Commit Graph

366 Commits

Author SHA1 Message Date
twinaphex ff914dd862 (Android) Set up RetroArch for real (Android is retarded in that it
only allows us to use dlopen on shared libs that are in the app's
'lib' folder - 'security' concerns and all
2012-10-16 12:49:56 +02:00
twinaphex ee1194d19a (Android EGL) don't needlessly set up GL state after gfx_ctx_init 2012-10-15 19:37:18 +02:00
twinaphex 8ac8b16d34 (Android) Use EGL context file 2012-10-15 19:33:57 +02:00
twinaphex d30d345d84 (Android) Cleanups - remove unneeded gfx_ctx_set_window/gfx_ctx_free_window 2012-10-15 19:15:09 +02:00
twinaphex f52d7f462e (360) Build fixes 2012-10-15 07:22:20 +02:00
twinaphex a7a7671ac0 (Xbox 1) Build fixes 2012-10-15 07:00:58 +02:00
twinaphex 174c7d9d98 (RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex 96f5c78304 (Android) removed bifrost.c - made libretroarch.so now a native
activity
2012-10-14 03:37:08 +02:00
twinaphex 73194640a0 Revert "(Android) Renamed GUI to RetroArch Android - Phoenix will be Java-only,"
This reverts commit ad27bedcb4.
2012-10-14 01:49:15 +02:00
twinaphex ad27bedcb4 (Android) Renamed GUI to RetroArch Android - Phoenix will be Java-only,
and the RetroArch program itself will be a native activity
2012-10-14 00:56:50 +02:00
Themaister 6fd1940741 Fix screensaver appearing in fullscreen. 2012-10-13 19:53:04 +02:00
Themaister a0e6db636f Set window icon in X11. 2012-10-13 12:51:37 +02:00
Themaister 89cf228c30 Use monitor index setting. 2012-10-12 21:18:24 +02:00
Themaister f223c62fc8 Merge git://github.com/OV2/RetroArch 2012-10-12 21:16:19 +02:00
Themaister f6d8902462 Add monitor selection option. 2012-10-12 21:15:58 +02:00
Themaister 9208663c53 Add basic Xinerama support to X11. 2012-10-12 19:58:54 +02:00
OV2 1aef7faacb win32: selectable monitor in wgl context 2012-10-12 19:39:55 +02:00
Themaister f605e8acf2 Fix compiler warnings. 2012-10-11 23:31:46 +02:00
OV2 e5fe88032a win32: specify device when restoring mode 2012-10-11 23:24:53 +02:00
OV2 0db21ccac1 win32: also use current monitor for regular fullscreen 2012-10-11 22:32:31 +02:00
Themaister 4474b18c8d Minor nit. 2012-10-11 00:21:08 +02:00
Themaister b7174a229e Merge git://github.com/OV2/RetroArch
Conflicts:
	gfx/context/wgl_ctx.c
2012-10-11 00:18:21 +02:00
Themaister cf37629d0d Add icon to WGL. 2012-10-11 00:09:24 +02:00
Themaister 6e1b2c6291 Slight adjustments to WGL. 2012-10-10 23:52:59 +02:00
OV2 691491ccdb win32: windowed fullscreen on current monitor 2012-10-10 22:08:22 +02:00
OV2 13fafd80ab win32: only hide cursor if in fullscreen 2012-10-10 21:44:29 +02:00
twinaphex 254239849a Revert "(Android) Cleanup - remove android java audio driver / remove android java video"
This reverts commit ba99f83aa5.
