Commit Graph

6812 Commits

Author SHA1 Message Date
rogerman 09090e93f9 GFX3D: Change POLYLIST_SIZE to 16384 to ensure proper memory alignment with buffers based on CLIPPED_POLYLIST_SIZE and VERTLIST_SIZE. 2024-07-06 13:58:05 -07:00
rogerman c962c550e7 OpenGL: Handle legacy functions and tokens more gracefully for OpenGL variants that may not have them. 2024-07-05 18:13:43 -07:00
rogerman 76fe5f758c OpenGL: More changes in preparation of OpenGL ES.
- Slightly change the names of attachment defines so that they can be distinguished from the native OpenGL attachment defines.
- The minimum version driver check now accounts for OpenGL ES.
- OpenGLRendererCreate() can now handle any possible OpenGL variant, as declared in the OpenGLVariantID enum.
- Framebuffer read backs may now assigned their format and data type. (Legacy OpenGL assigns the format as GL_BGRA, while 3.2 Core Profile assigns the format as GL_RGBA.)
2024-07-03 16:55:47 -07:00
rogerman ba56bbc7c2 OGLRender_3_2.cpp... try again... 2024-07-03 13:05:43 -07:00
rogerman 3ec0b0c2e1 OpenGL: Continue preparation for adding OpenGL ES. (Related to commit 086980d.) 2024-07-03 13:01:17 -07:00
rogerman fc6ff8edbd GPU: Fix a bug on big-endian systems where setting the backdrop color could cause a crash. 2024-07-02 01:35:10 -07:00
rogerman fe0ae83c40 Cocoa Port: Fix a longstanding, yet rare, crash that may occur when quitting the app. 2024-07-02 00:16:46 -07:00
rogerman d4163a1893 OpenGL: Fix building on Windows and Linux. (Regression from commit 086980d.) 2024-07-01 16:26:46 -07:00
rogerman 086980deaf OpenGL: Start reorganizing stuff in preparation for adding new OpenGL variants, such as OpenGL ES.
- All platform-specific header includes are now centralized in OGLRender.h.
- Remove all ARB and EXT versions of legacy functions (everything pre 3.0). Legacy functions now only reference their core versions.
- Do a some minor code cleanup.
2024-07-01 16:19:05 -07:00
rogerman 76bd1a5e35 Change line-ending style in OGLRender.h from Windows-style CRLF to Unix-style LF. 2024-06-29 14:50:47 -07:00
rogerman 6309a9c6a7 libretro: So apparently, _XOPEN_SOURCE has to be at the top of the file. Hopefully this makes both GCC14 users and Mac users happy. (Related to commit 779606e. Based on PR #793.) 2024-06-07 17:16:53 -07:00
rogerman 779606ec2f libretro: Fix building on Mach-based operating systems, otherwise known as Mac OS X and modern macOS (regression from commit 90d0abd). Based on PR #793. 2024-06-07 16:33:13 -07:00
zeromus ffb8666a8f winport - plumb S9X_JOY_NEUTRAL through inifile:
[Controls]
DigitalizationThreshold=50
2024-06-07 00:24:55 -04:00
zeromus ff6c33a8d6 winport - reduce joystick digitalization threshold from 60% to a more normal 50%. With a too-high threshold, it's impossible to specify diagonals. This is preferable for games without diagonals (else you accidentally crouch when you just meant to walk to the side) instead of 8-way games, so we have to be pretty aggressive about the threshold. But 50 is the more normal choice. 2024-06-07 00:18:09 -04:00
zeromus 90d0abdae0
Merge pull request #792 from atsampson/xopen-strdup
libretro-common: fix implicit declarations
2024-05-13 07:59:48 -05:00
Adam Sampson 738298a9e8 libretro-common: fix implicit declarations
strdup and realpath are only declared by glibc's headers if
_XOPEN_SOURCE >= 500.
2024-05-13 12:47:10 +01:00
zeromus 4a53a30b91 winport - fix bug where desmume would create working directory using some wrong locale encoding and produce a Pok魯n directory instead of using the Pokémon that was already there (fixes #791) 2024-05-12 21:33:49 -04:00
rofl0r 9515af82b2
add an issue template for github (#784) 2024-04-12 21:39:12 +02:00
rogerman bae67e2d0c GPU: Implement the DISPCNT register's ForceBlank bit by clearing the line to white if the ForceBlank bit is set. (Fixes #775.) 2024-03-02 15:18:51 -08:00
Max Fedotov 0a6eca6dce
GTK: hybrid layout support (#773)
* GTK: hybrid layout support
* Fix HUD with new layouts
* Simplify rotoscaled_hudedit logic a bit
2024-02-26 19:12:50 +00:00
Max Fedotov 45738beb88
GTK: make OSD scalable (#769)
* gtk: make OSD scalable

