2012-04-29 06:16:44 +00:00
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struct SuperFX : Processor::GSU, Coprocessor {
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2012-07-09 11:40:23 +00:00
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MappedRAM rom;
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MappedRAM ram;
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Update to v074r11 release.
byuu says:
Changelog:
- debugger compiles on all three profiles
- libsnes compiles on all three platforms (no API changes to libsnes)
- memory.cpp : namespace memory removed (wram -> cpu, apuram -> smp,
vram, oam, cgram -> ppu)
- sa1.cpp : namespace memory removed (SA-1 specific functions merged
inline to SA1::bus_read,write)
- GameBoy: added serial link support with interrupts and proper 8192hz
timing, but obviously it acts as if no other GB is connected to it
- GameBoy: added STAT OAM interrupt, and better STAT d1,d0 mode values
- UI: since Qt is dead, I've renamed the config files back to bsnes.cfg
and bsnes-geometry.cfg
- SA1: IRAM was not syncing to CPU on SA-1 side
- PPU/Accuracy and PPU/Performance needed Sprite oam renamed to Sprite
sprite; so that I could add uint8 oam[544]
- makes more sense anyway, OAM = object attribute memory, obj or
sprite are better names for Sprite rendering class
- more cleanup
2011-01-24 09:03:17 +00:00
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#include "bus/bus.hpp"
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2010-08-09 13:28:56 +00:00
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#include "core/core.hpp"
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#include "memory/memory.hpp"
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#include "mmio/mmio.hpp"
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#include "timing/timing.hpp"
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2015-06-27 02:38:47 +00:00
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//superfx.cpp
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static auto Enter() -> void;
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2016-02-09 11:51:12 +00:00
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auto main() -> void;
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2015-06-27 02:38:47 +00:00
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auto init() -> void;
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auto load() -> void;
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auto unload() -> void;
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auto power() -> void;
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auto reset() -> void;
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//serialization.cpp
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auto serialize(serializer&) -> void;
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2010-08-09 13:28:56 +00:00
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};
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extern SuperFX superfx;
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