From 499adfe59c20e7fe94f21fe2f75ab0f54525aec9 Mon Sep 17 00:00:00 2001 From: zeromus Date: Sun, 1 Feb 2009 02:13:22 +0000 Subject: [PATCH] work on the changelog --- desmume/ChangeLog | 45 ++++++++++++++++++++++++++++++++------------- 1 file changed, 32 insertions(+), 13 deletions(-) diff --git a/desmume/ChangeLog b/desmume/ChangeLog index 85d90d15d..08f11bb5b 100644 --- a/desmume/ChangeLog +++ b/desmume/ChangeLog @@ -1,21 +1,40 @@ 0.9 -> 0/10 General/Core: - bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus] - bug: win32: fix spu wav file writer (regression from 0.8) [zeromus] - bug: More variables added to savestate. Savestates probably invalidated. + enh: GBA slot emulation [CrazyMax] + - Rumble support (windows only) + - GBA game (windows only?) + enh: Mic support (windows only?) [luigi__] + enh: Preliminary cheats system [CrazyMax] + enh: Savestates invalidated, as more variables have been added. + bug: Added PSG white noise [luigi__] + bug: fix arm/thumb ROR [zeromus] +* bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus] + bug: win32: fix spu wav file writer (regression from 0.8) [zeromus,luigi__] + bug: Much work on FIFOs, still not finished [CrazyMax] + bug: Many fixes to dma [zeromus, CrazyMax] + bug: bios WaitForVblank and WaitForInterrupt fixed [luigi__] Graphics: - bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved) - bug: 3d compositing integrated into GPU engine (more precision and speed in cases where no compositing needed) [luigi__] - bug: Add optional fragment shading pipeline (more precision) [luigi__] - bug: fix texture mapping across texture and palette banks [zeromus] + bug: Added sprite blending [luigi__] + bug: more correct mosaic effects, still imperfect [zeromus] + bug: Many fixes to tile rendering; all graphics tests now pass [luigi__] + bug: fix crashes in some affine BG [zeromus] + bug: Implement some pos, box, vec test functions [luigi__] + bug: fix texture mapping across texture and palette banks and to unmapped banks [zeromus] bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus] - bug: fix arm/thumb ROR [zeromus] - bug: fix texture coordinate generation from normal (fixes environment mapping) [zeromus] - bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus] - bug: more correct mosaic effects [zeromus] - bug: [ 2488334 ].3 added affine BG parameter writebacks to support hdma of params instead of only auto mode [zeromus] - enh: dont memcmp for texcache validity when the texture banks arent unmapping (speedup) [zeromus] +* bug: fix texture coordinate generation, including environment mapping [zeromus] + bug: texture cache invalidates when palettes change, prevents some texture corruption [zeromus] +* bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus] + bug: [ 2488334 ].1 fixes to layer compositing [luigi__] + bug: [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus] + bug: Improvements to 3d h-scrolling [luigi__] + bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved) + bug: Add optional fragment shading pipeline (more precision) [luigi__] + bug: Fix bug where some sprites got cut of on x=255 [zeromus] + +Windows: + bug: resizing and rotating work in vista [luigi__] + enh: 0 frameskip now lets emulator run at excess speed [zeromus] Mac OS X Port: bug: left key setting no longer gets confused with the right key [jeff]