* Scale save slot indicator (oops), make text outlines look smoother, use
larger font when not scaling

* Save and load HUD layout, prefer raster font on low resolution, select
vector font size close to raster one, make OSDCLASS::scale floating point

* Build fix

* Add reset HUD layout action, only require fontconfig if libagg is found.

* Try another font in case we could not locate monospace

* Detect screen bytes per pixel instead of hardcoding it, define
AGG2D_USE_VECTORFONTS if fontconfig is found.

* Different pixel formats are handled by different draw target
implementations
2024-02-14 08:20:57 +00:00
zeromus 6508c2b115 placate -Werror=format-security (probably) (re: #768) 2024-02-01 04:26:38 -05:00
Max Fedotov f2cfd23ef2
gtk: implement GPU scale factor feature (#764)
* [WIP] gtk: implement GPU scale factor feature

* Replace combobox with spin button, fix taking screenshot

* Fix distorted image, add some checks for scale factor value

* Make OSD at least properly visible
2024-01-25 14:28:46 +00:00
rogerman b06537cf51 Cocoa Port: Fix building on Cocoa port related to new files being added in commit 8be30fe.
- Note that this commit ONLY fixes building, but DOES NOT actually add barcode reader support to the Cocoa port just yet.
2023-10-10 13:45:07 -07:00
zeromus 0b027d8cc0
Merge pull request #735 from windwakr/hcv1000-fixes
Slot2: Sega Card Reader fixes
2023-10-07 11:04:03 -05:00
windwakr 8be30fe971 Slot2: Sega Card Reader fixes 2023-10-07 00:35:48 -04:00
zeromus f3dee5d7ac
Merge pull request #733 from windwakr/hcv1000
Slot2: Add Sega Card Reader(HCV-1000)
2023-10-04 20:04:39 -04:00
windwakr 0a34ef8e0b Slot2: Add Sega Card Reader(HCV-1000) 2023-10-04 17:05:01 -04:00
Roger Manuel 7a3b748d77
Fix erroneous copyright date in slot1_retail_auto.cpp (related to commit 8fefb4f) 2023-10-04 09:45:02 -07:00
zeromus 25cbcd255e fix buffer overflow (by one value only) in spu that happened basically 100% of the time a sample ended. whether it corrupted the heap or not is a matter of luck. should fix #717 2023-09-03 06:00:41 -04:00
zeromus 3955480674
Merge pull request #720 from mjunix/master-1
Fix potential index out of bounds
2023-08-05 15:46:28 -07:00
Johan Mattsson ca799e60b7
Fix potential index out of bounds 2023-08-06 00:35:40 +02:00
Johan Mattsson 357ff8a2c5
Fix potential index out of bounds 2023-08-06 00:20:22 +02:00
rogerman 402e9f0a31 Cocoa Port: Add two new Cheat Manager actions, "Enable All Cheats" and "Disable All Cheats", which do exactly as their descriptions would suggest. 2023-08-02 13:50:41 -07:00
rogerman 41e3401765 Cocoa Port: In the Cheat Database Viewer, add the option to ignore any game compatibility checks when adding new cheats.
- At their own risk, this option allows the user to add any cheat from the database to any game that they want, regardless of any potential dangers that may arise from doing so. Use this option responsibly.
2023-08-02 13:23:18 -07:00
rogerman 751ab0255b Cocoa Port: The Cheat Database Viewer now displays the current game's serial and CRC to help users verify the existence of a game in the database file. 2023-08-02 10:53:58 -07:00
rogerman 6c5941689f Cocoa Port: In the Cheat Manager, the "Remove All Cheats" button has been moved into an Actions pop-up menu.
- This change is to help avoid misclicks on the button that may instantly wipe out the user's cheat list.
- The new Actions pop-up menu also exists to incorporate some new cheat list operations that will be coming very soon.
2023-08-02 10:51:00 -07:00
rogerman 35976edb5f Cocoa Port: Conversions between Internal cheats and Action Replay cheats now respect the value length. 2023-08-01 15:18:44 -07:00
rogerman 586c7ee199 Cocoa Port: In the cheat database viewer, make the current game entry's font slightly larger to further differentiate it from the other games. 2023-08-01 10:03:48 -07:00
rogerman e3167110b2 Cocoa Port: Completely redesign the cheat database viewing system with a whole slew of new features!