2012-10-08 22:55:31 +02:00
twinaphex ba99f83aa5 (Android) Cleanup - remove android java audio driver / remove android java video
driver - do as much stuff natively
2012-10-07 18:20:11 +02:00
Themaister 716f37f8bf Add untested windowed fullscreen in WGL. 2012-10-07 00:21:39 +02:00
twinaphex 350b15b0f2 (Android) Add some initial funtions for setting native window 2012-10-06 06:51:42 +02:00
twinaphex 1fd32e0ae6 (Android) Implement gfx_ctx_set_swap_interval 2012-10-05 16:13:48 +02:00
Themaister afc611131c Make fullscreen branch slightly clearer. 2012-10-05 15:17:25 +02:00
Themaister 6104ce2163 Add option for windowed fullscreen. 2012-10-05 14:15:54 +02:00
Themaister 45a5895abf Attempt to recover from true fullscreen failing. 2012-10-05 13:55:24 +02:00
twinaphex 286edce639 (Android) Clean up EGL context file - bring it more in line with the
others
2012-10-05 01:47:52 +02:00
twinaphex de72779577 (Android) Add preliminary EGL context driver 2012-10-05 01:19:39 +02:00
Themaister e351dcc59c Should allow fast path for PS3 on glTexImage2D. 2012-10-02 20:16:55 +02:00
twinaphex 6c5d6515ce (XDK) 360 and Xbox 1 now both use the same Direct3D driver 2012-10-01 03:35:38 +02:00
twinaphex 4ae233f1f0 (XDK) Reports screen resolution now at device init 2012-10-01 01:17:30 +02:00
twinaphex 011037eea2 (XDK Xbox 1) Refactor Xbox 1 code too 2012-10-01 00:41:06 +02:00
Themaister b73243b521 Fix CXX_BUILD. 2012-10-01 00:12:07 +02:00
twinaphex b954472295 (360) Move D3D init/destroy code to context file 2012-10-01 00:09:37 +02:00
twinaphex 4d80a71f7e (XDK) Refactorings - build fixes 2012-09-30 17:57:32 +02:00
twinaphex 71443385e9 (PS3/XDK - Context) Some refactorings 2012-09-30 17:51:48 +02:00
twinaphex c1e3dcd00e (Xbox 1/360) XDK context file updated - fixes build 2012-09-30 17:10:04 +02:00
Themaister 8d8dce7d2b Don't display mouse. Set window title immediately. 2012-09-30 15:08:11 +02:00
Themaister dd6d27c108 Add WGL context. 2012-09-30 14:41:58 +02:00
Themaister 5688f939a7 Use GL_BGRA_EXT on GLES. 2012-09-29 20:06:48 +02:00
Themaister 9747a594e8 Check for glXSwapInterval as well. 2012-09-29 12:35:26 +02:00
Themaister e58bdc4811 Add GLX context. 2012-09-29 12:13:11 +02:00
Themaister 4669aee283 Kill null_ctx.
Doesn't serve any purpose with new context abstraction.
2012-09-29 11:14:02 +02:00
Themaister f8de693eef Use true fullscreen in X/EGL. 2012-09-29 10:47:55 +02:00
Themaister c6820af73e Fix CXX_BUILD. 2012-09-28 23:47:20 +02:00
Themaister c655c1d4e5 Big refactor of joypad input. 2012-09-28 23:06:16 +02:00
Themaister 5936fbf463 Minor fixes in VC context. 2012-09-26 16:00:06 +02:00
Themaister 31b12d7d00 Refactor out common X11 code. 2012-09-26 15:52:25 +02:00
Themaister f96d357017 Fix build on KMS. 2012-09-25 19:28:21 +02:00
Themaister 2674a67cdd Abstract away aspect ratio handling. 2012-09-25 13:51:44 +02:00
Themaister 9c24946ca5 Pick right visual attribs in EGL depending on API. 2012-09-25 13:25:03 +02:00
TwinAphex51224 e42f515e11 (PS3) Works on PS3 again 2012-09-25 03:49:51 +02:00
Toad King eee9468900 fix GLES for VideoCore 2012-09-24 21:25:31 -04:00
Toad King df77bbd0bd compile fixes
bind API before initializing context
2012-09-24 20:47:48 -04:00
Themaister d0e220bbf1 Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
Themaister a1999af4a7 Don't use projection abstraction in GL.
Makes no sense anymore as it's calculated with gfx/math/ ...
Keep abstraction for XBox.
2012-09-24 22:51:26 +02:00
Themaister 4107218a5f Should fix build on OSX (*shrug*). 2012-09-24 10:04:15 +02:00
Themaister ae8ab33e81 Properly be able to reinit KMS. 2012-09-24 00:01:04 +02:00
Themaister b1f5c83deb Make sure all page-flips are acknowledged. 2012-09-23 12:11:24 +02:00
Themaister d9fce26801 Log DRM frame as well in KMS. 2012-09-20 19:55:25 +02:00
Themaister e8666e4b4e Style nit. 2012-09-19 09:38:59 +02:00
Themaister 90a69ac33e Only define EGL attrib bits for GL if compiled in. 2012-09-19 09:09:46 +02:00
Toad King 8d5726a5ed add change to drm/x egl contexts for future OpenVG support 2012-09-18 22:59:51 -04:00
Toad King 66fd23d611 Fix VideoCore context for GLES2, video driver runs but texture is transparent 2012-09-18 22:16:43 -04:00
Toad King 012c7def7b big Raspberry Pi-related changes
* convert old rpi video driver into a generic OpenVG driver
* add VideoCore EGL context
* build GLES by default if VideoCore detected (currently does not run)
2012-09-18 19:42:17 -04:00
Themaister 580cf1c07e Report delta times for vblank misses.
