bsnes/snesfilter/Scanline/Scanline-Light.cpp

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#include <nall/platform.hpp>
#include <nall/stdint.hpp>
using namespace nall;
extern "C" {
void filter_size(unsigned&, unsigned&);
void filter_render(uint32_t*, uint32_t*, unsigned, const uint16_t*, unsigned, unsigned, unsigned);
};
uint16_t adjust[32768];
void initialize() {
static bool initialized = false;
if(initialized == true) return;
initialized = true;
for(unsigned i = 0; i < 32768; i++) {
uint8_t r = (i >> 10) & 31;
uint8_t g = (i >> 5) & 31;
uint8_t b = (i >> 0) & 31;
r *= 0.666;
g *= 0.666;
b *= 0.666;
adjust[i] = (r << 10) + (g << 5) + (b << 0);
}
}
dllexport void filter_size(unsigned &width, unsigned &height) {
initialize();
height *= 2;
}
dllexport void filter_render(
uint32_t *palette, uint32_t *output, unsigned outpitch,
const uint16_t *input, unsigned pitch, unsigned width, unsigned height
) {
initialize();
pitch >>= 1;
outpitch >>= 2;
uint32_t *out0 = output;
uint32_t *out1 = output + outpitch;
for(unsigned y = 0; y < height; y++) {
const uint16_t *in = input + y * pitch;
uint32_t *out0 = output + y * outpitch * 2;
uint32_t *out1 = output + y * outpitch * 2 + outpitch;
for(unsigned x = 0; x < width; x++) {
uint16_t color = *in++;
*out0++ = palette[color];
*out1++ = palette[adjust[color]];
}
}
}