Commit Graph

6248 Commits

Author SHA1 Message Date
rogerman 064527e24e CommonSettings: Remove the now obsolete GFX3D_Renderer_Multisample setting. (Related to commit 94ddf1a.) 2018-10-25 00:35:22 -07:00
Roger Manuel 3cc4a64b69
Merge pull request #205 from Jules-A/antialiasing_settings
AntiAliasing Settings
2018-10-24 23:56:07 -07:00
Jules.A 0965eef5b3 rogerman fixes 2018-10-25 07:05:06 +08:00
Jules.A cfd77abaf7 Fixed UI elements moving around by simply re-arranging the order in resources.rc... Also added extra check when context is created. 2018-10-25 04:50:33 +08:00
Jules.A 65285aeb8c Cleaned up variable positions, added dummy OGL initiation so max device samples could be obtained from any renderer.
As a result, values higher than user is capable of won't be created.
2018-10-24 08:04:59 +08:00
Jules.A 3fd42ae720 WIP Updates. 2018-10-24 04:41:15 +08:00
rogerman ff84420424 OpenGL Renderer: Improve robustness when changing the MSAA sample size. 2018-10-23 00:04:28 -07:00
rogerman d85f140b64 Cocoa Port: Sigh... let's try to fix building this time... 2018-10-22 13:17:31 -07:00
rogerman 0ef9543f87 Cocoa Port: Oops! Fix a compiling issue caused by commit 5d3e53d. 2018-10-22 13:01:42 -07:00
rogerman 5d3e53d804 Cocoa Port: Expose the new user-selectable MSAA sample size feature in the UI that was introduced in commit 94ddf1a.
- Also add some other future UI-related stuff that was already in-flight at the time of this commit.
2018-10-22 12:33:04 -07:00
rogerman 68174fb31f movie.cpp/movie.h: Fix compiling issues for old GCC 4.2, which doesn't allow for variable initialization in C++ class declarations. (Regression from commit e83ec89.) 2018-10-22 11:38:06 -07:00
Roger Manuel acf49dfa01
Merge branch 'master' into antialiasing_settings 2018-10-22 11:08:49 -07:00
rogerman 94ddf1a467 OpenGL Renderer: The MSAA sample size is no longer automatically selected and must now be manually selected via GFX3D_Renderer_MultisampleSize.
- All frontends will need to be updated to use the new GFX3D_Renderer_MultisampleSize setting.
- This change obsoletes GFX3D_Renderer_Multisample, which currently does nothing at the moment. It will be removed after all frontends are updated.
2018-10-22 10:32:16 -07:00
rogerman a894000333 matrix.cpp Fix a bug with _Vec3_MultiplyByMatrix() returning an incorrect value on SSE4.1. 2018-10-20 14:53:49 -07:00
matthias gatto 2dfc7866d0 dlditool: fix redefinition of VERSION 2018-10-20 07:30:22 +02:00
matthias gatto bf3e1b1cf3 posix: fix deprecated warning about g_thread_init
problems with the old if, is that the code still compiled(but optimised out)
as g_thread_supported is a macro, #if work well enouth and doesn't generate
warning
2018-10-20 07:27:28 +02:00
matthias gatto 50755c6a45 ROMReader: fix specified bound depends on the length of the source argument
It seems gcc have a (new ?) warning that doesn't allow *ncpy functions
to have any source length related value as len argument.

I've use strdunp to fix this, but I guess there is some other solutions
that doesn't require free.
use c++ strings ?
use strcpy(...); tmp1[strlen(filename) - 4] = 0; ... ?
remove the warning in the Makefile ?

