mirror of https://github.com/bsnes-emu/bsnes.git
1a889ae232
byuu says: I started working on the Toshiba TLCS900H CPU core today. It's basically, "what if we took the Z80, added in 32-bit support, added in SPARC register windows, added a ton of additional addressing modes, added control registers, and added a bunch of additional instructions?" -- or in other words, it's basically hell for me. It took several hours just to wrap my head around the way the opcode decoder needed to function, but I think I have a decent strategy for implementing it now. I should have all of the first-byte register/memory address decoding in place, although I'm sure there's lots of bugs. I don't have anything in the way of a disassembler yet. |
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docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Unofficial forum
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version