mirror of https://github.com/bsnes-emu/bsnes.git
Update to v077 release.
byuu says: Changelog (since v076): - video filters and shaders now populate inside main menu; no longer have to select them as files - fixed 2xSaI, Super 2xSaI and Super Eagle on 32-bit platforms; still buggy on 64-bit Windows - fixed linear mirroring issues (fixes Mega Man X dash bug) - fixed RAM memory mapping bug in Sufami Turbo games - home folder is now %APPDATA%/bsnes or ~/.config/bsnes - added paths.cfg file, which will allow you to specify custom paths for any file types - save states and cheat files for multi-slot games are based on slot names instead of BIOS names - fixed compilation warning on OS X with nall::decimal - fixed calculation bug in nall::fp - Makefile now has options variable, example: make options=debugger - configuration files and cheat database can now reside in the same folder as the binary itself - updated to 2011-03-11 release of mightymo's cheat database
This commit is contained in:
parent
348bace8ed
commit
9ea35ce569
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@ -1,7 +1,7 @@
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include nall/Makefile
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snes := snes
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gameboy := gameboy
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profile := compatibility
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profile := accuracy
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ui := ui
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# debugger
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File diff suppressed because it is too large
Load Diff
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@ -41,14 +41,14 @@ struct directory {
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if(handle != INVALID_HANDLE_VALUE) {
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if(wcscmp(data.cFileName, L".") && wcscmp(data.cFileName, L"..")) {
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if(data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
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string name = utf8_t(data.cFileName);
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string name = (const char*)utf8_t(data.cFileName);
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if(wildcard(name, pattern)) list.append(string(name, "/"));
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}
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}
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while(FindNextFile(handle, &data) != false) {
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if(wcscmp(data.cFileName, L".") && wcscmp(data.cFileName, L"..")) {
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if(data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
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string name = utf8_t(data.cFileName);
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string name = (const char*)utf8_t(data.cFileName);
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if(wildcard(name, pattern)) list.append(string(name, "/"));
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}
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}
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@ -70,12 +70,12 @@ struct directory {
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handle = FindFirstFile(utf16_t(path), &data);
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if(handle != INVALID_HANDLE_VALUE) {
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if((data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0) {
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string name = utf8_t(data.cFileName);
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string name = (const char*)utf8_t(data.cFileName);
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if(wildcard(name, pattern)) list.append(name);
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}
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while(FindNextFile(handle, &data) != false) {
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if((data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0) {
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string name = utf8_t(data.cFileName);
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string name = (const char*)utf8_t(data.cFileName);
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if(wildcard(name, pattern)) list.append(name);
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}
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}
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@ -6,8 +6,8 @@ namespace nall {
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//this is needed, as C++0x does not support explicit template specialization inside classes
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template<> inline const char* to_string<bool> (bool v) { return v ? "true" : "false"; }
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template<> inline const char* to_string<signed int> (signed int v) { static char temp[256]; snprintf(temp, 255, "%+d", v); return temp; }
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template<> inline const char* to_string<unsigned int> (unsigned int v) { static char temp[256]; snprintf(temp, 255, "%u", v); return temp; }
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template<> inline const char* to_string<double> (double v) { static char temp[256]; snprintf(temp, 255, "%f", v); return temp; }
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template<> inline const char* to_string<unsigned int> (unsigned int v) { static char temp[256]; snprintf(temp, 255, "%u", v); return temp; }
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template<> inline const char* to_string<double> (double v) { static char temp[256]; snprintf(temp, 255, "%f", v); return temp; }