For debugging purposes, report time from PageFlip is queued, till it
actually happens.
2012-09-19 00:44:50 +02:00
Themaister 620769fbeb Ifdef out custom scheduling for now.
Doesn't appear to help much.
2012-09-18 23:09:23 +02:00
Themaister c309099e79 Attempt to use SCHED_FIFO in KMS.
This is mostly for testing purposes, to see how much scheduling affects
performance.
2012-09-18 21:51:50 +02:00
Themaister f6af4fc122 Add performance metrics to KMS driver. 2012-09-18 20:36:16 +02:00
Themaister 1d2d09905b Allow using straight OpenGL API in KMS. 2012-09-18 12:16:27 +02:00
Themaister bbcf7e5d86 Do not flicker when nonblock is applied in KMS. 2012-09-18 10:32:35 +02:00
Themaister c0d6e5e70c Free first framebuffer correctly in KMS driver. 2012-09-18 00:17:23 +02:00
Themaister 0c805a200e Add dummy logs for page_flip_event. 2012-09-17 11:34:19 +02:00
Themaister ceb7e08c24 Allow fast-forward in framebuffer mode. 2012-09-16 22:56:58 +02:00
Themaister cc0fe7f8de KMS context can be restored after exit. 2012-09-16 22:39:29 +02:00
Themaister de2f5ba4ba Add experimental KMS/GLES framebuffer driver. 2012-09-16 21:41:09 +02:00
Themaister b9b9454c7d Report error if eglSwapInterval() fails. 2012-09-16 15:26:02 +02:00
Themaister 22aae7802a Remove misplaced comment. 2012-09-16 10:52:44 +02:00
Themaister 0487fdb0e8 Set g_has_focus to true when MapNotify hits. 2012-09-16 10:47:53 +02:00
Twinaphex 34ea7f18fc (PSL1GHT/PS3) Move more header includes/redefinitions to sdk_defines.h 2012-09-16 04:04:59 +02:00
Themaister 6d2c0cdb17 Only allow keyboard input when in focus int x_input. 2012-09-16 01:27:32 +02:00
Themaister 282346572d Fix font rendering in GLES. 2012-09-16 00:57:39 +02:00
Themaister 6052af0327 Don't segfault on fullscreen swapping. 2012-09-15 15:41:12 +02:00
Themaister ff60bcb5e5 Add experimental X/EGL support. 2012-09-15 15:17:34 +02:00
Twinaphex 3c8b967008 (GL) Make EGL context file - have PSL1GHT build use eglGetProcAddress
- doesn't currently link
2012-09-14 11:07:50 +02:00
Twinaphex 455f74ea46 (PS3) Fix build - GL side is totally screwed up now though -
investigate
2012-09-13 06:52:47 +02:00
Themaister a4262fd0d6 Purge SDL_MODERN.
SDL 2.0 differs far more than 1.3 did, and it makes no sense
to support both now.
