(Xbox 1) Add D3D8 alpha blending
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@ -2423,9 +2423,7 @@ void menu_loop(void)
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#endif
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}
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#ifdef __CELLOS_LV2__
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rarch_render_cached_frame();
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#endif
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filebrowser_t * fb = &browser;
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@ -34,7 +34,14 @@
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void gfx_ctx_set_blend(bool enable)
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{
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(void)enable;
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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if(enable)
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{
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d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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}
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d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, enable);
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}
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void gfx_ctx_set_swap_interval(unsigned interval, bool inited)
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