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template<> inline const char* to_string<char*> (char *v) { return v; }
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template<> inline const char* to_string<const char*> (const char *v) { return v; }
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template<> inline const char* to_string<string> (string v) { return v; }
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@ -13,7 +13,7 @@ string pLineEdit::text() {
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wchar_t text[length + 1];
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GetWindowText(hwnd, text, length + 1);
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text[length] = 0;
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return utf8_t(text);
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return (const char*)utf8_t(text);
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}
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void pLineEdit::constructor() {
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@ -29,7 +29,7 @@ string pTextEdit::text() {
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wchar_t buffer[length + 1];
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GetWindowText(hwnd, buffer, length + 1);
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buffer[length] = 0;
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string text = utf8_t(buffer);
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string text = (const char*)utf8_t(buffer);
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text.replace("\r", "");
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return text;
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}
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@ -80,7 +80,7 @@ static string pOS_fileDialog(bool save, Window &parent, const string &path, cons
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bool result = (save == false ? GetOpenFileName(&ofn) : GetSaveFileName(&ofn));
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if(result == false) return "";
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string name = utf8_t(wfilename);
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string name = (const char*)utf8_t(wfilename);
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name.transform("\\", "/");
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return name;
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}
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@ -117,7 +117,7 @@ string pOS::folderSelect(Window &parent, const string &path) {
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}
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}
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if(result == false) return "";
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string name = utf8_t(wfilename);
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string name = (const char*)utf8_t(wfilename);
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if(name == "") return "";
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name.transform("\\", "/");
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if(name.endswith("/") == false) name.append("/");
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@ -342,7 +342,7 @@ public:
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//per MSDN: XInput devices have "IG_" in their device strings,
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//which is how they should be identified.
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string p = utf8_t(pool[i].name);
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string p = (const char*)utf8_t(pool[i].name);
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if(auto position = strpos(p, "IG_")) {
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lgamepad[n].isXInputDevice = true;
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} else {
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@ -1,7 +1,7 @@
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namespace SNES {
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namespace Info {
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static const char Name[] = "bsnes";
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static const char Version[] = "076.07";
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static const char Version[] = "077";
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static const unsigned SerializerVersion = 18;
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}
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}
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@ -21,12 +21,12 @@ dllexport void filter_render(
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const uint16_t *input, unsigned pitch, unsigned width, unsigned height
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) {
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for(unsigned y = 0; y < height; y++) {
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const uint16_t *line_in = (const uint16_t *) (((const uint8_t*)input) + pitch * y);
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const uint16_t *line_in = (const uint16_t*)(((const uint8_t*)input) + pitch * y);
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uint32_t *line_out = temp + y * width;
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for(unsigned x = 0; x < width; x++) {
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line_out[x] = colortable[line_in[x]];
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}
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}
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_2xSaI32( (unsigned char *) temp, 2048, 0, (unsigned char *) output, outpitch, width, height );
