(PS3) Restructure / move set functions to ps3_ctx.c
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232a3850d1
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4f9b284c6d
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@ -38,7 +38,7 @@
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#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
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#define video_free_func() gl_free(driver.video_data)
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#define video_set_rotation_func(rotation) gl_set_rotation(driver.video_data, rotation)
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#define video_set_aspect_ratio_func(aspectratio_idx) ps3graphics_set_aspect_ratio(driver.video_data, aspectratio_idx)
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#define video_set_aspect_ratio_func(aspectratio_idx) gfx_ctx_set_aspect_ratio(driver.video_data, aspectratio_idx)
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#define input_init_func() ps3_input_initialize()
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#define input_poll_func() ps3_input_poll(driver.input_data)
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@ -368,3 +368,26 @@ void gfx_ctx_set_projection(gl_t *gl, bool allow_rotate)
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glVertexPointer(2, GL_FLOAT, 0, vertex_ptr);
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}
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void gfx_ctx_set_aspect_ratio(void * data, unsigned aspectratio_index)
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{
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(void)data;
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gl_t * gl = driver.video_data;
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if(g_console.aspect_ratio_index == ASPECT_RATIO_AUTO)
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rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height);
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g_settings.video.aspect_ratio = aspectratio_lut[g_console.aspect_ratio_index].value;
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g_settings.video.force_aspect = false;
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gl->keep_aspect = true;
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gl->should_resize = true;
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}
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void gfx_ctx_set_overscan(void)
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{
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gl_t * gl = driver.video_data;
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if(!gl)
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return;
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gl->should_resize = true;
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}
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26
ps3/menu.c
26
ps3/menu.c
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@ -1303,7 +1303,7 @@ static void producesettingentry(menu * menu_obj, uint64_t switchvalue)
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if(g_console.aspect_ratio_index > 0)
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{
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g_console.aspect_ratio_index--;
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video_gl.set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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gfx_ctx_set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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set_delay = DELAY_SMALL;
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}
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}
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@ -1312,7 +1312,7 @@ static void producesettingentry(menu * menu_obj, uint64_t switchvalue)
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g_console.aspect_ratio_index++;
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if(g_console.aspect_ratio_index < ASPECT_RATIO_END)
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{
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video_gl.set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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gfx_ctx_set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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set_delay = DELAY_SMALL;
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}
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else
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@ -1321,7 +1321,7 @@ static void producesettingentry(menu * menu_obj, uint64_t switchvalue)
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if(CTRL_START(state))
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{
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g_console.aspect_ratio_index = ASPECT_RATIO_4_3;
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video_gl.set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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gfx_ctx_set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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}
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break;
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case SETTING_HW_TEXTURE_FILTER:
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@ -1412,7 +1412,7 @@ static void producesettingentry(menu * menu_obj, uint64_t switchvalue)
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if(g_console.overscan_amount == 0.0f)
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g_console.overscan_enable = false;
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ps3graphics_set_overscan();
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gfx_ctx_set_overscan();
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set_delay = DELAY_SMALLEST;
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}
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if(CTRL_RIGHT(state) || CTRL_LSTICK_RIGHT(state) || CTRL_CROSS(state))
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@ -1423,14 +1423,14 @@ static void producesettingentry(menu * menu_obj, uint64_t switchvalue)
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if(g_console.overscan_amount == 0.0f)
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g_console.overscan_enable = 0;
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ps3graphics_set_overscan();
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gfx_ctx_set_overscan();
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set_delay = DELAY_SMALLEST;
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}
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if(CTRL_START(state))
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{
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g_console.overscan_amount = 0.0f;
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g_console.overscan_enable = false;
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ps3graphics_set_overscan();
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gfx_ctx_set_overscan();
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}
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break;
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case SETTING_THROTTLE_MODE:
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@ -2111,7 +2111,7 @@ static void ingame_menu(uint32_t menu_id)
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if(g_console.aspect_ratio_index > 0)
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{
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g_console.aspect_ratio_index--;
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video_gl.set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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gfx_ctx_set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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set_delay = DELAY_LONG;
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}
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}
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@ -2120,7 +2120,7 @@ static void ingame_menu(uint32_t menu_id)
