mirror of https://github.com/bsnes-emu/bsnes.git
aef8d5e962
byuu says: Changelog: - Z80: infinite DD/FD prefixes will no longer cause an emulator crash; but will still deadlock savestates - Z80: emulated R incrementing on M1 cycles - Z80: `LD a, [ir]` should update flags [hex_usr] - Z80: minor code cleanups - tomoko: added “Pause Emulation” toggle to Tools menu - you can still use the hotkey to pause emulation before starting a game if you really want to - this will be useful if and when I re-add trace logging to capture instructions from power-on - icarus: more PAL games added to the SNES database I hope I've implemented R correctly. It should only increment twice on DD,FD CB xx instructions. LDI/LDD/LDIR/LDDR should work as expected as well. It increments once when interrupts are executed (and not maksed.) The top bit is ignored in increments. |
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docs | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version