bsnes/ruby/audio/xaudio2.cpp

214 lines
6.7 KiB
C++

#include "xaudio2.hpp"
#undef interface
struct AudioXAudio2 : AudioDriver, public IXAudio2VoiceCallback {
enum : uint { Buffers = 32 };
AudioXAudio2& self = *this;
AudioXAudio2(Audio& super) : AudioDriver(super) { construct(); }
~AudioXAudio2() { destruct(); }
auto create() -> bool override {
super.setDevice(hasDevices().first());
super.setChannels(2);
super.setFrequency(48000);
super.setLatency(40);
return initialize();
}
auto driver() -> string override { return "XAudio 2.1"; }
auto ready() -> bool override { return self.isReady; }
auto hasBlocking() -> bool override { return true; }
auto hasDynamic() -> bool override { return true; }
auto hasDevices() -> vector<string> override {
vector<string> devices;
for(auto& device : self.devices) devices.append(device.name);
return devices;
}
auto hasFrequencies() -> vector<uint> override {
return {44100, 48000, 96000};
}
auto hasLatencies() -> vector<uint> override {
return {20, 40, 60, 80, 100};
}
auto setDevice(string device) -> bool override { return initialize(); }
auto setBlocking(bool blocking) -> bool override { return true; }
auto setFrequency(uint frequency) -> bool override { return initialize(); }
auto setLatency(uint latency) -> bool override { return initialize(); }
auto clear() -> void override {
self.sourceVoice->Stop(0);
self.sourceVoice->FlushSourceBuffers(); //calls OnBufferEnd for all currently submitted buffers
self.index = 0;
self.queue = 0;
for(uint n : range(Buffers)) self.buffers[n].fill();
self.sourceVoice->Start(0);
}
auto level() -> double override {
XAUDIO2_VOICE_STATE state{};
self.sourceVoice->GetState(&state);
uint level = state.BuffersQueued * self.period - state.SamplesPlayed % self.period;
uint limit = Buffers * self.period;
return (double)(limit - level) / limit;
}
auto output(const double samples[]) -> void override {
uint32_t frame = 0;
frame |= (uint16_t)sclamp<16>(samples[0] * 32767.0) << 0;
frame |= (uint16_t)sclamp<16>(samples[1] * 32767.0) << 16;
auto& buffer = self.buffers[self.index];
buffer.write(frame);
if(!buffer.full()) return;
buffer.flush();
if(self.queue == Buffers - 1) {
if(self.blocking) {
//wait until there is at least one other free buffer for the next sample
while(self.queue == Buffers - 1);
} else {
//there is no free buffer for the next block, so ignore the current contents
return;
}
}
write(buffer.data(), buffer.capacity<uint8_t>());
self.index = (self.index + 1) % Buffers;
}
private:
struct Device {
uint id = 0;
uint channels = 0;
uint frequency = 0;
Format format = Format::none;
string name;
};
vector<Device> devices;
auto construct() -> void {
XAudio2Create(&self.interface, 0 , XAUDIO2_DEFAULT_PROCESSOR);
uint deviceCount = 0;
self.interface->GetDeviceCount(&deviceCount);
for(uint deviceIndex : range(deviceCount)) {
XAUDIO2_DEVICE_DETAILS deviceDetails{};
self.interface->GetDeviceDetails(deviceIndex, &deviceDetails);
auto format = deviceDetails.OutputFormat.Format.wFormatTag;
auto bits = deviceDetails.OutputFormat.Format.wBitsPerSample;
Device device;
device.id = deviceIndex;
device.name = (const char*)utf8_t(deviceDetails.DisplayName);
device.channels = deviceDetails.OutputFormat.Format.nChannels;
device.frequency = deviceDetails.OutputFormat.Format.nSamplesPerSec;
if(format == WAVE_FORMAT_PCM) {
if(bits == 16) device.format = Format::int16;
if(bits == 32) device.format = Format::int32;
} else if(format == WAVE_FORMAT_IEEE_FLOAT) {
if(bits == 32) device.format = Format::float32;
}
//ensure devices.first() is the default device
if(deviceDetails.Role & DefaultGameDevice) {
devices.prepend(device);
} else {
devices.append(device);
}
}
}
auto destruct() -> void {
terminate();
if(self.interface) {
self.interface->Release();
self.interface = nullptr;
}
}
auto initialize() -> bool {
terminate();
if(!self.interface) return false;
self.period = self.frequency * self.latency / Buffers / 1000.0 + 0.5;
for(uint n : range(Buffers)) buffers[n].resize(self.period);
self.index = 0;
self.queue = 0;
if(!hasDevices().find(self.device)) self.device = hasDevices().first();
uint deviceID = devices[hasDevices().find(self.device)()].id;
if(FAILED(self.interface->CreateMasteringVoice(&self.masterVoice, self.channels, self.frequency, 0, deviceID, nullptr))) return terminate(), false;
WAVEFORMATEX waveFormat{};
waveFormat.wFormatTag = WAVE_FORMAT_PCM;
waveFormat.nChannels = self.channels;
waveFormat.nSamplesPerSec = self.frequency;
waveFormat.nBlockAlign = 4;
waveFormat.wBitsPerSample = 16;
waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
waveFormat.cbSize = 0;
if(FAILED(self.interface->CreateSourceVoice(&self.sourceVoice, (WAVEFORMATEX*)&waveFormat, XAUDIO2_VOICE_NOSRC, XAUDIO2_DEFAULT_FREQ_RATIO, this, nullptr, nullptr))) return terminate(), false;
clear();
return self.isReady = true;
}
auto terminate() -> void {
self.isReady = false;
if(self.sourceVoice) {
self.sourceVoice->Stop(0);
self.sourceVoice->DestroyVoice();
self.sourceVoice = nullptr;
}
if(self.masterVoice) {
self.masterVoice->DestroyVoice();
self.masterVoice = nullptr;
}
}
auto write(const uint32_t* audioData, uint bytes) -> void {
XAUDIO2_BUFFER buffer{};
buffer.AudioBytes = bytes;
buffer.pAudioData = (const BYTE*)audioData;
buffer.pContext = nullptr;
InterlockedIncrement(&self.queue);
self.sourceVoice->SubmitSourceBuffer(&buffer);
}
bool isReady = false;
queue<uint32_t> buffers[Buffers];
uint period = 0; //amount (in 32-bit frames) of samples per buffer
uint index = 0; //current buffer for writing samples to
volatile long queue = 0; //how many buffers are queued and ready for playback
IXAudio2* interface = nullptr;
IXAudio2MasteringVoice* masterVoice = nullptr;
IXAudio2SourceVoice* sourceVoice = nullptr;
//inherited from IXAudio2VoiceCallback
STDMETHODIMP_(void) OnBufferStart(void* pBufferContext){}
STDMETHODIMP_(void) OnLoopEnd(void* pBufferContext){}
STDMETHODIMP_(void) OnStreamEnd() {}
STDMETHODIMP_(void) OnVoiceError(void* pBufferContext, HRESULT Error) {}
STDMETHODIMP_(void) OnVoiceProcessingPassEnd() {}
STDMETHODIMP_(void) OnVoiceProcessingPassStart(UINT32 BytesRequired) {}
STDMETHODIMP_(void) OnBufferEnd(void* pBufferContext) {
InterlockedDecrement(&self.queue);
}
};