work on the changelog

This commit is contained in:
zeromus 2009-02-01 02:13:22 +00:00
parent 869f56bf41
commit 499adfe59c
1 changed files with 32 additions and 13 deletions

View File

@ -1,21 +1,40 @@
0.9 -> 0/10
General/Core:
bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]
bug: win32: fix spu wav file writer (regression from 0.8) [zeromus]
bug: More variables added to savestate. Savestates probably invalidated.
enh: GBA slot emulation [CrazyMax]
- Rumble support (windows only)
- GBA game (windows only?)
enh: Mic support (windows only?) [luigi__]
enh: Preliminary cheats system [CrazyMax]
enh: Savestates invalidated, as more variables have been added.
bug: Added PSG white noise [luigi__]
bug: fix arm/thumb ROR [zeromus]
* bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]
bug: win32: fix spu wav file writer (regression from 0.8) [zeromus,luigi__]
bug: Much work on FIFOs, still not finished [CrazyMax]
bug: Many fixes to dma [zeromus, CrazyMax]
bug: bios WaitForVblank and WaitForInterrupt fixed [luigi__]
Graphics:
bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
bug: 3d compositing integrated into GPU engine (more precision and speed in cases where no compositing needed) [luigi__]
bug: Add optional fragment shading pipeline (more precision) [luigi__]
bug: fix texture mapping across texture and palette banks [zeromus]
bug: Added sprite blending [luigi__]
bug: more correct mosaic effects, still imperfect [zeromus]
bug: Many fixes to tile rendering; all graphics tests now pass [luigi__]
bug: fix crashes in some affine BG [zeromus]
bug: Implement some pos, box, vec test functions [luigi__]
bug: fix texture mapping across texture and palette banks and to unmapped banks [zeromus]
bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]
bug: fix arm/thumb ROR [zeromus]
bug: fix texture coordinate generation from normal (fixes environment mapping) [zeromus]
bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus]
bug: more correct mosaic effects [zeromus]
bug: [ 2488334 ].3 added affine BG parameter writebacks to support hdma of params instead of only auto mode [zeromus]
enh: dont memcmp for texcache validity when the texture banks arent unmapping (speedup) [zeromus]
* bug: fix texture coordinate generation, including environment mapping [zeromus]
bug: texture cache invalidates when palettes change, prevents some texture corruption [zeromus]
* bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus]
bug: [ 2488334 ].1 fixes to layer compositing [luigi__]
bug: [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus]
bug: Improvements to 3d h-scrolling [luigi__]
bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
bug: Add optional fragment shading pipeline (more precision) [luigi__]
bug: Fix bug where some sprites got cut of on x=255 [zeromus]
Windows:
bug: resizing and rotating work in vista [luigi__]
enh: 0 frameskip now lets emulator run at excess speed [zeromus]
Mac OS X Port:
bug: left key setting no longer gets confused with the right key [jeff]