Change from "force" to "limit", half sample amount since x16 was pointless and remove some unneeded logic.
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d045b9fa34
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c53f9632ed
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@ -533,8 +533,8 @@ extern struct TCommonSettings
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, GFX3D_LineHack(true)
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, GFX3D_Renderer_Multisample(false)
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, GFX3D_Renderer_TextureScalingFactor(1) // Possible values: 1, 2, 4
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, GFX3D_Renderer_AntiAliasingSamples(16) // Possible values: 4, 8, 16
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, GFX3D_Renderer_AntiAliasingForce(false)
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, GFX3D_Renderer_AntiAliasingSamples(8) // Possible values: 2, 4, 8
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, GFX3D_Renderer_AntiAliasingLimit(false)
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, GFX3D_Renderer_TextureDeposterize(false)
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, GFX3D_Renderer_TextureSmoothing(false)
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, GFX3D_TXTHack(false)
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@ -594,8 +594,8 @@ extern struct TCommonSettings
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bool GFX3D_LineHack;
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bool GFX3D_Renderer_Multisample;
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int GFX3D_Renderer_TextureScalingFactor; //must be one of {1,2,4}
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int GFX3D_Renderer_AntiAliasingSamples; //must be one of {4,8,16}
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bool GFX3D_Renderer_AntiAliasingForce;
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int GFX3D_Renderer_AntiAliasingSamples; //must be one of {2,4,8}
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bool GFX3D_Renderer_AntiAliasingLimit;
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bool GFX3D_Renderer_TextureDeposterize;
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bool GFX3D_Renderer_TextureSmoothing;
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bool GFX3D_TXTHack;
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@ -1481,24 +1481,25 @@ GLsizei OpenGLRenderer::GetLimitedMultisampleSize() const
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GLsizei maxMultisamples = OGLMaxMultisamples_Tier1;
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if ( (this->_framebufferWidth <= GPU_FRAMEBUFFER_NATIVE_WIDTH * OGLMaxMultisamplesScaleLimit_Tier1) &&
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(this->_framebufferHeight <= GPU_FRAMEBUFFER_NATIVE_HEIGHT * OGLMaxMultisamplesScaleLimit_Tier1) && CommonSettings.GFX3D_Renderer_AntiAliasingForce == false )
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(this->_framebufferHeight <= GPU_FRAMEBUFFER_NATIVE_HEIGHT * OGLMaxMultisamplesScaleLimit_Tier1) && CommonSettings.GFX3D_Renderer_AntiAliasingLimit == false )
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{
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maxMultisamples = OGLMaxMultisamples_Tier1;
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}
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else if ( (this->_framebufferWidth <= GPU_FRAMEBUFFER_NATIVE_WIDTH * OGLMaxMultisamplesScaleLimit_Tier2) &&
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(this->_framebufferHeight <= GPU_FRAMEBUFFER_NATIVE_HEIGHT * OGLMaxMultisamplesScaleLimit_Tier2) &&
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((CommonSettings.GFX3D_Renderer_AntiAliasingForce && CommonSettings.GFX3D_Renderer_AntiAliasingSamples == 16) ||
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CommonSettings.GFX3D_Renderer_AntiAliasingForce == false) )
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(this->_framebufferHeight <= GPU_FRAMEBUFFER_NATIVE_HEIGHT * OGLMaxMultisamplesScaleLimit_Tier2) && CommonSettings.GFX3D_Renderer_AntiAliasingLimit == false )
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{
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maxMultisamples = OGLMaxMultisamples_Tier2;
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}
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else if ( (this->_framebufferWidth <= GPU_FRAMEBUFFER_NATIVE_WIDTH * OGLMaxMultisamplesScaleLimit_Tier3) &&
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(this->_framebufferHeight <= GPU_FRAMEBUFFER_NATIVE_HEIGHT * OGLMaxMultisamplesScaleLimit_Tier3) &&
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((CommonSettings.GFX3D_Renderer_AntiAliasingForce && CommonSettings.GFX3D_Renderer_AntiAliasingSamples == 8) ||
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CommonSettings.GFX3D_Renderer_AntiAliasingForce == false) )
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((CommonSettings.GFX3D_Renderer_AntiAliasingSamples == 8) || CommonSettings.GFX3D_Renderer_AntiAliasingLimit == false) )
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{
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maxMultisamples = OGLMaxMultisamples_Tier3;
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}
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else if (CommonSettings.GFX3D_Renderer_AntiAliasingSamples == 2)
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{
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maxMultisamples = 2; // Only used when manually limiting.
