work on the changelog
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0.9 -> 0/10
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General/Core:
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bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]
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bug: win32: fix spu wav file writer (regression from 0.8) [zeromus]
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bug: More variables added to savestate. Savestates probably invalidated.
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enh: GBA slot emulation [CrazyMax]
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- Rumble support (windows only)
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- GBA game (windows only?)
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enh: Mic support (windows only?) [luigi__]
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enh: Preliminary cheats system [CrazyMax]
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enh: Savestates invalidated, as more variables have been added.
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bug: Added PSG white noise [luigi__]
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bug: fix arm/thumb ROR [zeromus]
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* bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]
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bug: win32: fix spu wav file writer (regression from 0.8) [zeromus,luigi__]
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bug: Much work on FIFOs, still not finished [CrazyMax]
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bug: Many fixes to dma [zeromus, CrazyMax]
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bug: bios WaitForVblank and WaitForInterrupt fixed [luigi__]
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Graphics:
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bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
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bug: 3d compositing integrated into GPU engine (more precision and speed in cases where no compositing needed) [luigi__]
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bug: Add optional fragment shading pipeline (more precision) [luigi__]
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bug: fix texture mapping across texture and palette banks [zeromus]
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bug: Added sprite blending [luigi__]
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bug: more correct mosaic effects, still imperfect [zeromus]
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bug: Many fixes to tile rendering; all graphics tests now pass [luigi__]
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bug: fix crashes in some affine BG [zeromus]
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bug: Implement some pos, box, vec test functions [luigi__]
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bug: fix texture mapping across texture and palette banks and to unmapped banks [zeromus]
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bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]
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bug: fix arm/thumb ROR [zeromus]
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bug: fix texture coordinate generation from normal (fixes environment mapping) [zeromus]
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bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus]
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bug: more correct mosaic effects [zeromus]
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bug: [ 2488334 ].3 added affine BG parameter writebacks to support hdma of params instead of only auto mode [zeromus]
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enh: dont memcmp for texcache validity when the texture banks arent unmapping (speedup) [zeromus]
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* bug: fix texture coordinate generation, including environment mapping [zeromus]
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bug: texture cache invalidates when palettes change, prevents some texture corruption [zeromus]
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* bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus]
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bug: [ 2488334 ].1 fixes to layer compositing [luigi__]
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bug: [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus]
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bug: Improvements to 3d h-scrolling [luigi__]
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bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
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bug: Add optional fragment shading pipeline (more precision) [luigi__]
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bug: Fix bug where some sprites got cut of on x=255 [zeromus]
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Windows:
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bug: resizing and rotating work in vista [luigi__]
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enh: 0 frameskip now lets emulator run at excess speed [zeromus]
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Mac OS X Port:
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bug: left key setting no longer gets confused with the right key [jeff]
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