2013-04-09 13:31:46 +00:00
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#if defined(PLATFORM_X)
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#include <GL/gl.h>
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#include <GL/glx.h>
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#define glGetProcAddress(name) (*glXGetProcAddress)((const GLubyte*)(name))
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Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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#elif defined(PLATFORM_MACOSX)
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2013-04-09 13:31:46 +00:00
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#include <OpenGL/gl.h>
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2013-04-14 08:52:47 +00:00
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#include <OpenGL/gl3.h>
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Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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#elif defined(PLATFORM_WINDOWS)
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2013-04-09 13:31:46 +00:00
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#include <GL/gl.h>
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#include <GL/glext.h>
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#define glGetProcAddress(name) wglGetProcAddress(name)
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#else
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#error "ruby::OpenGL: unsupported platform"
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#endif
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namespace ruby {
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#include "bind.hpp"
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#include "shaders.hpp"
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#include "utility.hpp"
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struct OpenGL;
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struct OpenGLTexture {
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GLuint texture = 0;
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unsigned width = 0;
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unsigned height = 0;
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GLuint format = GL_RGBA8;
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GLuint filter = GL_LINEAR;
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GLuint wrap = GL_CLAMP_TO_BORDER;
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2014-01-05 09:59:17 +00:00
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GLuint getFormat() const;
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GLuint getType() const;
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2013-04-09 13:31:46 +00:00
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};
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struct OpenGLSurface : OpenGLTexture {
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GLuint program = 0;
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GLuint framebuffer = 0;
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2013-04-14 08:52:47 +00:00
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GLuint vao = 0;
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GLuint vbo[3] = {0, 0, 0};
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2013-04-09 13:31:46 +00:00
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GLuint vertex = 0;
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GLuint geometry = 0;
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GLuint fragment = 0;
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2013-05-02 11:25:45 +00:00
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uint32_t* buffer = nullptr;
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2013-04-09 13:31:46 +00:00
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2013-04-14 08:52:47 +00:00
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void allocate();
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2013-04-09 13:31:46 +00:00
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void size(unsigned width, unsigned height);
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void release();
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2013-04-14 08:52:47 +00:00
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void render(unsigned sourceWidth, unsigned sourceHeight, unsigned targetWidth, unsigned targetHeight);
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2013-04-09 13:31:46 +00:00
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};
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struct OpenGLProgram : OpenGLSurface {
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unsigned phase = 0; //frame counter
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unsigned modulo = 0; //frame counter modulus
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unsigned absoluteWidth = 0;
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unsigned absoluteHeight = 0;
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double relativeWidth = 0;
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double relativeHeight = 0;
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2013-04-14 08:52:47 +00:00
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vector<OpenGLTexture> pixmaps;
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2013-04-09 13:31:46 +00:00
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2013-05-02 11:25:45 +00:00
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void bind(OpenGL* instance, const Markup::Node& node, const string& pathname);
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Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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void parse(OpenGL* instance, string& source);
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2013-04-09 13:31:46 +00:00
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void release();
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};
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struct OpenGL : OpenGLProgram {
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vector<OpenGLProgram> programs;
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2014-01-05 09:59:17 +00:00
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vector<OpenGLTexture> history;
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2013-04-09 13:31:46 +00:00
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unsigned outputWidth = 0;
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unsigned outputHeight = 0;
|
Update to v093r02 release.
byuu says:
Changelog:
- nall: fixed major memory leak in string class
- ruby: video shaders support #define-based settings now
- phoenix/GTK+: support > 256x256 icons for window / task bar / alt-tab
- sfc: remove random/ and config/, merge into system/
- ethos: delete higan.png (48x48), replace with higan512.png (512x512)
as new higan.png
- ethos: default gamma to 100% (no color adjustment)
- ethos: use "Video Shaders/Display Emulation/" instead of "Video
Shaders/Emulation/"
- use g++ instead of g++-4.7 (g++ -v must be >= 4.7)
- use -std=c++11 instead of -std=gnu++11
- applied a few patches from Debian upstream to make their packaging job
easier
So because colors are normalized in GLSL, I won't be able to offer video
shaders absolute color literals. We will have to perform basic color
conversion inside the core.
As such, the current plan is to create some sort of Emulator::Settings
interface. With that, I'll connect an option for color correction, which
will be on by default. For FC/SFC, that will mean gamma correction
(darker / stronger colors), and for GB/GBC/GBA, it will mean simulating
the weird brightness levels of the displays. I am undecided on whether
to use pea soup green for the GB or not. By not doing so, it'll be
easier for the display emulation shader to do it.
2013-11-09 11:45:54 +00:00
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struct Setting {
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string name;
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string value;
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bool operator< (const Setting& source) { return name < source.name; }
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bool operator==(const Setting& source) { return name == source.name; }
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Setting() {}
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Setting(const string& name) : name(name) {}
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Setting(const string& name, const string& value) : name(name), value(value) {}
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};
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set<Setting> settings;
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2013-05-02 11:25:45 +00:00
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void shader(const char* pathname);
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2014-01-05 09:59:17 +00:00
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void allocateHistory(unsigned size);
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2013-05-02 11:25:45 +00:00
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bool lock(uint32_t*& data, unsigned& pitch);
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2013-04-09 13:31:46 +00:00
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void clear();
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void refresh();
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bool init();
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void term();
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};
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2014-01-05 09:59:17 +00:00
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#include "texture.hpp"
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2013-04-09 13:31:46 +00:00
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#include "surface.hpp"
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#include "program.hpp"
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#include "main.hpp"
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}
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