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_2xSaI32((unsigned char*)temp, 1024, 0, (unsigned char*)output, outpitch, width, height);
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}
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@ -21,12 +21,12 @@ dllexport void filter_render(
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const uint16_t *input, unsigned pitch, unsigned width, unsigned height
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) {
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for(unsigned y = 0; y < height; y++) {
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const uint16_t *line_in = (const uint16_t *) (((const uint8_t*)input) + pitch * y);
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const uint16_t *line_in = (const uint16_t*)(((const uint8_t*)input) + pitch * y);
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uint32_t *line_out = temp + y * width;
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for(unsigned x = 0; x < width; x++) {
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line_out[x] = colortable[line_in[x]];
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}
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}
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Super2xSaI32( (unsigned char *) temp, 2048, 0, (unsigned char *) output, outpitch, width, height );
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Super2xSaI32((unsigned char*)temp, 1024, 0, (unsigned char*)output, outpitch, width, height);
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}
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@ -21,12 +21,12 @@ dllexport void filter_render(
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const uint16_t *input, unsigned pitch, unsigned width, unsigned height
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) {
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for(unsigned y = 0; y < height; y++) {
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const uint16_t *line_in = (const uint16_t *) (((const uint8_t*)input) + pitch * y);
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const uint16_t *line_in = (const uint16_t*)(((const uint8_t*)input) + pitch * y);
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uint32_t *line_out = temp + y * width;
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for(unsigned x = 0; x < width; x++) {
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line_out[x] = colortable[line_in[x]];
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}
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}
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SuperEagle32( (unsigned char *) temp, 2048, 0, (unsigned char *) output, outpitch, width, height );
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SuperEagle32((unsigned char*)temp, 1024, 0, (unsigned char*)output, outpitch, width, height);
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}
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@ -2,25 +2,24 @@ include nall/Makefile
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c := $(compiler) -std=gnu99
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cpp := $(subst cc,++,$(compiler)) -std=gnu++0x
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flags := -O3 -I. -Iobj -fomit-frame-pointer
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flags := -fPIC -O3 -I. -Iobj -fomit-frame-pointer
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link := -s
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objects :=
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objects += out/pixellate2x.filter
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objects += out/scanline-00.filter
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objects += out/scanline-25.filter
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objects += out/scanline-50.filter
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objects += out/scanline-75.filter
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objects += out/scale2x.filter
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objects += out/2xsai.filter
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objects += out/super-2xsai.filter
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objects += out/super-eagle.filter
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objects += out/lq2x.filter
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objects += out/hq2x.filter
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objects += out/ntsc-rf.filter
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objects += out/ntsc-composite.filter
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objects += out/ntsc-svideo.filter
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objects += out/ntsc-rgb.filter
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objects += out/Pixellate2x.filter
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objects += out/Scanline-Black.filter
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objects += out/Scanline-Dark.filter
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objects += out/Scanline-Light.filter
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objects += out/Scale2x.filter
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objects += out/2xSaI.filter
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objects += out/Super-2xSaI.filter
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objects += out/Super-Eagle.filter
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objects += out/LQ2x.filter
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objects += out/HQ2x.filter
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objects += out/NTSC-RF.filter
