CommonSettings: Remove the now obsolete GFX3D_Renderer_Multisample setting. (Related to commit 94ddf1a.)
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@ -531,7 +531,6 @@ extern struct TCommonSettings
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, GFX3D_Fog(true)
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, GFX3D_Fog(true)
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, GFX3D_Texture(true)
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, GFX3D_Texture(true)
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, GFX3D_LineHack(true)
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, GFX3D_LineHack(true)
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, GFX3D_Renderer_Multisample(false)
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, GFX3D_Renderer_MultisampleSize(0)
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, GFX3D_Renderer_MultisampleSize(0)
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, GFX3D_Renderer_TextureScalingFactor(1) // Possible values: 1, 2, 4
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, GFX3D_Renderer_TextureScalingFactor(1) // Possible values: 1, 2, 4
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, GFX3D_Renderer_TextureDeposterize(false)
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, GFX3D_Renderer_TextureDeposterize(false)
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@ -591,7 +590,6 @@ extern struct TCommonSettings
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bool GFX3D_Fog;
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bool GFX3D_Fog;
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bool GFX3D_Texture;
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bool GFX3D_Texture;
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bool GFX3D_LineHack;
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bool GFX3D_LineHack;
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bool GFX3D_Renderer_Multisample;
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int GFX3D_Renderer_MultisampleSize;
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int GFX3D_Renderer_MultisampleSize;
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int GFX3D_Renderer_TextureScalingFactor; //must be one of {1,2,4}
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int GFX3D_Renderer_TextureScalingFactor; //must be one of {1,2,4}
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bool GFX3D_Renderer_TextureDeposterize;
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bool GFX3D_Renderer_TextureDeposterize;
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@ -740,8 +740,6 @@
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<true/>
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<true/>
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<key>Render3D_LineHack</key>
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<key>Render3D_LineHack</key>
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<true/>
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<true/>
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<key>Render3D_Multisample</key>
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<false/>
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<key>Render3D_MultisampleSize</key>
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<key>Render3D_MultisampleSize</key>
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<integer>0</integer>
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<integer>0</integer>
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<key>Render3D_RenderingEngine</key>
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<key>Render3D_RenderingEngine</key>
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@ -162,7 +162,6 @@ typedef std::map<CGDirectDisplayID, int64_t> DisplayLinkFlushTimeLimitMap;
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@property (assign) BOOL render3DTextures;
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@property (assign) BOOL render3DTextures;
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@property (assign) NSUInteger render3DThreads;
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@property (assign) NSUInteger render3DThreads;
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@property (assign) BOOL render3DLineHack;
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@property (assign) BOOL render3DLineHack;
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@property (assign) BOOL render3DMultisample;
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@property (assign) NSUInteger render3DMultisampleSize;
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@property (assign) NSUInteger render3DMultisampleSize;
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@property (retain) NSString *render3DMultisampleSizeString;
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@property (retain) NSString *render3DMultisampleSizeString;
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@property (assign) BOOL render3DTextureDeposterize;
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@property (assign) BOOL render3DTextureDeposterize;
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@ -115,7 +115,6 @@ public:
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@dynamic render3DTextures;
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@dynamic render3DTextures;
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@dynamic render3DThreads;
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@dynamic render3DThreads;
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@dynamic render3DLineHack;
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@dynamic render3DLineHack;
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@dynamic render3DMultisample;
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@dynamic render3DMultisampleSize;
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@dynamic render3DMultisampleSize;
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@synthesize render3DMultisampleSizeString;
