fix a bug in rerecording that causes loading state read+write to utterly fail to reopen the output dsm file

This commit is contained in:
zeromus 2009-05-05 16:59:01 +00:00
parent e4ea84718d
commit f97144ad9f
1 changed files with 3 additions and 0 deletions

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@ -421,7 +421,10 @@ void FCEUI_LoadMovie(const char *fname, bool _read_only, bool tasedit, int _paus
//fully reload the game to reinitialize everything before playing any movie
//poweron(true);
extern bool _HACK_DONT_STOPMOVIE;
_HACK_DONT_STOPMOVIE = true;
NDS_Reset();
_HACK_DONT_STOPMOVIE = false;
////WE NEED TO LOAD A SAVESTATE
//if(currMovieData.savestate.size() != 0)
//{