusz
9cd29c65bf
open memory-card-file for writing when savetype is not AUTODETECT
2009-04-08 09:32:39 +00:00
zeromus
4b2ae3ad5e
not sure how these vs2005 build types got messed up
2009-04-08 08:09:04 +00:00
riccardom
d5858ba555
Make a couple of functions static.
2009-04-08 08:07:54 +00:00
zeromus
ba967c8fda
win32: clean up experimental wifi building to work in fastcall and run correctly without winpcap.dll etc on all build types in vs2005 and vs2008
2009-04-08 08:01:47 +00:00
zeromus
c83531b12c
win32: prevent wifi configuration from running when winpcap couldnt initialize
2009-04-08 07:06:54 +00:00
zeromus
12c709885b
fix [2705723] 4mb flash savetype is broken.
2009-04-08 06:18:20 +00:00
zeromus
c2ddd1f83e
major fixes to viewport handling which didn't work at all before since it was not executed per poly (closes out SF [1701567]). now advance wars battle scenes work
2009-04-08 05:17:36 +00:00
zeromus
1da5cc74ef
win32: vs2005: fix building of release and interim non-sse (forgot include directories)
2009-04-08 04:30:20 +00:00
zeromus
475b4a77b2
win32: recent roms bugs: [2595745] [2598258]
2009-04-08 04:27:46 +00:00
yabause
907851c822
Some changes to fix "make dist"
2009-04-07 21:05:20 +00:00
luigi__
94717c5785
And finally removed all the GDI+ include files. GDI+ shit is now gone for good.
...
BTW, it is better for us to remove them. Zeromus told me we aren't supposed to redistribute them. (I hate Microsoft more and more)
2009-04-07 19:18:32 +00:00
luigi__
57d64f5bca
Remeber what I did with the VS2005 project file? Did the exact same thing with the Intel one.
2009-04-07 19:15:29 +00:00
luigi__
ac933b2cfd
Attempted to take out GDI+ shit using the Notepad. Tell me if the project breaks (normally shouldn't) or if some GDI+ shit remains, I'll take care of it.
2009-04-07 19:00:17 +00:00
luigi__
1db8af1adb
Taken out the GDI+ inclusions (todo: do so with the VS2005 project as the gdiplus folder will be removed at the next commit from me).
2009-04-07 18:56:35 +00:00
luigi__
a5e2102033
Removed GDI+ initialization.
...
GDI+ shit can be taken out of the project as we'll stick to GDI which is faster.
2009-04-07 18:53:42 +00:00
luigi__
4b7b652f47
Hacky fix for the crash of the IO reg view tool.
...
Reason of the crash: a WM_COMMAND message was being sent for IDC_AUTO_UPDATE_SECS before the WM_INITDIALOG message was sent. I can't figure out why.
2009-04-07 16:37:01 +00:00
zeromus
97ac62d69f
novice mistake: dont crash when loading a gbagame with no sram
2009-04-07 15:59:43 +00:00
matusz
c62fe23941
gtk port: add --save-type command line option
...
and sync it with save-type menu
and update gtk port's manpage
2009-04-07 12:59:04 +00:00
zeromus
ab0af7fa7e
add sram support to gbagame addon
2009-04-07 08:35:06 +00:00
sigmaris
bb1e85a546
Integrated GDB stub to Mac version and added a target to the XCode project to build with GDB stub enabled
2009-04-07 03:19:09 +00:00