Updated frame advance to run after first advance when paused previously.
Moved frame events into the CPU core to prevent PPU<>NMI race condition.
Credit to r5 for pointing out there being an issue during frame advance.
Added hotfix for bug in "The Hurricanes" (happens on a real SNES)
Added scanline override for NHL '94
Added fix for entering folder names into BrowserDialog filename box
Fixed region detection issue in Hanguk Pro Yagu
Fixed boot hanging issue in Kishin Douji Zenki - Tenchi Meidou
Fixed slowdown issue in Mega Man X2 & X3
Added mute hotkey
Added HD mode 7 hotkeys (likely temporary, we'll see)
Rename hiro::Property to hiro::Attribute
Disable XChaCha20 CSPRNG on Android for now due to compilation issues
Add macOS IOKit joypad support [Sintendo]
Fixed alt-key menu activation on Windows.
Removed 2160p HD mode 7 due to Direct3D limit of 2048x2048 textures.
Reverted to safe ruby drivers when no configuration file is present.
Removed ASIO driver because nobody is interested in improving it.
Added macOS libretro target [rtretiakov]
Keep focus on the panel list when changing settings / tools panels.
Fixed Windows combo box flickering when changing panels.
Suppress Alt+F4 on Windows in fullscreen mode.
Added compatibility option to disable accurate CPU ALU emulation
Refactored settings panels
Added dialog to choose whether IPS patches are for headered ROMs
Disabled extended SNES header decoding thanks to ROM hacks ignoring them
Add "No VRAM Blocking" and "Echo Shadow RAM" options:
These allow compatibility with very old ROM hacks that
only previously ran in ZSNES and earlier Snes9X releases.
The game relies on uninitialized memory containing certain values.
The game will periodically freeze at boot even on real hardware.
This commit adds a workaround to allow the game to always boot.