OpenGL Renderer: Fix bug where resizing the framebuffer may cause subsequent rendering to fail. This bug affected OpenGL 3.2 only. (Regression from commit fa8cf5a.)

This commit is contained in:
rogerman 2019-03-18 00:03:03 -07:00
parent fe428fdda0
commit be2735b3c5
1 changed files with 1 additions and 0 deletions

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@ -1316,6 +1316,7 @@ void OpenGLRenderer_3_2::ResizeMultisampledFBOs(GLsizei numSamples)
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, numSamples, GL_RGBA, w, h, GL_TRUE);
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_FinalColor);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, numSamples, GL_RGBA, w, h, GL_TRUE);
glActiveTexture(GL_TEXTURE0);
}
else
{