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g_console.aspect_ratio_index++;
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if(g_console.aspect_ratio_index < ASPECT_RATIO_END)
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{
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video_gl.set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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gfx_ctx_set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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set_delay = DELAY_LONG;
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}
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else
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@ -2129,7 +2129,7 @@ static void ingame_menu(uint32_t menu_id)
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if(CTRL_START(state))
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{
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g_console.aspect_ratio_index = ASPECT_RATIO_4_3;
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video_gl.set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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gfx_ctx_set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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}
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strlcpy(comment, "Press LEFT or RIGHT to change the [Aspect Ratio].\nPress START to reset back to default values.", sizeof(comment));
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break;
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@ -2142,7 +2142,7 @@ static void ingame_menu(uint32_t menu_id)
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if(g_console.overscan_amount == 0.00f)
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g_console.overscan_enable = false;
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ps3graphics_set_overscan();
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gfx_ctx_set_overscan();
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set_delay = DELAY_SMALLEST;
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}
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if(CTRL_RIGHT(state) || CTRL_LSTICK_RIGHT(state) || CTRL_CROSS(state) || CTRL_LSTICK_RIGHT(state))
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@ -2152,14 +2152,14 @@ static void ingame_menu(uint32_t menu_id)
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if(g_console.overscan_amount == 0.0f)
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g_console.overscan_amount = false;
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ps3graphics_set_overscan();
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gfx_ctx_set_overscan();
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set_delay = DELAY_SMALLEST;
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}
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if(CTRL_START(state))
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{
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g_console.overscan_amount = 0.0f;
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g_console.overscan_enable = false;
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ps3graphics_set_overscan();
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gfx_ctx_set_overscan();
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}
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strlcpy(comment, "Press LEFT or RIGHT to change the [Overscan] settings.\nPress START to reset back to default values.", sizeof(comment));
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break;
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@ -2240,7 +2240,7 @@ static void ingame_menu(uint32_t menu_id)
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if(CTRL_CROSS(state))
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{
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g_console.aspect_ratio_index = ASPECT_RATIO_CUSTOM;
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video_gl.set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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gfx_ctx_set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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while(stuck_in_loop && g_console.ingame_menu_enable)
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{
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state = cell_pad_input_poll_device(0);
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@ -1109,22 +1109,6 @@ static bool gl_focus(void *data)
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return gfx_ctx_window_has_focus();
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}
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static void ps3graphics_set_aspect_ratio(void * data, uint32_t aspectratio_index)
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{
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(void)data;
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gl_t * gl = driver.video_data;
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if(g_console.aspect_ratio_index == ASPECT_RATIO_AUTO)
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rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height);
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g_settings.video.aspect_ratio = aspectratio_lut[g_console.aspect_ratio_index].value;
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g_settings.video.force_aspect = false;
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gl->keep_aspect = true;
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set_viewport(gl, gl->win_width, gl->win_height, false, true);
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}
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#ifdef RARCH_CONSOLE
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static void gl_start(void)
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{
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@ -1184,7 +1168,6 @@ const video_driver_t video_gl =
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.free = gl_free,
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.ident = "gl",
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.set_rotation = gl_set_rotation,
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.set_aspect_ratio = ps3graphics_set_aspect_ratio,
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#ifdef RARCH_CONSOLE
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.start = gl_start,
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.restart = gl_restart,
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@ -1192,12 +1175,4 @@ const video_driver_t video_gl =
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#endif
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};
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void ps3graphics_set_overscan(void)
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{
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gl_t * gl = driver.video_data;
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if(!gl)
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return;
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set_viewport(gl, gl->win_width, gl->win_height, false, true);
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}
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@ -44,8 +44,6 @@ void ps3_next_resolution (void);
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void gl_deinit_fbo(gl_t * gl);
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void gl_init_fbo(gl_t * gl, unsigned width, unsigned height);
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void ps3graphics_reinit_fbos(void);
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void ps3graphics_set_overscan(void);
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void ps3graphics_set_vsync(uint32_t vsync);
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bool gl_cg_reinit(const char *path);
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bool gl_cg_save_cgp(const char *path, const struct gl_cg_cgp_info *info);
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