bsnes/icarus
Tim Allen aef8d5e962 Update to v106r1 release.
byuu says:

Changelog:

  - Z80: infinite DD/FD prefixes will no longer cause an emulator crash;
    but will still deadlock savestates
  - Z80: emulated R incrementing on M1 cycles
  - Z80: `LD a, [ir]` should update flags [hex_usr]
  - Z80: minor code cleanups
  - tomoko: added “Pause Emulation” toggle to Tools menu
      - you can still use the hotkey to pause emulation before starting
        a game if you really want to
      - this will be useful if and when I re-add trace logging to
        capture instructions from power-on
  - icarus: more PAL games added to the SNES database

I hope I've implemented R correctly. It should only increment twice on
DD,FD CB xx instructions. LDI/LDD/LDIR/LDDR should work as expected as
well. It increments once when interrupts are executed (and not maksed.)
The top bit is ignored in increments.
2017-12-27 08:11:03 +11:00
..
Database Update to v106r1 release. 2017-12-27 08:11:03 +11:00
core Update to v104r15 release. 2017-09-29 20:36:35 +10:00
data Update to v104r10 release. 2017-09-01 21:21:06 +10:00
heuristics Update to v104r07 release. 2017-08-28 22:46:14 +10:00
obj Added icarus 20150821. 2015-08-21 21:29:53 +10:00
out Update to v096r02 (OS X Preview for Developers) release. 2016-01-07 19:17:15 +11:00
ui Update to v103r20 release. 2017-07-24 15:23:40 +10:00
GNUmakefile Update to v104r14 release. 2017-09-24 11:01:48 +10:00
icarus.cpp Update to v104r16 release. 2017-10-02 19:04:28 +11:00
settings.cpp Update to v104r16 release. 2017-10-02 19:04:28 +11:00