mirror of https://github.com/bsnes-emu/bsnes.git
2b81b630cb
byuu says: Not an official WIP (a WIP WIP? A meta-WIP?), just throwing in the new fullscreen code, and I noticed that OpenGL colors in 30-bit mode are all fucked up now for some strange reason. So I'm just using this snapshot to debug the issue. |
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opengl | ||
cgl.cpp | ||
direct3d.cpp | ||
directdraw.cpp | ||
gdi.cpp | ||
glx.cpp | ||
sdl.cpp | ||
wgl.cpp | ||
xshm.cpp | ||
xv.cpp |