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objects += out/NTSC-Composite.filter
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objects += out/NTSC-SVideo.filter
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objects += out/NTSC-RGB.filter
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compile = $(cpp) $(link) $(flags) -o $@ -shared $<
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all: build;
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out/pixellate2x.filter: pixellate2x/pixellate2x.cpp pixellate2x/*
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out/scanline-00.filter: scanline/scanline-00.cpp scanline/*
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out/scanline-25.filter: scanline/scanline-25.cpp scanline/*
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out/scanline-50.filter: scanline/scanline-50.cpp scanline/*
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out/scanline-75.filter: scanline/scanline-75.cpp scanline/*
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out/scale2x.filter: scale2x/scale2x.cpp scale2x/*
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out/2xsai.filter: 2xsai/2xsai.cpp 2xsai/*
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out/super-2xsai.filter: 2xsai/super-2xsai.cpp 2xsai/*
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out/super-eagle.filter: 2xsai/super-eagle.cpp 2xsai/*
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out/lq2x.filter: lq2x/lq2x.cpp lq2x/*
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out/hq2x.filter: hq2x/hq2x.cpp hq2x/*
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out/ntsc-rf.filter: ntsc/ntsc-rf.cpp ntsc/*
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out/ntsc-composite.filter: ntsc/ntsc-composite.cpp ntsc/*
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out/ntsc-svideo.filter: ntsc/ntsc-svideo.cpp ntsc/*
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out/ntsc-rgb.filter: ntsc/ntsc-rgb.cpp ntsc/*
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out/Pixellate2x.filter: Pixellate2x/Pixellate2x.cpp Pixellate2x/*
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out/Scanline-Black.filter: Scanline/Scanline-Black.cpp Scanline/*
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out/Scanline-Dark.filter: Scanline/Scanline-Dark.cpp Scanline/*
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out/Scanline-Light.filter: Scanline/Scanline-Light.cpp Scanline/*
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out/Scale2x.filter: Scale2x/Scale2x.cpp Scale2x/*
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out/2xSaI.filter: 2xSaI/2xSaI.cpp 2xSaI/*
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out/Super-2xSaI.filter: 2xSaI/Super-2xSaI.cpp 2xSaI/*
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out/Super-Eagle.filter: 2xSaI/Super-Eagle.cpp 2xSaI/*
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out/LQ2x.filter: LQ2x/LQ2x.cpp LQ2x/*
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out/HQ2x.filter: HQ2x/HQ2x.cpp HQ2x/*
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out/NTSC-RF.filter: NTSC/NTSC-RF.cpp NTSC/*
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out/NTSC-Composite.filter: NTSC/NTSC-Composite.cpp NTSC/*
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out/NTSC-SVideo.filter: NTSC/NTSC-SVideo.cpp NTSC/*
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out/NTSC-RGB.filter: NTSC/NTSC-RGB.cpp NTSC/*
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build: $(objects)
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install:
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mkdir -p ~/.config/bsnes/filters
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chmod 777 ~/.config/bsnes/filters
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cp out/*.filter ~/.config/bsnes/filters
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clean:
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rm out/*.filter
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|
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@ -18,9 +18,9 @@ void initialize() {
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uint8_t r = (i >> 10) & 31;
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uint8_t g = (i >> 5) & 31;
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uint8_t b = (i >> 0) & 31;
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r *= 0.50;
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g *= 0.50;
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b *= 0.50;
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r *= 0.333;
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g *= 0.333;
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b *= 0.333;
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adjust[i] = (r << 10) + (g << 5) + (b << 0);
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}
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}
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@ -18,9 +18,9 @@ void initialize() {
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uint8_t r = (i >> 10) & 31;
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uint8_t g = (i >> 5) & 31;
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uint8_t b = (i >> 0) & 31;
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r *= 0.75;
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g *= 0.75;
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b *= 0.75;
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r *= 0.666;
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g *= 0.666;
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b *= 0.666;
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adjust[i] = (r << 10) + (g << 5) + (b << 0);
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}
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}
|
