i think rerecording branch will want these fixes
This commit is contained in:
parent
62dbf7b996
commit
e4ea84718d
|
@ -124,7 +124,9 @@ static float normalTable[1024];
|
|||
#define fix10_2float(v) (((float)((s32)(v))) / (float)(1<<9))
|
||||
|
||||
CACHE_ALIGN u16 gfx3d_convertedScreen[256*192];
|
||||
CACHE_ALIGN u8 gfx3d_convertedAlpha[256*192];
|
||||
|
||||
//this extra *2 is a HACK to salvage some savestates. remove me when the savestate format changes.
|
||||
CACHE_ALIGN u8 gfx3d_convertedAlpha[256*192*2];
|
||||
|
||||
// Matrix stack handling
|
||||
static CACHE_ALIGN MatrixStack mtxStack[4] = {
|
||||
|
@ -1376,7 +1378,7 @@ void gfx3d_glFlush(u32 v)
|
|||
gfx3d.wbuffer = BIT1(v);
|
||||
}
|
||||
|
||||
static int _CDECL_ gfx3d_ysort_compare(const void * elem1, const void * elem2)
|
||||
static int _CDECL_ gfx3d_ysort_compare_old_qsort(const void * elem1, const void * elem2)
|
||||
{
|
||||
int num1 = *(int*)elem1;
|
||||
int num2 = *(int*)elem2;
|
||||
|
@ -1396,6 +1398,23 @@ static int _CDECL_ gfx3d_ysort_compare(const void * elem1, const void * elem2)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static bool gfx3d_ysort_compare(int num1, int num2)
|
||||
{
|
||||
const POLY &poly1 = polylist->list[num1];
|
||||
const POLY &poly2 = polylist->list[num2];
|
||||
|
||||
if(poly1.maxy > poly2.maxy)
|
||||
return true;
|
||||
else if(poly1.maxy < poly2.maxy)
|
||||
return false;
|
||||
else if(poly1.miny < poly2.miny)
|
||||
return true;
|
||||
else if(poly1.miny > poly2.miny)
|
||||
return false;
|
||||
else
|
||||
return false; //equal should always return false "strict weak ordering"
|
||||
}
|
||||
|
||||
|
||||
void gfx3d_VBlankSignal()
|
||||
{
|
||||
|
@ -1448,16 +1467,21 @@ void gfx3d_VBlankSignal()
|
|||
gfx3d.indexlist[ctr++] = i;
|
||||
}
|
||||
|
||||
//========NOT SURE YET WHETHER I NEED A STABLE SORT========
|
||||
|
||||
//now we have to sort the opaque polys by y-value.
|
||||
//should this be done after clipping??
|
||||
//does this need to be a stable sort???
|
||||
//test case: harvest moon island of happiness character cretor UI
|
||||
qsort(gfx3d.indexlist, opaqueCount, 4, gfx3d_ysort_compare);
|
||||
//std::stable_sort(gfx3d.indexlist, gfx3d.indexlist + opaqueCount, gfx3d_ysort_compare);
|
||||
qsort(gfx3d.indexlist, opaqueCount, 4, gfx3d_ysort_compare_old_qsort);
|
||||
|
||||
if(!gfx3d.sortmode)
|
||||
{
|
||||
//if we are autosorting translucent polys, we need to do this also
|
||||
//TODO - this is unverified behavior. need a test case
|
||||
qsort(gfx3d.indexlist + opaqueCount, polycount - opaqueCount, 4, gfx3d_ysort_compare);
|
||||
//std::stable_sort(gfx3d.indexlist + opaqueCount, gfx3d.indexlist + polycount - opaqueCount, gfx3d_ysort_compare);
|
||||
qsort(gfx3d.indexlist + opaqueCount, polycount - opaqueCount, 4, gfx3d_ysort_compare_old_qsort);
|
||||
}
|
||||
|
||||
//switch to the new lists
|
||||
|
@ -2256,14 +2280,6 @@ SFORMAT SF_GFX3D[]={
|
|||
{ "GMOD", 4, 1, &mode},
|
||||
{ "GMTM", 4,16, mtxTemporal},
|
||||
{ "GMCU", 4,64, mtxCurrent},
|
||||
{ "GM0P", 4, 1, &mtxStack[0].position},
|
||||
{ "GM0M", 4,16, mtxStack[0].matrix},
|
||||