2012-09-12 23:37:25 +02:00
Twinaphex 50d8520085 (Android) Use GLES v2 - codepath for GLES v1 is broken if
GL_CLAMP_TO_BORDER is not available
2012-09-12 15:21:25 +02:00
Themaister e1fc6d7ab5 Do not use SDL_SYM_WRAP outside sdl_ctx.c. 2012-09-12 09:30:36 +02:00
Themaister 4c99652a60 Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
Twinaphex 201f5fd135 (PSL1GHT) More PSL1GHT work 2012-09-11 12:34:07 +02:00
Themaister 0cb232a171 Avoid possible warnings in null_ctx. 2012-09-10 09:39:30 +02:00
Twinaphex e6303c9615 Add null_ctx.c and use this for Android for now 2012-09-10 02:00:06 +02:00
Themaister 29a1e7ac27 Purge some still lingering SSNES-isms. 2012-09-07 21:56:26 +02:00
Themaister 8663c1f009 Do not include SDL_syswm.h on OSX as it breaks. 2012-09-01 15:32:21 +02:00
Twinaphex 62aee43228 (RMenu) Refactored bloated menu stack code - should use less
memory now
2012-08-22 01:16:46 +02:00
twinaphex 9c1725358b (Xbox 1/RMenu context) build fix 2012-08-22 00:37:42 +02:00
Twinaphex 9a0d6a0c33 (PS3) Bug fix - menu now starts up properly if 'Custom Scaling/Dual
Shaders' is set to 'OFF'
2012-08-22 00:01:59 +02:00
twinaphex 476f5a9fe3 (XDK) Abstracted screenshot code
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
Toad King 0c326bba2f (RARCH_CONSOLE) fix core-provided aspect ratio 2012-08-20 20:10:55 -04:00
Toad King fda2dff40c (RARCH_CONSOLE) add core resolution (use aspect ratio provided by the emulation core) 2012-08-19 21:08:50 -04:00
Twinaphex e3e3e1f3bc (PS3) Create gfx_ctx_get_aspect_ratio 2012-08-10 07:20:49 +02:00
Twinaphex 28eb3604f9 (PS3/Gl) refactored stuff 2012-08-10 06:50:41 +02:00
Twinaphex fcebaca85e (PS3) Rewrite resolution context code 2012-08-10 04:48:21 +02:00
Twinaphex 44209a4318 (PS3) Remove hardcoded tex coord matrices 2012-08-10 00:28:43 +02:00
Themaister a283a54bee Use calculated MVP directly in shader params. 2012-08-09 23:21:59 +02:00
Themaister db6c0ee85c Use custom matrix calculation routines.
Aims for more compatibility with modern OpenGL.
2012-08-09 08:56:35 +02:00
twinaphex a9de8e41e5 (Xbox 1) Add flicker filter and soft display filter options in
Settings menu
2012-08-07 18:26:52 +02:00
freakdave 565e7e0a6d (Xbox 1) Set SDFilter to default value (disabled), leave FFilter at 1 though 2012-08-07 16:36:29 +02:00
twinaphex 529e5d7d18 (Xbox 1) Add D3D8 alpha blending 2012-08-04 05:59:30 +02:00
twinaphex b06da6e259 (Xbox 1) Build fix 2012-08-03 18:10:00 +02:00
Twinaphex 9976b81f18 (PS3/Xbox 1) Menu changes 2012-08-03 17:54:22 +02:00
twinaphex 8a5641a585 (Xbox 1) Add BeginScene to gfx_ctx_clear 2012-08-03 06:24:19 +02:00
twinaphex dc21864405 (Xbox 1) Create more context functions for XDK 2012-08-03 04:39:37 +02:00
Themaister 7346d0f959 Suspend screensaver on SDL/GL as well. 2012-07-28 01:55:00 +02:00
Twinaphex 463b43724c (PS3) Added entries to default_paths 2012-07-24 00:15:33 +02:00
twinaphex ce9601e491 (Xbox 1) Small build fix 2012-07-08 21:45:24 +02:00
twinaphex c3d9899dd1 (360/Xbox 1) Split up video/input drivers for systems 2012-07-08 21:42:26 +02:00
twinaphex 9d5978cb3e (360/Xbox 1) xdk360_video changed 2012-07-07 20:15:06 +03:00
Twinaphex 39be012268 (360/Xbox 1) Refactor code so it can be reused for Xbox 1 2012-07-07 13:57:19 +02:00
Twinaphex 34bcb938b8 (PS3) Use HAVE_OPENGLES11 for PS3 RGL/PSGL driver 2012-07-01 22:31:44 +02:00
