* desmume/src/frontend/posix/gtk/main.cpp(common_gtk_main): Add a comment to indicate that moving the following instruction implies that a GTK warning is shown.
* desmume/src/frontend/posix/gtk/main.cpp(common_gtk_main): Move a statement later to avoid a GTK warning.
* desmume/src/frontend/posix/gtk/config_opts.h: Add the "firmware_language" option.
* desmume/src/frontend/posix/gtk/main.cpp: Add the "setfirmwarelanguage" menu item.
* desmume/src/frontend/posix/gtk/main.cpp: Add the "setfirmwarelanguage" action entry.
* desmume/src/frontend/posix/gtk/main.cpp(CallbackSetAudioVolume): Fix its parameters ("*" attached to the name rather than the type).
* desmume/src/frontend/posix/gtk/main.cpp(SetAudioVolume): Fix its indentation (spaces replaced by a tab).
* desmume/src/frontend/posix/gtk/main.cpp(SetFirmwareLanguage): Add this function.
* desmume/src/frontend/posix/gtk/main.cpp(CallbackSetFirmwareLanguage): Add this function.
* desmume/src/frontend/posix/gtk/main.cpp(common_gtk_main): If the command line overriding is enabled, then use the language set on the GUI.
* desmume/src/frontend/posix/gtk/main.cpp: Add the "setaudiovolume" menu item.
* desmume/src/frontend/posix/gtk/main.cpp: Add the "setaudiovolume" action entry.
* desmume/src/frontend/posix/gtk/main.cpp(SetAudioVolume): Add this function.
* desmume/src/frontend/posix/gtk/main.cpp(CallbackSetAudioVolume): Add this function.
* desmume/src/frontend/posix/gtk/main.cpp(common_gtk_main): Add the "SNDSDLSetAudioVolume" function call.
* desmume/src/frontend/posix/shared/sndsdl.cpp: Add the "audio_volume" global variable.
* desmume/src/frontend/posix/shared/sndsdl.cpp(MixAudio): Add the "SDL_MixAudio" function call.
* desmume/src/frontend/posix/shared/sndsdl.cpp(SNDSDLGetAudioVolume): Add this function.
* desmume/src/frontend/posix/shared/sndsdl.cpp(SNDSDLSetAudioVolume): Add this function.
* desmume/src/frontend/posix/shared/sndsdl.h: Add the "audio_volume" global variable.
* desmume/src/frontend/posix/shared/sndsdl.h(SNDSDLGetAudioVolume): Add this function.
* desmume/src/frontend/posix/shared/sndsdl.h(SNDSDLSetAudioVolume): Add this function.
- New 16-bit to 32-bit alpha agnostic conversion functions: ColorspaceConvert555XTo888X_*(), ColorspaceConvert555XTo666X_*().
- Minor optimizations to the following functions: ColorspaceConvert555To8888_*(), ColorspaceConvert555To6665_*(), ColorspaceApplyIntensity32_*().
Since full text unable to read when it was 35, changed to 71, so its readable right now.
Typo corrected
Added Windows Border to sound setting to make it more important
“Wi-fi” is used to certify the interoperability of wireless computer networking devices. So Wifi changed to Wi-fi
This is a tiny follow-up to PR #273, with no actual changes in
functionality. In short:
- gui.setlayermask(top, bottom) -> gui.setlayermask(main, sub)
Display layers correspond to GPU (main or sub), not to screen (top or
bottom), so this change just updates the Lua parameter names to reflect
that.
This change adds a Lua function called gui.setlayermask, which allows Lua
scripts to procedurally modify which render layers are visible. It takes
two arguments: one integer bitfield representing the visibility states for
the main GPU, and the other representing the sub GPU. For example: 0b11111
shows all layers, 0b00000 hides all layers, 0b00001 shows only layer 0
(BG0), 0b10000 shows only layer 5 (OBJ), etc.
Since display layer state is coupled to the frontend, and since frontends
are entirely separate between platforms (i.e., on Windows, toggling
display layer state requires updating the GUI state asl well), this
function is only supported and tested on the Windows build. On MacOS and
Linux, gui.setlayermask will simply return 0 without doing anything.