- Multiple cheat database files may now be opened simultaneously, each in their own individual windows.
- Cheat database files are now fully browsable.
- Game entries are now searchable by game title, serial, and CRC.
- Cheat entries are now viewed in a hierarchical layout, better representing the FAT format of the database entries.
- All cheats within a directory can now be selected or deselected in just a single click.
- Error handling is now more robust, informative, and nicer looking.
- Cheat database files are no longer assigned in DeSmuME Preferences; they are now opened through the "File > Open Cheat Database File" menu.
- Recent cheat database files are now saved, and can be quickly accessed through the "File > Open Recent Cheat Database File" menu.
- It is now possible to remove all cheats at once from the Cheat Manager's cheat list.
2023-08-01 01:41:15 -07:00
rogerman 4e6a7f0424 Cheat System: Fix a couple bugs with CheatDBFile::LoadGameList() when reading the entire database's game list.
- Fix a bug where loading all database game entries from an encrypted database would result in reading gobbledygook.
- Fix a bug where calling CheatDBFile::LoadGameList() for all database game entries would always return 0 entries rather than the actual number of found entries.
2023-07-24 13:46:05 -07:00
rogerman 9bf090b309 Cheat System: Fix a bug where the underlying cheat data would get deallocated earlier than intended. (Regression from commit 0c90e8f.)
- In CheatDBGame, also differentiate between actual entry size vs. working entry size.
2023-07-19 12:22:06 -07:00
rogerman d08a5dc56c Cocoa Port: Update build optimization profiles in Xcode project. 2023-07-18 16:43:15 -07:00
rogerman 6ee942ca5f types.h: Remove an extraneous file inclusion. 2023-07-18 12:10:55 -07:00
rogerman 0c90e8f4e3 Cheat System: Rearchitect the system for loading cheat database files in preparation for adding new features to the database file presentation. Also do a bunch of code cleanup and fix multiple bugs.
- The file description is no longer limited to 16 characters.
- Folder notes are now included in the description strings of exported cheat items. These can be important for cheats that include operating instructions in their associated folder notes.
- Fix a bug where reading the last game entry of the database file would fail.
- Fix a potential bug where reading a game entry from an encrypted database file would fail if the initial entry data resides very close to a 512-byte boundary.
- Fix a bug where deleting a CHEATSEXPORT object without calling CHEATSEXPORT.close() would result in its associated file remaining open.
- Fix a bug where deleting a CHEATSEXPORT object without calling CHEATSEXPORT.close() would result in CHEATSEXPORT.cheats leaking memory.
2023-07-18 11:13:42 -07:00
SimonAfek 50f02ae172
Fix broken macOS interface build (#679)
* Update macOS version in build_interface.yml
* Typo fixes in build_interface.yml
2023-07-12 08:49:01 +00:00
rogerman 0fc3306bfc Cocoa Port: Standardize all Internal cheat direct memory writes (clicking the 'Write Once' button) to write to NDS memory before NDS_exec() is called. 2023-07-08 20:28:01 -07:00
rogerman f240472f5e Cheat System: Standardize memory writes for all cheat types. Most notably, Internal cheats now reset the JIT in the same way as Action Replay cheats do. 2023-07-08 19:52:10 -07:00
rogerman 12347c7cd9 Cocoa Port: Continue refactoring the cheat system code, Part IV.
- Add the following C++ classes: ClientCheatSearcher, ClientCheatDatabase
- Remove the following Obj-C classes: CocoaDSCheatSearch, CocoaDSCheatSearchParams
- Remove duplicate GUI code from EmuControllerDelegate.mm and preferencesWindowDelegate.mm
- All basic functionality for managing game session cheat items, the cheat database list, and cheat search are now managed through CocoaDSCheatManager.
2023-07-07 19:31:26 -07:00
rogerman d00e6355da Cocoa Port: Continue refactoring the cheat system code.
- Add ClientCheatManager C++ class, further reducing dependence on Objective-C code.
2023-07-02 22:54:13 -07:00