mirror of https://github.com/bsnes-emu/bsnes.git
v111.5
Updated frame advance to run after first advance when paused previously. Moved frame events into the CPU core to prevent PPU<>NMI race condition. Credit to r5 for pointing out there being an issue during frame advance.
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@ -29,7 +29,7 @@ using namespace nall;
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namespace Emulator {
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static const string Name = "bsnes";
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static const string Version = "111.4";
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static const string Version = "111.5";
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static const string Author = "byuu";
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static const string License = "GPLv3";
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static const string Website = "https://byuu.org";
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@ -123,6 +123,15 @@ auto CPU::scanline() -> void {
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overclocking.target = clocks * overclock - clocks;
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}
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}
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//handle video frame events from the CPU core to prevent a race condition between
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//games polling inputs during NMI and the PPU thread not being 100% synchronized.
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if(vcounter() == ppu.vdisp()) {
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if(auto device = controllerPort2.device) device->latch(); //light guns
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synchronizePPU();
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if(system.fastPPU()) PPUfast::Line::flush();
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scheduler.leave(Scheduler::Event::Frame);
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}
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}
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auto CPU::aluEdge() -> void {
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@ -118,15 +118,9 @@ auto PPU::scanline() -> void {
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}
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if(vcounter() == vdisp()) {
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if(auto device = controllerPort2.device) device->latch(); //light guns
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if(!io.displayDisable) oamAddressReset();
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}
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if(vcounter() == vdisp()) { //240
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Line::flush();
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scheduler.leave(Scheduler::Event::Frame);
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}
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if(vcounter() == 240) {
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Line::flush();
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}
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@ -17,14 +17,6 @@ auto PPU::main() -> void {
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window.scanline();
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screen.scanline();
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if(vcounter() == vdisp()) {
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if(auto device = controllerPort2.device) device->latch(); //light guns
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}
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if(vcounter() == vdisp()) { //240
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scheduler.leave(Scheduler::Event::Frame);
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}
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if(vcounter() > 240) {
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step(hperiod());
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return;
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@ -123,10 +123,9 @@ auto InputManager::bindHotkeys() -> void {
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if(!presentation.frameAdvance.checked()) {
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//start frame advance if not currently frame advancing
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presentation.frameAdvance.setChecked().doActivate();
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} else {
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//advance to the next video frame otherwise
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program.frameAdvanceLock = false;
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}
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//advance one frame, even if we were currently paused when starting frame advance mode
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program.frameAdvanceLock = false;
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}));
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hotkeys.append(InputHotkey("Increase HD Mode 7").onPress([] {
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