(PS3) Remove hardcoded tex coord matrices
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@ -37,32 +37,6 @@ static struct texture_image menu_texture;
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static PSGLdevice* gl_device;
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static PSGLcontext* gl_context;
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// Other vertex orientations
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static const GLfloat vertexes_90[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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static const GLfloat vertexes_180[] = {
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1, 1,
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1, 0,
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0, 0,
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0, 1
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};
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static const GLfloat vertexes_270[] = {
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1, 0,
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0, 0,
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0, 1,
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1, 1
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};
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//forward decls
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extern const GLfloat *vertex_ptr;
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extern const GLfloat *default_vertex_ptr;
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void gfx_ctx_set_swap_interval(unsigned interval, bool inited)
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{
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(void)inited;
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