but as the strdump solution is simple enouth I've keep this.
2018-10-20 07:15:48 +02:00
rogerman 68e91ec57f OpenGL Renderer: Fix a bug with the MSAA automatic selector where the MSAA sample size would be selected based on the PREVIOUSLY set framebuffer size, even though the selection should be based on the CURRENTLY set framebuffer size. 2018-10-19 16:33:37 -07:00
Jules.A 1010709de2 Fix #c65ec32 illogical operators (|| instead of &&), save to ini straight away to avoid wrong value being displayed there and don't bother creating another variable to try make a turd prettier. 2018-10-17 22:40:54 +08:00
Jules.A c65ec323ef Default to 8 if invalid uservalue is entered, add a check so it won't be set to 2x if limiting is disabled and clean up settings interface more. 2018-10-17 21:18:58 +08:00
Jules.A d818155e8e Fixed settings not getting instantly updated causing MSAA sample checkboxes to not be disabled. 2018-10-17 03:51:21 +08:00
Jules.A faeced5c66 Clean up interface. 2018-10-17 02:24:23 +08:00
Jules.A 118b629728 Be more specific for VS2017 ignores. 2018-10-17 01:21:25 +08:00
Jules.A c53f9632ed Change from "force" to "limit", half sample amount since x16 was pointless and remove some unneeded logic. 2018-10-17 01:01:45 +08:00
Jules.A d045b9fa34 Initial AntiAliasing Settings. 2018-10-16 20:39:12 +08:00
zeromus 01225c65ee
Merge pull request #203 from QueeferSutherland/master
added support for joystick axes to lua function, controller.get()
2018-10-12 00:46:28 -04:00
QueeferSutherland b9829ba349
added support for joystick axes to lua function, controller.get() 2018-10-12 00:19:39 -04:00
matthias gatto 8c6c2e8071 threads: fix implicit declaration of memset 2018-10-11 23:22:21 +02:00
rogerman da714ea719 WiFi: Standardize the handling of received packets for both Ad-hoc and Infrastructure modes.
- Received packets are now queued properly and should no longer be overwritten or lost.
- Received packets under Ad-hoc mode now use the same transfer delay as Infrastructure mode. (Read one halfword every 8 microseconds.)
- Received packet transfer delay only works when the emulation level is set to WifiEmulationLevel_Compatibility. Transfer delay can be disabled by setting the emulation level to WifiEmulationLevel_Normal, which will cause the entire received packet to be transferred immediately.
2018-10-09 15:32:11 -07:00
rogerman 4e92d24b14 WiFi: Some more minor code cleanup. 2018-10-08 13:50:25 -07:00
rogerman e3653b76ce WiFi: Clean up and refactor some more stuff, mostly related to LLC/SNAP encapsulated 802.11 frames. 2018-10-07 21:02:19 -07:00
rogerman 7fda7997b2 MMU.cpp: Only report a VCOUNT change if the new value differs from the existing value. 2018-10-07 14:35:25 -07:00
rogerman f67154484f WiFi: Do a whole bunch of code cleanup, as well as some minor behavioral changes which are listed below.
- If the WiFi emulation level is Off, then always set POWER_US.Disable = 1.
- If POWER_US.Disable == 1, then do not trigger any further WiFi actions.
- The name contained within DeSmuME's frame header has been changed from "NDSWIFI\0" to "DESMUME\0".
- DeSmuME's frame header size has been increased from 12 bytes to 16 bytes.
- Baseband data is now set to a default dataset on reset.
- Baseband data reads/writes now respect the actual R/W behavior of each data byte.
2018-10-05 18:31:55 -07:00
zeromus 5ebc0ca21d
Merge pull request #201 from cbranch/cbranch/fix-pos-test-arm64
Fix undefined behaviour converting 3D postest registers
2018-10-05 18:17:20 -04:00
Chris Branch af205cf582 Fix undefined behaviour converting 3D postest registers
If the position test register is negative, conversion to unsigned
integer is undefined. This breaks games on arm64 where the behaviour is
defined as 'truncate to zero'. Converting to a signed integer first
guarantees the intended behaviour.
2018-10-05 22:59:06 +01:00
zeromus c741f37c11 Merge branch 'newluastuff'
fixes #198

# Conflicts:
#	desmume/ChangeLog
#	desmume/src/Makefile.am
#	desmume/src/OGLRender.cpp
#	desmume/src/OGLRender.h
#	desmume/src/OGLRender_3_2.cpp
#	desmume/src/OGLRender_3_2.h
#	desmume/src/render3D.cpp
#	desmume/src/render3D.h
2018-10-04 22:52:31 -04:00
zeromus ad2dafe661 add lua apis for raw joystick input (on windows, anyway) 2018-10-04 22:43:21 -04:00
rogerman 151b577cc0 GFX3D: Fix compiling for ports that don't support Lua. (Regression from commit 43fcaf6.) 2018-10-03 01:06:42 -07:00
zeromus 43fcaf68f1 add "ability to move camera" (aka freelook). it requires use of a lua script to actually control the matrix switcheroo
re: #130
2018-10-03 03:18:16 -04:00
zeromus d6babce9b7 winport - add some kind of hack to exit the emulator better whenever a lua script is running 2018-10-03 03:13:48 -04:00
zeromus 0406828da2 winport - don't break build if git isn't found in environment
fixes #186
2018-10-03 00:55:51 -04:00
rogerman e6b3dfd5bd Cocoa Port: Sigh... replace the pipe character '|' with a double-dash '--' so that the generated .xcscheme file names won't screw up the file systems of lesser operating systems (cough... Windows... cough). 2018-09-26 02:44:39 -07:00
rogerman d9aa1ac31e Cocoa Port: Update all build schemes in "DeSmuME (Latest).xcodeproj" for compatibility with Xcode 10. 2018-09-26 02:26:19 -07:00
rogerman a857e0e65c ROMReader.cpp: Fix compiling on non-Windows systems. (Regression from commit 12c9323.) 2018-09-22 13:41:28 -07:00
zeromus 12c93232b9 winport - minimal work to get wacky characters filenames loading via file menu
fixes #192
2018-09-22 15:56:02 -04:00
zeromus 1b10b39603 fix bugs in utf8/utf16 string conversion functions dating back to libretro-common installation 2018-09-22 15:55:09 -04:00
rogerman acb140209a GPU: Make the overall functionality of CopyLineExpand() and CopyLineReduce() more complete. Also do some small optimizations to GPUEngineBase::_LineCopy() while I'm at it.
- GPUEngineBase::_LineCopy() optimizations only apply to 2x, 3x, and 4x scaling.
- Add SSE2 version of 3x CopyLineExpand() when using ELEMENTSIZE==1.
- Add SSE2 versions of CopyLineReduce() and add specific 2x/3x/4x versions of CopyLineReduce_*() algorithms.
- CopyLineExpand() now supports vertical scaling in addition to horizontal scaling.
- GPU buffers that were previously only cache-aligned are now page-aligned if appropriate.
2018-09-19 16:06:39 -07:00
rogerman 7c80205a40 Render3D: Small optimization to scrolling clear images on non-SSE2 systems.
- Also fix a depth bug for scrolling clear images on SSE2 systems by disabling the SSE2-specific code. This issue will need to be researched at a later date.
2018-09-19 15:51:58 -07:00
rogerman 1767651b19 Fix all current build issues for all non-Windows platforms. Truly fixes #191. (Regressions from commit e697391 and commit b8ebe97.) 2018-09-15 14:50:11 -07:00
zeromus 5bb4437720 fix movie.cpp 2018-09-15 17:21:06 -04:00