Themaister 83da5f2035 DRIVER_X11 appears to be defined on OSX. 2012-06-29 09:48:37 +02:00
Twinaphex 968d8b300a (PS3) More shoddy menu code refactored 2012-06-28 14:10:05 +02:00
Themaister 41868ac1da Hoist out #ifdefs from gfx_ctx_get_window_size (SDL). 2012-06-27 20:03:36 +02:00
Toad King c32b5985b8 better sdl_x11 detection, don't resize on non-x11 video 2012-06-27 00:54:42 -04:00
Toad King 0a64640303 don't error on no window manager SDL video 2012-06-27 00:44:20 -04:00
TwinAphex51224 99679001cb (360) Use rarch_input_get_default_keybind_name 2012-06-22 07:20:58 +02:00
Twinaphex 47b3453c29 (PS3) RetroArch compiles as a static library - and gets linked in
with the rest of the package - README for compilation instructions
updated
2012-06-20 08:25:23 +02:00
Twinaphex ec63eb6434 Refactored some code - added 5x scale 2012-06-05 18:11:42 +02:00
TwinAphex51224 e9cf861f7f (360) fix 360 build 2012-05-30 17:24:02 +02:00
Twinaphex 3e6a10ffb6 (PS3) Add some Griffin overrides 2012-05-30 17:03:23 +02:00
Twinaphex 3fd10a723d (PS3) Cleanups 2012-05-30 16:30:25 +02:00
TwinAphex51224 463fdd9bdf (360) Add 360 context file and use it 2012-05-28 02:29:51 +02:00
Themaister 2d3fed35e7 Avoid ugly #undefs. 2012-05-27 23:33:52 +02:00
Themaister 72310b6661 Style nit party. 2012-05-27 23:15:02 +02:00
Twinaphex 15e16728f2 PC fix build 2012-05-27 22:45:00 +02:00
Twinaphex b6131dfcd7 (PS3) PS3 now uses gl.c - ps3_video_psgl.c removed 2012-05-27 22:39:29 +02:00
Twinaphex 4f9b284c6d (PS3) Restructure / move set functions to ps3_ctx.c 2012-05-27 21:52:52 +02:00
Themaister 0171023edc Fix build. 2012-05-27 21:24:55 +02:00
Twinaphex 1c2c2e1a37 Rename to gfx_ctx_set_projection 2012-05-27 20:55:11 +02:00
Twinaphex 6ff8154d19 (PS3) Abstracted rotation code to allow for different implementations 2012-05-27 20:50:06 +02:00
Twinaphex 29ba19bc73 (PS3) Implement start/stop/restart 2012-05-27 19:29:10 +02:00
Twinaphex e4367646c4 (PS3) Move resolution code to ps3_ctx.c 2012-05-27 19:11:52 +02:00
Twinaphex 4c1c9cfff5 (PS3) Sets vsync correctly now on startup 2012-05-27 19:03:14 +02:00
Themaister 9cd51921cb Apply vsync on init. 2012-05-27 18:22:55 +02:00
Twinaphex 90d6aca1e1 (PS3) Move set_filtering and set_fbo to ps3_ctx.c 2012-05-27 18:04:25 +02:00
Twinaphex f32bc9e017 (PS3) Implemented gfx_ctx_init, gfx_ctx_destroy and other
functions
2012-05-27 17:46:47 +02:00
Twinaphex 754e36ea33 (PS3) Moved gfx_ctx_menu_init to ps3_ctx.c 2012-05-27 17:20:02 +02:00
Twinaphex d72751956e (PS3) Implement gfx_ctx_swap_buffers 2012-05-27 16:23:01 +02:00
Themaister ca0a5b9f76 Move font stuff to gfx/fonts. 2012-05-27 02:04:50 +02:00
Twinaphex 4176ddeccc Split up font code so that it's more portable 2012-05-27 01:16:55 +02:00
Twinaphex c40edf878c (PS3) Removed g_frame_count - will use pointer to gl->frame_count 2012-05-26 18:18:09 +02:00
Twinaphex 87e850ea08 (PS3) Don't use global g_quitting anymore 2012-05-26 16:44:02 +02:00
Twinaphex 97b966ab59 (PS3)_Made ps3_ctx file - implemented set_swap_interval function -
removed gl_common.c
2012-05-26 15:00:20 +02:00
Themaister 8f74b1a555 Build fixes for Win32. 2012-05-26 10:20:06 +02:00
Themaister 7cfd0a3660 Fix build. 2012-05-26 10:17:06 +02:00
Twinaphex 426daa117c Add missing sdl_ctx.h 2012-05-26 04:48:55 +02:00
Twinaphex 1386e2ee90 Restructuring of sdlwrap.c for portability reasons -
could need a code review
2012-05-26 04:47:24 +02:00