mirror of https://github.com/bsnes-emu/bsnes.git
Fixed audio crackling in Super Game Boy emulation.
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e598e81ab9
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e3f2e634c8
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@ -56,13 +56,14 @@ struct Filter {
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struct Stream {
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auto reset(uint channels, double inputFrequency, double outputFrequency) -> void;
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auto frequency() const -> double;
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auto setFrequency(double inputFrequency, maybe<double> outputFrequency = nothing) -> void;
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auto addDCRemovalFilter() -> void;
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auto addLowPassFilter(double cutoffFrequency, Filter::Order order, uint passes = 1) -> void;
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auto addHighPassFilter(double cutoffFrequency, Filter::Order order, uint passes = 1) -> void;
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auto pending() const -> bool;
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auto pending() const -> uint;
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auto read(double samples[]) -> uint;
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auto write(const double samples[]) -> void;
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@ -9,6 +9,10 @@ auto Stream::reset(uint channelCount, double inputFrequency, double outputFreque
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setFrequency(inputFrequency, outputFrequency);
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}
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auto Stream::frequency() const -> double {
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return inputFrequency;
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}
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auto Stream::setFrequency(double inputFrequency, maybe<double> outputFrequency) -> void {
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this->inputFrequency = inputFrequency;
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if(outputFrequency) this->outputFrequency = outputFrequency();
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@ -77,8 +81,9 @@ auto Stream::addHighPassFilter(double cutoffFrequency, Filter::Order order, uint
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}
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}
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auto Stream::pending() const -> bool {
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return channels && channels[0].resampler.pending();
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auto Stream::pending() const -> uint {
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if(!channels) return 0;
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return channels[0].resampler.pending();
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}
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auto Stream::read(double samples[]) -> uint {
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@ -62,8 +62,8 @@ auto ICD::main() -> void {
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auto clocks = GB_run(&sameboy);
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step(clocks >> 1);
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} else { //DMG halted
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stream->sample(float(0.0), float(0.0));
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step(128);
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apuWrite(0.0, 0.0);
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step(256);
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}
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synchronizeCPU();
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}
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@ -41,7 +41,7 @@ struct queue {
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template<typename U = T> auto capacity() const -> uint { return _capacity * sizeof(T) / sizeof(U); }
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template<typename U = T> auto size() const -> uint { return _size * sizeof(T) / sizeof(U); }
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auto empty() const -> bool { return _size == 0; }
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auto pending() const -> bool { return _size > 0; }
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auto pending() const -> bool { return _size; }
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auto full() const -> bool { return _size >= (int)_capacity; }
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auto underflow() const -> bool { return _size < 0; }
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auto overflow() const -> bool { return _size > (int)_capacity; }
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