mirror of https://github.com/bsnes-emu/bsnes.git
cf09d41669
byuu says: - Fixed GCC-4.6 casting errors in ui/input/input.cpp. - Fixed some of the opcode mnemonics specified in the HG51B169 core (was unable to speed up the code) - Started on a new core input system: snes/controller. More on that here: http://board.byuu.org/viewtopic.php?f=16&t=1761 - Have not yet attempted to add threading support to the controllers, so serial is still there as a coprocessor. - I'm going to move the Controllers {} class back to Input {} once all individual controllers have been ported over. Note: Super Scope and Justifier do not have counter latching support yet, so you can't really use them. The gamepad, multitap and mouse all work great; and the SS/Justifier cursors work at least. I also colored the SS cursor red, so that all three (SS, Justifier, chained secondary Justifier) all have unique R/G/B colors now. Should prevent confusion between the SS and one Justifier. |
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bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |