#include "xaudio2.hpp" #undef interface struct AudioXAudio2 : AudioDriver, public IXAudio2VoiceCallback { enum : uint { Buffers = 32 }; AudioXAudio2& self = *this; AudioXAudio2(Audio& super) : AudioDriver(super) { construct(); } ~AudioXAudio2() { destruct(); } auto create() -> bool override { super.setDevice(hasDevices().first()); super.setChannels(2); super.setFrequency(48000); super.setLatency(40); return initialize(); } auto driver() -> string override { return "XAudio 2.1"; } auto ready() -> bool override { return self.isReady; } auto hasBlocking() -> bool override { return true; } auto hasDynamic() -> bool override { return true; } auto hasDevices() -> vector override { vector devices; for(auto& device : self.devices) devices.append(device.name); return devices; } auto hasFrequencies() -> vector override { return {44100, 48000, 96000}; } auto hasLatencies() -> vector override { return {20, 40, 60, 80, 100}; } auto setDevice(string device) -> bool override { return initialize(); } auto setBlocking(bool blocking) -> bool override { return true; } auto setFrequency(uint frequency) -> bool override { return initialize(); } auto setLatency(uint latency) -> bool override { return initialize(); } auto clear() -> void override { self.sourceVoice->Stop(0); self.sourceVoice->FlushSourceBuffers(); //calls OnBufferEnd for all currently submitted buffers self.index = 0; self.queue = 0; for(uint n : range(Buffers)) self.buffers[n].fill(); self.sourceVoice->Start(0); } auto level() -> double override { XAUDIO2_VOICE_STATE state{}; self.sourceVoice->GetState(&state); uint level = state.BuffersQueued * self.period - state.SamplesPlayed % self.period; uint limit = Buffers * self.period; return (double)(limit - level) / limit; } auto output(const double samples[]) -> void override { uint32_t frame = 0; frame |= (uint16_t)sclamp<16>(samples[0] * 32767.0) << 0; frame |= (uint16_t)sclamp<16>(samples[1] * 32767.0) << 16; auto& buffer = self.buffers[self.index]; buffer.write(frame); if(!buffer.full()) return; buffer.flush(); if(self.queue == Buffers - 1) { if(self.blocking) { //wait until there is at least one other free buffer for the next sample while(self.queue == Buffers - 1); } else { //there is no free buffer for the next block, so ignore the current contents return; } } write(buffer.data(), buffer.capacity()); self.index = (self.index + 1) % Buffers; } private: struct Device { uint id = 0; uint channels = 0; uint frequency = 0; Format format = Format::none; string name; }; vector devices; auto construct() -> void { XAudio2Create(&self.interface, 0 , XAUDIO2_DEFAULT_PROCESSOR); uint deviceCount = 0; self.interface->GetDeviceCount(&deviceCount); for(uint deviceIndex : range(deviceCount)) { XAUDIO2_DEVICE_DETAILS deviceDetails{}; self.interface->GetDeviceDetails(deviceIndex, &deviceDetails); auto format = deviceDetails.OutputFormat.Format.wFormatTag; auto bits = deviceDetails.OutputFormat.Format.wBitsPerSample; Device device; device.id = deviceIndex; device.name = (const char*)utf8_t(deviceDetails.DisplayName); device.channels = deviceDetails.OutputFormat.Format.nChannels; device.frequency = deviceDetails.OutputFormat.Format.nSamplesPerSec; if(format == WAVE_FORMAT_PCM) { if(bits == 16) device.format = Format::int16; if(bits == 32) device.format = Format::int32; } else if(format == WAVE_FORMAT_IEEE_FLOAT) { if(bits == 32) device.format = Format::float32; } //ensure devices.first() is the default device if(deviceDetails.Role & DefaultGameDevice) { devices.prepend(device); } else { devices.append(device); } } } auto destruct() -> void { terminate(); if(self.interface) { self.interface->Release(); self.interface = nullptr; } } auto initialize() -> bool { terminate(); if(!self.interface) return false; self.period = self.frequency * self.latency / Buffers / 1000.0 + 0.5; for(uint n : range(Buffers)) buffers[n].resize(self.period); self.index = 0; self.queue = 0; if(!hasDevices().find(self.device)) self.device = hasDevices().first(); uint deviceID = devices[hasDevices().find(self.device)()].id; if(FAILED(self.interface->CreateMasteringVoice(&self.masterVoice, self.channels, self.frequency, 0, deviceID, nullptr))) return terminate(), false; WAVEFORMATEX waveFormat{}; waveFormat.wFormatTag = WAVE_FORMAT_PCM; waveFormat.nChannels = self.channels; waveFormat.nSamplesPerSec = self.frequency; waveFormat.nBlockAlign = 4; waveFormat.wBitsPerSample = 16; waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign; waveFormat.cbSize = 0; if(FAILED(self.interface->CreateSourceVoice(&self.sourceVoice, (WAVEFORMATEX*)&waveFormat, XAUDIO2_VOICE_NOSRC, XAUDIO2_DEFAULT_FREQ_RATIO, this, nullptr, nullptr))) return terminate(), false; clear(); return self.isReady = true; } auto terminate() -> void { self.isReady = false; if(self.sourceVoice) { self.sourceVoice->Stop(0); self.sourceVoice->DestroyVoice(); self.sourceVoice = nullptr; } if(self.masterVoice) { self.masterVoice->DestroyVoice(); self.masterVoice = nullptr; } } auto write(const uint32_t* audioData, uint bytes) -> void { XAUDIO2_BUFFER buffer{}; buffer.AudioBytes = bytes; buffer.pAudioData = (const BYTE*)audioData; buffer.pContext = nullptr; InterlockedIncrement(&self.queue); self.sourceVoice->SubmitSourceBuffer(&buffer); } bool isReady = false; queue buffers[Buffers]; uint period = 0; //amount (in 32-bit frames) of samples per buffer uint index = 0; //current buffer for writing samples to volatile long queue = 0; //how many buffers are queued and ready for playback IXAudio2* interface = nullptr; IXAudio2MasteringVoice* masterVoice = nullptr; IXAudio2SourceVoice* sourceVoice = nullptr; //inherited from IXAudio2VoiceCallback STDMETHODIMP_(void) OnBufferStart(void* pBufferContext){} STDMETHODIMP_(void) OnLoopEnd(void* pBufferContext){} STDMETHODIMP_(void) OnStreamEnd() {} STDMETHODIMP_(void) OnVoiceError(void* pBufferContext, HRESULT Error) {} STDMETHODIMP_(void) OnVoiceProcessingPassEnd() {} STDMETHODIMP_(void) OnVoiceProcessingPassStart(UINT32 BytesRequired) {} STDMETHODIMP_(void) OnBufferEnd(void* pBufferContext) { InterlockedDecrement(&self.queue); } };