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@ -1,55 +0,0 @@
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#include <nall/platform.hpp>
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#include <nall/stdint.hpp>
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using namespace nall;
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|
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extern "C" {
|
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void filter_size(unsigned&, unsigned&);
|
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void filter_render(uint32_t*, uint32_t*, unsigned, const uint16_t*, unsigned, unsigned, unsigned);
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};
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|
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uint16_t adjust[32768];
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|
||||
void initialize() {
|
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static bool initialized = false;
|
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if(initialized == true) return;
|
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initialized = true;
|
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|
||||
for(unsigned i = 0; i < 32768; i++) {
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uint8_t r = (i >> 10) & 31;
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uint8_t g = (i >> 5) & 31;
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uint8_t b = (i >> 0) & 31;
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r *= 0.25;
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g *= 0.25;
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b *= 0.25;
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adjust[i] = (r << 10) + (g << 5) + (b << 0);
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||||
}
|
||||
}
|
||||
|
||||
dllexport void filter_size(unsigned &width, unsigned &height) {
|
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initialize();
|
||||
height *= 2;
|
||||
}
|
||||
|
||||
dllexport void filter_render(
|
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uint32_t *palette, uint32_t *output, unsigned outpitch,
|
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const uint16_t *input, unsigned pitch, unsigned width, unsigned height
|
||||
) {
|
||||
initialize();
|
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pitch >>= 1;
|
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outpitch >>= 2;
|
||||
|
||||
uint32_t *out0 = output;
|
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uint32_t *out1 = output + outpitch;
|
||||
|
||||
for(unsigned y = 0; y < height; y++) {
|
||||
const uint16_t *in = input + y * pitch;
|
||||
uint32_t *out0 = output + y * outpitch * 2;
|
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uint32_t *out1 = output + y * outpitch * 2 + outpitch;
|
||||
|
||||
for(unsigned x = 0; x < width; x++) {
|
||||
uint16_t color = *in++;
|
||||
*out0++ = palette[color];
|
||||
*out1++ = palette[adjust[color]];
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,4 @@
|
|||
install:
|
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mkdir -p ~/.config/bsnes/shaders
|
||||
chmod 777 ~/.config/bsnes/shaders
|
||||
cp *.shader ~/.config/bsnes/shaders
|
|
@ -0,0 +1,65 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<shader language="GLSL">
|
||||
<vertex><![CDATA[
|
||||
uniform vec2 rubyTextureSize;
|
||||
|
||||
void main()
|
||||
{
|
||||
float x = 0.5 * (1.0 / rubyTextureSize.x);
|
||||
float y = 0.5 * (1.0 / rubyTextureSize.y);
|
||||
vec2 dg1 = vec2( x, y);
|
||||
vec2 dg2 = vec2(-x, y);
|
||||
vec2 dx = vec2(x, 0.0);
|
||||
vec2 dy = vec2(0.0, y);
|
||||
|
||||
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
gl_TexCoord[1].xy = gl_TexCoord[0].xy - dg1;
|
||||
gl_TexCoord[1].zw = gl_TexCoord[0].xy - dy;
|
||||
gl_TexCoord[2].xy = gl_TexCoord[0].xy - dg2;
|
||||
gl_TexCoord[2].zw = gl_TexCoord[0].xy + dx;
|
||||
gl_TexCoord[3].xy = gl_TexCoord[0].xy + dg1;
|
||||
gl_TexCoord[3].zw = gl_TexCoord[0].xy + dy;
|
||||
gl_TexCoord[4].xy = gl_TexCoord[0].xy + dg2;
|
||||
gl_TexCoord[4].zw = gl_TexCoord[0].xy - dx;
|
||||
}
|
||||
]]></vertex>
|
||||
|
||||
<fragment><![CDATA[
|
||||
vec4 compress(vec4 in_color, float threshold, float ratio)
|
||||
{
|
||||
vec4 diff = in_color - vec4(threshold);
|
||||
diff = clamp(diff, 0.0, 100.0);
|
||||
return in_color - (diff * (1.0 - 1.0/ratio));
|
||||
}
|
||||
|
||||
uniform sampler2D rubyTexture;
|
||||
uniform vec2 rubyTextureSize;
|
||||
|
||||
void main ()
|
||||
{
|
||||
vec3 c00 = texture2D(rubyTexture, gl_TexCoord[1].xy).xyz;
|
||||
vec3 c01 = texture2D(rubyTexture, gl_TexCoord[4].zw).xyz;
|
||||
vec3 c02 = texture2D(rubyTexture, gl_TexCoord[4].xy).xyz;
|
||||
vec3 c10 = texture2D(rubyTexture, gl_TexCoord[1].zw).xyz;
|
||||
vec3 c11 = texture2D(rubyTexture, gl_TexCoord[0].xy).xyz;
|
||||
vec3 c12 = texture2D(rubyTexture, gl_TexCoord[3].zw).xyz;
|
||||
vec3 c20 = texture2D(rubyTexture, gl_TexCoord[2].xy).xyz;
|
||||
vec3 c21 = texture2D(rubyTexture, gl_TexCoord[2].zw).xyz;
|
||||
vec3 c22 = texture2D(rubyTexture, gl_TexCoord[3].xy).xyz;
|
||||
|
||||
vec2 tex = gl_TexCoord[0].xy;
|
||||
vec2 texsize = rubyTextureSize;
|
||||
|
||||
vec3 first = mix(c00, c20, fract(tex.x * texsize.x + 0.5));
|
||||
vec3 second = mix(c02, c22, fract(tex.x * texsize.x + 0.5));
|
||||
|
||||
vec3 mid_horiz = mix(c01, c21, fract(tex.x * texsize.x + 0.5));
|
||||
vec3 mid_vert = mix(c10, c12, fract(tex.y * texsize.y + 0.5));
|
||||
|
||||
vec3 res = mix(first, second, fract(tex.y * texsize.y + 0.5));
|
||||
vec4 final = vec4(0.26 * (res + mid_horiz + mid_vert) + 3.5 * abs(res - mix(mid_horiz, mid_vert, 0.5)), 1.0);
|
||||
gl_FragColor = compress(final, 0.8, 5.0);
|
||||
}
|
||||
]]></fragment>
|
||||
</shader>
|
Loading…
Reference in New Issue