fix a bug in rerecording that causes loading state read+write to utterly fail to reopen the output dsm file
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@ -421,7 +421,10 @@ void FCEUI_LoadMovie(const char *fname, bool _read_only, bool tasedit, int _paus
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//fully reload the game to reinitialize everything before playing any movie
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//poweron(true);
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extern bool _HACK_DONT_STOPMOVIE;
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_HACK_DONT_STOPMOVIE = true;
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NDS_Reset();
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_HACK_DONT_STOPMOVIE = false;
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////WE NEED TO LOAD A SAVESTATE
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//if(currMovieData.savestate.size() != 0)
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//{
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