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}
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else
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{
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maxMultisamples = OGLMaxMultisamples_Tier4;
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@ -287,7 +287,7 @@ enum OGLMaxMultisamples
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OGLMaxMultisamples_Tier1 = 32,
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OGLMaxMultisamples_Tier2 = 16,
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OGLMaxMultisamples_Tier3 = 8,
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OGLMaxMultisamples_Tier4 = 4,
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OGLMaxMultisamples_Tier4 = 4
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};
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enum OGLMaxMultisamplesScaleLimit
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@ -2374,8 +2374,8 @@ int _main()
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CommonSettings.GFX3D_Texture = GetPrivateProfileBool("3D", "EnableTexture", 1, IniName);
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CommonSettings.GFX3D_LineHack = GetPrivateProfileBool("3D", "EnableLineHack", 1, IniName);
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CommonSettings.GFX3D_Renderer_Multisample = GetPrivateProfileBool("3D", "EnableAntiAliasing", 0, IniName);
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CommonSettings.GFX3D_Renderer_AntiAliasingForce = GetPrivateProfileBool("3D", "AntiAliasingForce", 0, IniName);
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CommonSettings.GFX3D_Renderer_AntiAliasingSamples = GetPrivateProfileInt("3D", "AntiAliasingSamples", 16, IniName);
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CommonSettings.GFX3D_Renderer_AntiAliasingLimit = GetPrivateProfileBool("3D", "AntiAliasingLimit", 0, IniName);
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CommonSettings.GFX3D_Renderer_AntiAliasingSamples = GetPrivateProfileInt("3D", "AntiAliasingSamples", 8, IniName);
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CommonSettings.GFX3D_TXTHack = GetPrivateProfileBool("3D", "EnableTXTHack", 0, IniName); //default is off.
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Change3DCoreWithFallbackAndSave(cur3DCore);
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@ -5669,10 +5669,10 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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CheckDlgButton(hw,IDC_3DSETTINGS_TEXTURE,CommonSettings.GFX3D_Texture);
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CheckDlgButton(hw,IDC_3DSETTINGS_LINEHACK, CommonSettings.GFX3D_LineHack);
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CheckDlgButton(hw,IDC_3DSETTINGS_ANTIALIASING, CommonSettings.GFX3D_Renderer_Multisample);
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CheckDlgButton(hw,IDC_MSAA_FORCE, CommonSettings.GFX3D_Renderer_AntiAliasingForce);
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CheckDlgButton(hw,IDC_MSAA_SAMPLES_4, CommonSettings.GFX3D_Renderer_AntiAliasingSamples == 4);
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CheckDlgButton(hw,IDC_MSAA_LIMIT, CommonSettings.GFX3D_Renderer_AntiAliasingLimit);
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CheckDlgButton(hw,IDC_MSAA_SAMPLES_8, CommonSettings.GFX3D_Renderer_AntiAliasingSamples == 8);
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CheckDlgButton(hw,IDC_MSAA_SAMPLES_16, CommonSettings.GFX3D_Renderer_AntiAliasingSamples == 16);
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CheckDlgButton(hw,IDC_MSAA_SAMPLES_4, CommonSettings.GFX3D_Renderer_AntiAliasingSamples == 4);
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CheckDlgButton(hw,IDC_MSAA_SAMPLES_2, CommonSettings.GFX3D_Renderer_AntiAliasingSamples == 2);
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CheckDlgButton(hw,IDC_TXTHACK, CommonSettings.GFX3D_TXTHack);
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CheckDlgButton(hw,IDC_TEXSCALE_1, CommonSettings.GFX3D_Renderer_TextureScalingFactor == 1);
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@ -5688,22 +5688,22 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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if(CommonSettings.GFX3D_Renderer_Multisample == false)
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{
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cur = GetDlgItem(hw, IDC_MSAA_FORCE);
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EnableWindow(cur, FALSE);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_4);
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cur = GetDlgItem(hw, IDC_MSAA_LIMIT);
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EnableWindow(cur, FALSE);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_8);
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EnableWindow(cur, FALSE);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_16);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_4);
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EnableWindow(cur, FALSE);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_2);
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EnableWindow(cur, FALSE);
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}
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else if(CommonSettings.GFX3D_Renderer_Multisample && CommonSettings.GFX3D_Renderer_AntiAliasingForce == false)
