Lior Halphon
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0fa2d6ea2f
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Prevent creating .sav files for ROMs claiming they have a battery but have no cartridge RAM or RTC
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2016-04-16 14:09:56 +03:00 |
Lior Halphon
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7dc575d01e
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Fixed a bug where audio channel 3 was playing silently instead of being muted.
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2016-04-16 14:08:30 +03:00 |
Lior Halphon
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b8bc84db4e
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Corrected read of HDMA5, fixing A Bug's Life
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2016-04-15 01:26:48 +03:00 |
Lior Halphon
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4a05c4243d
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Corrected description for the breakpoint command
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2016-04-13 22:48:07 +03:00 |
Lior Halphon
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8dd1b3c854
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Added (experimental) stack-leak and stack-overflow detection command to the debugger.
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2016-04-10 23:22:54 +03:00 |
Lior Halphon
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71ef40f4b6
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"Standardized" the finish/next call depth as debugger "hooks"
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2016-04-10 22:36:54 +03:00 |
Lior Halphon
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bf6dff30cb
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Corrected debugger's finish behavior's on interrupt handlers
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2016-04-10 20:58:14 +03:00 |
Lior Halphon
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0a09fba091
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Correcting DIV and TIMA speed in CGB's double speed mode
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2016-04-09 16:48:37 +03:00 |
Lior Halphon
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de95e6f6fc
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Fixed incorrect DMA validity check, fixing The Smurfs 3
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2016-04-09 15:00:29 +03:00 |
Lior Halphon
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80d03f3c91
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Added ROM-bank wrapping support, making bootleg game "Pocket Monster Adventures" boot.
(Although this game is better not booting)
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2016-04-09 02:18:09 +03:00 |
Lior Halphon
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a3b44d20cb
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Added mbc/cartridge command to debugger
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2016-04-09 02:00:10 +03:00 |
Lior Halphon
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f448865b8a
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Silently ignoring empty lines
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2016-04-08 01:53:21 +03:00 |
Lior Halphon
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1069637e45
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Added support for multiple breakpoints
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2016-04-07 00:25:41 +03:00 |
Lior Halphon
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1c2af7fa5b
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Fixed the default debugger input to strip new lines, fixing the debugger in SDL
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2016-04-06 22:57:37 +03:00 |
Lior Halphon
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eb0b642247
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Improved debugger command style and usability, made code more flexible
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2016-04-06 01:43:35 +03:00 |
Lior Halphon
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3e135a7c00
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More accurate emulation of the DMG-emulation-mode registers.
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2016-04-05 23:21:51 +03:00 |
Lior Halphon
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cda6621dc2
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Fixed mask for TAC and STAT
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2016-04-04 22:12:00 +03:00 |
Lior Halphon
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af7309b98d
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Moved the call to display_run to advance_cycle.
This fixes games with delicate timings such as X/Ekkusu, that expect STAT to change *during* an opcode.
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2016-04-02 19:15:07 +03:00 |
Lior Halphon
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0787e5b271
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Debugger's next command can now exit a function
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2016-04-02 19:06:43 +03:00 |
Lior Halphon
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b7555e9976
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Correct OAM interrupt behavior
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2016-04-02 16:29:27 +03:00 |
Lior Halphon
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da00e240e5
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Correct read of IF and write of IE
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2016-04-02 16:29:02 +03:00 |
Lior Halphon
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a3dd58c92c
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Fixed inaccurate LCD controller behavior that caused Pokémon Pinball to freeze.
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2016-04-01 21:27:16 +03:00 |
Lior Halphon
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3344480de7
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Vblank now returns a white screen if LCD is off, instead of keeping the buffer unmodified.
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2016-04-01 21:27:16 +03:00 |
Lior Halphon
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e822f17bb7
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Wrapping external RAM banking support. Required for Pokémon Pinball's saves.
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2016-04-01 21:27:16 +03:00 |
Lior Halphon
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f1e9623371
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Initial public commit
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2016-04-01 21:27:01 +03:00 |