i think rerecording branch will want these fixes

This commit is contained in:
zeromus 2009-05-05 07:33:19 +00:00
parent 62dbf7b996
commit e4ea84718d
2 changed files with 51 additions and 18 deletions

View File

@ -124,7 +124,9 @@ static float normalTable[1024];
#define fix10_2float(v) (((float)((s32)(v))) / (float)(1<<9))
CACHE_ALIGN u16 gfx3d_convertedScreen[256*192];
CACHE_ALIGN u8 gfx3d_convertedAlpha[256*192];
//this extra *2 is a HACK to salvage some savestates. remove me when the savestate format changes.
CACHE_ALIGN u8 gfx3d_convertedAlpha[256*192*2];
// Matrix stack handling
static CACHE_ALIGN MatrixStack mtxStack[4] = {
@ -1376,7 +1378,7 @@ void gfx3d_glFlush(u32 v)
gfx3d.wbuffer = BIT1(v);
}
static int _CDECL_ gfx3d_ysort_compare(const void * elem1, const void * elem2)
static int _CDECL_ gfx3d_ysort_compare_old_qsort(const void * elem1, const void * elem2)
{
int num1 = *(int*)elem1;
int num2 = *(int*)elem2;
@ -1396,6 +1398,23 @@ static int _CDECL_ gfx3d_ysort_compare(const void * elem1, const void * elem2)
return 0;
}
static bool gfx3d_ysort_compare(int num1, int num2)
{
const POLY &poly1 = polylist->list[num1];
const POLY &poly2 = polylist->list[num2];
if(poly1.maxy > poly2.maxy)
return true;
else if(poly1.maxy < poly2.maxy)
return false;
else if(poly1.miny < poly2.miny)
return true;
else if(poly1.miny > poly2.miny)
return false;
else
return false; //equal should always return false "strict weak ordering"
}
void gfx3d_VBlankSignal()
{
@ -1448,16 +1467,21 @@ void gfx3d_VBlankSignal()
gfx3d.indexlist[ctr++] = i;
}
//========NOT SURE YET WHETHER I NEED A STABLE SORT========
//now we have to sort the opaque polys by y-value.
//should this be done after clipping??
//does this need to be a stable sort???
//test case: harvest moon island of happiness character cretor UI
qsort(gfx3d.indexlist, opaqueCount, 4, gfx3d_ysort_compare);
//std::stable_sort(gfx3d.indexlist, gfx3d.indexlist + opaqueCount, gfx3d_ysort_compare);
qsort(gfx3d.indexlist, opaqueCount, 4, gfx3d_ysort_compare_old_qsort);
if(!gfx3d.sortmode)
{
//if we are autosorting translucent polys, we need to do this also
//TODO - this is unverified behavior. need a test case
qsort(gfx3d.indexlist + opaqueCount, polycount - opaqueCount, 4, gfx3d_ysort_compare);
//std::stable_sort(gfx3d.indexlist + opaqueCount, gfx3d.indexlist + polycount - opaqueCount, gfx3d_ysort_compare);
qsort(gfx3d.indexlist + opaqueCount, polycount - opaqueCount, 4, gfx3d_ysort_compare_old_qsort);
}
//switch to the new lists
@ -2256,14 +2280,6 @@ SFORMAT SF_GFX3D[]={
{ "GMOD", 4, 1, &mode},
{ "GMTM", 4,16, mtxTemporal},
{ "GMCU", 4,64, mtxCurrent},
{ "GM0P", 4, 1, &mtxStack[0].position},
{ "GM0M", 4,16, mtxStack[0].matrix},
{ "GM1P", 4, 1, &mtxStack[1].position},
{ "GM1M", 4,496,mtxStack[1].matrix},
{ "GM2P", 4, 1, &mtxStack[2].position},
{ "GM2M", 4,496,mtxStack[2].matrix},
{ "GM3P", 4, 1, &mtxStack[3].position},
{ "GM3M", 4,16, mtxStack[3].matrix},
{ "ML4I", 1, 1, &ML4x4ind},
{ "ML3I", 1, 1, &ML4x3ind},
{ "MM4I", 1, 1, &MM4x4ind},
@ -2289,8 +2305,8 @@ SFORMAT SF_GFX3D[]={
{ "GLPT", 4, 1, &PTind},
{ "GLPC", 4, 4, PTcoords},
{ "GLF9", 4, 1, &gxFIFO.tail},
{ "GLF9", 1, 261, &gxFIFO.cmd},
{ "GLF9", 4, 261, &gxFIFO.param},
{ "GLF9", 1, 261, &gxFIFO.cmd[0]},
{ "GLF9", 4, 261, &gxFIFO.param[0]},
{ "GCOL", 1, 4, colorRGB},
{ "GLCO", 4, 4, lightColor},
{ "GLDI", 4, 4, lightDirection},
@ -2323,7 +2339,7 @@ SFORMAT SF_GFX3D[]={
{ "GTVM", 4, 4, tempVertInfo.map},
{ "GTVF", 4, 1, &tempVertInfo.first},
{ "G3CS", 2, 256*192, gfx3d_convertedScreen},
{ "G3CA", 2, 256*192, gfx3d_convertedAlpha},
{ "G3CA", 2, 256*192, gfx3d_convertedAlpha},
{ 0 }
};
@ -2331,7 +2347,7 @@ SFORMAT SF_GFX3D[]={
void gfx3d_savestate(std::ostream* os)
{
//version
write32le(1,os);
write32le(2,os);
//dump the render lists
OSWRITE(vertlist->count);
@ -2340,6 +2356,13 @@ void gfx3d_savestate(std::ostream* os)
OSWRITE(polylist->count);
for(int i=0;i<polylist->count;i++)
polylist->list[i].save(os);
for(int i=0;i<4;i++)
{
OSWRITE(mtxStack[i].position);
for(int j=0;j<mtxStack[i].size*16+16;j++)
OSWRITE(mtxStack[i].matrix[j]);
}
}
bool gfx3d_loadstate(std::istream* is, int size)
@ -2362,7 +2385,7 @@ bool gfx3d_loadstate(std::istream* is, int size)
polylist = &polylists[listTwiddle];
vertlist = &vertlists[listTwiddle];
if(version==1)
if(version>=1)
{
OSREAD(vertlist->count);
for(int i=0;i<vertlist->count;i++)
@ -2372,6 +2395,16 @@ bool gfx3d_loadstate(std::istream* is, int size)
polylist->list[i].load(is);
}
if(version>=2)
{
for(int i=0;i<4;i++)
{
OSREAD(mtxStack[i].position);
for(int j=0;j<mtxStack[i].size*16+16;j++)
OSREAD(mtxStack[i].matrix[j]);
}
}
gfx3d.polylist = &polylists[listTwiddle^1];
gfx3d.vertlist = &vertlists[listTwiddle^1];
gfx3d.polylist->count=0;

View File

@ -232,7 +232,7 @@ extern CACHE_ALIGN const u8 alpha_5bit_to_4bit[32];
//these contain the 3d framebuffer converted into the most useful format
//they are stored here instead of in the renderers in order to consolidate the buffers
extern CACHE_ALIGN u16 gfx3d_convertedScreen[256*192];
extern CACHE_ALIGN u8 gfx3d_convertedAlpha[256*192];
extern CACHE_ALIGN u8 gfx3d_convertedAlpha[256*192*2]; //see cpp for explanation of illogical *2
//GE commands:
void gfx3d_glViewPort(u32 v);