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else if(CommonSettings.GFX3D_Renderer_Multisample && CommonSettings.GFX3D_Renderer_AntiAliasingLimit == false)
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{
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_4);
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EnableWindow(cur, FALSE);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_8);
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EnableWindow(cur, FALSE);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_16);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_4);
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EnableWindow(cur, FALSE);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_2);
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EnableWindow(cur, FALSE);
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}
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@ -5730,7 +5730,7 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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CommonSettings.GFX3D_Texture = IsDlgCheckboxChecked(hw,IDC_3DSETTINGS_TEXTURE);
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CommonSettings.GFX3D_LineHack = IsDlgCheckboxChecked(hw,IDC_3DSETTINGS_LINEHACK);
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CommonSettings.GFX3D_Renderer_Multisample = IsDlgCheckboxChecked(hw,IDC_3DSETTINGS_ANTIALIASING);
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CommonSettings.GFX3D_Renderer_AntiAliasingForce = IsDlgCheckboxChecked(hw,IDC_MSAA_FORCE);
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CommonSettings.GFX3D_Renderer_AntiAliasingLimit = IsDlgCheckboxChecked(hw,IDC_MSAA_LIMIT);
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CommonSettings.GFX3D_TXTHack = IsDlgCheckboxChecked(hw,IDC_TXTHACK);
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int newPrescaleHD = video.prescaleHD;
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@ -5740,9 +5740,9 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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newPrescaleHD = LOWORD(scaleResult);
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}
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if(IsDlgCheckboxChecked(hw,IDC_MSAA_SAMPLES_4)) CommonSettings.GFX3D_Renderer_AntiAliasingSamples = 4;
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else if(IsDlgCheckboxChecked(hw,IDC_MSAA_SAMPLES_8)) CommonSettings.GFX3D_Renderer_AntiAliasingSamples = 8;
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else if(IsDlgCheckboxChecked(hw,IDC_MSAA_SAMPLES_16)) CommonSettings.GFX3D_Renderer_AntiAliasingSamples = 16;
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if(IsDlgCheckboxChecked(hw,IDC_MSAA_SAMPLES_8)) CommonSettings.GFX3D_Renderer_AntiAliasingSamples = 8;
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else if(IsDlgCheckboxChecked(hw,IDC_MSAA_SAMPLES_4)) CommonSettings.GFX3D_Renderer_AntiAliasingSamples = 4;
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else if(IsDlgCheckboxChecked(hw,IDC_MSAA_SAMPLES_2)) CommonSettings.GFX3D_Renderer_AntiAliasingSamples = 2;
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if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_1)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 1;
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else if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_2)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 2;
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@ -5779,7 +5779,7 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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WritePrivateProfileInt ("3D", "EnableLineHack", CommonSettings.GFX3D_LineHack, IniName);
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WritePrivateProfileInt ("3D", "EnableAntiAliasing", CommonSettings.GFX3D_Renderer_Multisample, IniName);
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WritePrivateProfileInt ("3D", "AntiAliasingSamples", CommonSettings.GFX3D_Renderer_AntiAliasingSamples, IniName);
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WritePrivateProfileBool("3D", "AntiAliasingForce", CommonSettings.GFX3D_Renderer_AntiAliasingForce, IniName);
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WritePrivateProfileBool("3D", "AntiAliasingLimit", CommonSettings.GFX3D_Renderer_AntiAliasingLimit, IniName);
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WritePrivateProfileInt ("3D", "EnableTXTHack", CommonSettings.GFX3D_TXTHack, IniName);
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WritePrivateProfileInt ("3D", "PrescaleHD", video.prescaleHD, IniName);
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WritePrivateProfileInt ("3D", "TextureScalingFactor", CommonSettings.GFX3D_Renderer_TextureScalingFactor, IniName);
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@ -5797,29 +5797,29 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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HWND cur;
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BOOL enable = IsDlgButtonChecked(hw, IDC_3DSETTINGS_ANTIALIASING);
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cur = GetDlgItem(hw, IDC_MSAA_FORCE);
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cur = GetDlgItem(hw, IDC_MSAA_LIMIT);
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EnableWindow(cur, enable);
