Clarify parameter names for gui.setlayermask
This is a tiny follow-up to PR #273, with no actual changes in functionality. In short: - gui.setlayermask(top, bottom) -> gui.setlayermask(main, sub) Display layers correspond to GPU (main or sub), not to screen (top or bottom), so this change just updates the Lua parameter names to reflect that.
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@ -3279,16 +3279,16 @@ DEFINE_LUA_FUNCTION(gui_settransparency, "transparency_4_to_0")
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return 0;
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}
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// gui.setlayermask(int top, int bottom)
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// enables or disables display layers for each screen according to the bitfields provided
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// gui.setlayermask(int main, int sub)
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// enables or disables display layers for each GPU according to the bitfields provided
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// e.g. 31 (11111) shows all layers; 0 (00000) hides all layers; 16 (10000) shows only the object layer (layer 4)
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// this function is only supported by the windows frontend.
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DEFINE_LUA_FUNCTION(gui_setlayermask, "top,bottom")
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DEFINE_LUA_FUNCTION(gui_setlayermask, "main,sub")
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{
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#if defined(WIN32)
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lua_Integer top = luaL_checkint(L, 1);
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lua_Integer bottom = luaL_checkint(L, 2);
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SetLayerMasks(top, bottom);
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lua_Integer main = luaL_checkint(L, 1);
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lua_Integer sub = luaL_checkint(L, 2);
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SetLayerMasks(main, sub);
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#endif
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return 0;
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}
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