{ "GM1P", 4, 1, &mtxStack[1].position},
|
||||
{ "GM1M", 4,496,mtxStack[1].matrix},
|
||||
{ "GM2P", 4, 1, &mtxStack[2].position},
|
||||
{ "GM2M", 4,496,mtxStack[2].matrix},
|
||||
{ "GM3P", 4, 1, &mtxStack[3].position},
|
||||
{ "GM3M", 4,16, mtxStack[3].matrix},
|
||||
{ "ML4I", 1, 1, &ML4x4ind},
|
||||
{ "ML3I", 1, 1, &ML4x3ind},
|
||||
{ "MM4I", 1, 1, &MM4x4ind},
|
||||
|
@ -2289,8 +2305,8 @@ SFORMAT SF_GFX3D[]={
|
|||
{ "GLPT", 4, 1, &PTind},
|
||||
{ "GLPC", 4, 4, PTcoords},
|
||||
{ "GLF9", 4, 1, &gxFIFO.tail},
|
||||
{ "GLF9", 1, 261, &gxFIFO.cmd},
|
||||
{ "GLF9", 4, 261, &gxFIFO.param},
|
||||
{ "GLF9", 1, 261, &gxFIFO.cmd[0]},
|
||||
{ "GLF9", 4, 261, &gxFIFO.param[0]},
|
||||
{ "GCOL", 1, 4, colorRGB},
|
||||
{ "GLCO", 4, 4, lightColor},
|
||||
{ "GLDI", 4, 4, lightDirection},
|
||||
|
@ -2323,7 +2339,7 @@ SFORMAT SF_GFX3D[]={
|
|||
{ "GTVM", 4, 4, tempVertInfo.map},
|
||||
{ "GTVF", 4, 1, &tempVertInfo.first},
|
||||
{ "G3CS", 2, 256*192, gfx3d_convertedScreen},
|
||||
{ "G3CA", 2, 256*192, gfx3d_convertedAlpha},
|
||||
{ "G3CA", 2, 256*192, gfx3d_convertedAlpha},
|
||||
{ 0 }
|
||||
};
|
||||
|
||||
|
@ -2331,7 +2347,7 @@ SFORMAT SF_GFX3D[]={
|
|||
void gfx3d_savestate(std::ostream* os)
|
||||
{
|
||||
//version
|
||||
write32le(1,os);
|
||||
write32le(2,os);
|
||||
|
||||
//dump the render lists
|
||||
OSWRITE(vertlist->count);
|
||||
|
@ -2340,6 +2356,13 @@ void gfx3d_savestate(std::ostream* os)
|
|||
OSWRITE(polylist->count);
|
||||
for(int i=0;i<polylist->count;i++)
|
||||
polylist->list[i].save(os);
|
||||
|
||||
for(int i=0;i<4;i++)
|
||||
{
|
||||
OSWRITE(mtxStack[i].position);
|
||||
for(int j=0;j<mtxStack[i].size*16+16;j++)
|
||||
OSWRITE(mtxStack[i].matrix[j]);
|
||||
}
|
||||
}
|
||||
|
||||
bool gfx3d_loadstate(std::istream* is, int size)
|
||||
|
@ -2362,7 +2385,7 @@ bool gfx3d_loadstate(std::istream* is, int size)
|
|||
polylist = &polylists[listTwiddle];
|
||||
vertlist = &vertlists[listTwiddle];
|
||||
|
||||
if(version==1)
|
||||
if(version>=1)
|
||||
{
|
||||
OSREAD(vertlist->count);
|
||||
for(int i=0;i<vertlist->count;i++)
|
||||
|
@ -2372,6 +2395,16 @@ bool gfx3d_loadstate(std::istream* is, int size)
|
|||
polylist->list[i].load(is);
|
||||
}
|
||||
|
||||
if(version>=2)
|
||||
{
|
||||
for(int i=0;i<4;i++)
|
||||
{
|
||||
OSREAD(mtxStack[i].position);
|
||||
for(int j=0;j<mtxStack[i].size*16+16;j++)
|
||||
OSREAD(mtxStack[i].matrix[j]);
|
||||
}
|
||||
}
|
||||
|
||||
gfx3d.polylist = &polylists[listTwiddle^1];
|
||||
gfx3d.vertlist = &vertlists[listTwiddle^1];
|
||||
gfx3d.polylist->count=0;
|
||||
|
|
|
@ -232,7 +232,7 @@ extern CACHE_ALIGN const u8 alpha_5bit_to_4bit[32];
|
|||
//these contain the 3d framebuffer converted into the most useful format
|
||||
//they are stored here instead of in the renderers in order to consolidate the buffers
|
||||
extern CACHE_ALIGN u16 gfx3d_convertedScreen[256*192];
|
||||
extern CACHE_ALIGN u8 gfx3d_convertedAlpha[256*192];
|
||||
extern CACHE_ALIGN u8 gfx3d_convertedAlpha[256*192*2]; //see cpp for explanation of illogical *2
|
||||
|
||||
//GE commands:
|
||||
void gfx3d_glViewPort(u32 v);
|
||||
|
|
Loading…
Reference in New Issue