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if (CommonSettings.GFX3D_Renderer_AntiAliasingForce)
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if (CommonSettings.GFX3D_Renderer_AntiAliasingLimit)
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{
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_4);
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EnableWindow(cur, enable);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_8);
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EnableWindow(cur, enable);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_16);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_4);
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EnableWindow(cur, enable);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_2);
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EnableWindow(cur, enable);
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}
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}
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return TRUE;
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case IDC_MSAA_FORCE:
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case IDC_MSAA_LIMIT:
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{
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HWND cur;
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BOOL enable = IsDlgButtonChecked(hw, IDC_MSAA_FORCE);
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BOOL enable = IsDlgButtonChecked(hw, IDC_MSAA_LIMIT);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_4);
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EnableWindow(cur, enable);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_8);
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EnableWindow(cur, enable);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_16);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_4);
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EnableWindow(cur, enable);
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cur = GetDlgItem(hw, IDC_MSAA_SAMPLES_2);
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EnableWindow(cur, enable);
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}
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return TRUE;
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@ -504,10 +504,10 @@
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#define IDC_S4X 1091
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#define IDC_S8X 1092
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#define IDC_S16X 1093
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#define IDC_MSAA_SAMPLES_4 1094
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#define IDC_MSAA_SAMPLES_8 1095
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#define IDC_MSAA_SAMPLES_16 1096
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#define IDC_MSAA_FORCE 1097
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#define IDC_MSAA_SAMPLES_2 1094
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#define IDC_MSAA_SAMPLES_4 1095
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#define IDC_MSAA_SAMPLES_8 1096
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#define IDC_MSAA_LIMIT 1097
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#define IDM_FIRMSETTINGS 1100
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#define IDD_FIRMSETTINGS 1101
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#define IDC_EDIT1 1102
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@ -123,10 +123,10 @@ BEGIN
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CONTROL "Enable Textures",IDC_3DSETTINGS_TEXTURE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,200,140,67,10
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CONTROL "Enable Multisample Antialiasing",IDC_3DSETTINGS_ANTIALIASING,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,151,114,10
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CONTROL "Force Max MSAA Samples",IDC_MSAA_FORCE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,161,99,10
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CONTROL "4x Max Samples",IDC_MSAA_SAMPLES_4,"Button",BS_AUTORADIOBUTTON,13,171,79,10
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CONTROL "8x Max Samples",IDC_MSAA_SAMPLES_8,"Button",BS_AUTORADIOBUTTON,13,180,79,10
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CONTROL "16x Max Samples",IDC_MSAA_SAMPLES_16,"Button",BS_AUTORADIOBUTTON,13,190,79,10
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CONTROL "Limit MSAA Samples",IDC_MSAA_LIMIT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,161,90,10
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CONTROL "8x Samples",IDC_MSAA_SAMPLES_8,"Button",BS_AUTORADIOBUTTON,13,171,74,10
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CONTROL "4x Samples",IDC_MSAA_SAMPLES_4,"Button",BS_AUTORADIOBUTTON,13,180,74,10
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CONTROL "2x Samples",IDC_MSAA_SAMPLES_2,"Button",BS_AUTORADIOBUTTON,13,190,74,10
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EDITTEXT IDC_TEXT_PRESCALEHD,267,16,20,14,ES_AUTOHSCROLL
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CONTROL "",IDC_NUD_PRESCALEHD,"msctls_updown32",UDS_SETBUDDYINT | UDS_AUTOBUDDY | UDS_ARROWKEYS,286,16,11,14
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PUSHBUTTON "Default",IDC_DEFAULT,196,195,50,14,BS_VCENTER
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