correction to the new affine bg handling: parameters must be reset to the last user-specified value before scanline 0.
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d66fd4ab85
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@ -1704,8 +1704,8 @@ FORCEINLINE void rot_scale_op(GPU * gpu, u8 * dst, u16 H, s32 X, s32 Y, s16 PA,
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u32 i;
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s32 auxX, auxY;
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x.val = X + (s32)H;
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y.val = Y + (s32)H;
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x.val = X;
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y.val = Y;
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for(i = 0; i < LG; ++i)
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{
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@ -3232,6 +3232,21 @@ void GPU_ligne(NDS_Screen * screen, u16 l)
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{
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GPU * gpu = screen->gpu;
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//here is some setup which is only done on line 0
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if(l == 0) {
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for(int num=2;num<=3;num++)
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{
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BGxPARMS * parms;
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if (num==2)
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parms = &(gpu->dispx_st)->dispx_BG2PARMS;
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else
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parms = &(gpu->dispx_st)->dispx_BG3PARMS;
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parms->BGxX = gpu->affineInfo[num-2].x;
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parms->BGxY = gpu->affineInfo[num-2].y;
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}
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}
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//cache some parameters which are assumed to be stable throughout the rendering of the entire line
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gpu->currLine = (u8)l;
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u16 mosaic_control = T1ReadWord((u8 *)&gpu->dispx_st->dispx_MISC.MOSAIC, 0);
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@ -3310,7 +3325,11 @@ bool gpu_loadstate(std::istream* is)
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return !is->fail();
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}
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void GPU::setAffineStart(int layer, int xy, u32 val)
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{
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if(xy==0) affineInfo[layer-2].x = val;
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else affineInfo[layer-2].y = val;
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}
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//here is an old bg mosaic with some old code commented out. I am going to leave it here for a while to look at it
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//sometimes in case I find a problem with the mosaic.
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@ -722,7 +722,12 @@ struct GPU
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SpriteRenderFunct spriteRender;
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void __setFinalColorBck(u8 *dst, u16 color, u8 x, bool opaque);
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void setAffineStart(int layer, int xy, u32 val);
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struct AffineInfo {
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AffineInfo() : x(0), y(0) {}
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u32 x, y;
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} affineInfo[2];
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void renderline_checkWindows(u16 x, bool &draw, bool &effect) const;
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@ -2432,6 +2432,31 @@ static void FASTCALL _MMU_ARM9_write32(u32 adr, u32 val)
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switch(adr)
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{
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case REG_DISPA_BG2XL:
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MainScreen.gpu->setAffineStart(2,0,val);
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break;
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case REG_DISPA_BG2YL:
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MainScreen.gpu->setAffineStart(2,1,val);
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break;
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case REG_DISPB_BG2XL:
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SubScreen.gpu->setAffineStart(2,0,val);
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break;
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case REG_DISPB_BG2YL:
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SubScreen.gpu->setAffineStart(2,1,val);
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break;
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case REG_DISPA_BG3XL:
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MainScreen.gpu->setAffineStart(3,0,val);
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break;
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case REG_DISPA_BG3YL:
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MainScreen.gpu->setAffineStart(3,1,val);
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break;
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case REG_DISPB_BG3XL:
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SubScreen.gpu->setAffineStart(3,0,val);
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break;
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case REG_DISPB_BG3YL:
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SubScreen.gpu->setAffineStart(3,1,val);
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break;
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case 0x04000600:
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GFX_FIFOcnt(val);
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return;
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