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@synthesize render3DMultisampleSizeString;
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@dynamic render3DTextureDeposterize;
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@dynamic render3DTextureDeposterize;
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@ -530,22 +529,6 @@ public:
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return state;
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return state;
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}
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}
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- (void) setRender3DMultisample:(BOOL)state
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{
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gpuEvent->ApplyRender3DSettingsLock();
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CommonSettings.GFX3D_Renderer_Multisample = state ? true : false;
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gpuEvent->ApplyRender3DSettingsUnlock();
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}
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- (BOOL) render3DMultisample
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{
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gpuEvent->ApplyRender3DSettingsLock();
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const BOOL state = CommonSettings.GFX3D_Renderer_Multisample ? YES : NO;
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gpuEvent->ApplyRender3DSettingsUnlock();
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return state;
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}
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- (void) setRender3DMultisampleSize:(NSUInteger)msaaSize
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- (void) setRender3DMultisampleSize:(NSUInteger)msaaSize
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{
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{
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gpuEvent->ApplyRender3DSettingsLock();
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gpuEvent->ApplyRender3DSettingsLock();
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@ -2378,7 +2378,6 @@ int _main()
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CommonSettings.GFX3D_Texture = GetPrivateProfileBool("3D", "EnableTexture", 1, IniName);
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CommonSettings.GFX3D_Texture = GetPrivateProfileBool("3D", "EnableTexture", 1, IniName);
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CommonSettings.GFX3D_LineHack = GetPrivateProfileBool("3D", "EnableLineHack", 1, IniName);
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CommonSettings.GFX3D_LineHack = GetPrivateProfileBool("3D", "EnableLineHack", 1, IniName);
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CommonSettings.GFX3D_TXTHack = GetPrivateProfileBool("3D", "EnableTXTHack", 0, IniName); //default is off.
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CommonSettings.GFX3D_TXTHack = GetPrivateProfileBool("3D", "EnableTXTHack", 0, IniName); //default is off.
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CommonSettings.GFX3D_Renderer_Multisample = GetPrivateProfileBool("3D", "EnableAntiAliasing", 0, IniName);
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CommonSettings.GFX3D_Renderer_MultisampleSize = GetPrivateProfileInt("3D", "MultisampleSize", 0, IniName);
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CommonSettings.GFX3D_Renderer_MultisampleSize = GetPrivateProfileInt("3D", "MultisampleSize", 0, IniName);
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CheckValidMSAA(CommonSettings.GFX3D_Renderer_MultisampleSize);
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CheckValidMSAA(CommonSettings.GFX3D_Renderer_MultisampleSize);
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Change3DCoreWithFallbackAndSave(cur3DCore);
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Change3DCoreWithFallbackAndSave(cur3DCore);
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@ -5807,7 +5806,6 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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WritePrivateProfileBool("3D", "EnableFog", CommonSettings.GFX3D_Fog, IniName);
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WritePrivateProfileBool("3D", "EnableFog", CommonSettings.GFX3D_Fog, IniName);
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WritePrivateProfileBool("3D", "EnableTexture", CommonSettings.GFX3D_Texture, IniName);
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WritePrivateProfileBool("3D", "EnableTexture", CommonSettings.GFX3D_Texture, IniName);
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WritePrivateProfileInt ("3D", "EnableLineHack", CommonSettings.GFX3D_LineHack, IniName);
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WritePrivateProfileInt ("3D", "EnableLineHack", CommonSettings.GFX3D_LineHack, IniName);
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WritePrivateProfileInt ("3D", "EnableAntiAliasing", CommonSettings.GFX3D_Renderer_Multisample, IniName);
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WritePrivateProfileInt ("3D", "MultisampleSize", CommonSettings.GFX3D_Renderer_MultisampleSize, IniName);
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WritePrivateProfileInt ("3D", "MultisampleSize", CommonSettings.GFX3D_Renderer_MultisampleSize, IniName);
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WritePrivateProfileInt ("3D", "EnableTXTHack", CommonSettings.GFX3D_TXTHack, IniName);
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WritePrivateProfileInt ("3D", "EnableTXTHack", CommonSettings.GFX3D_TXTHack, IniName);
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WritePrivateProfileInt ("3D", "PrescaleHD", video.prescaleHD, IniName);
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WritePrivateProfileInt ("3D", "PrescaleHD", video.prescaleHD, IniName);
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