(PS3) Remove hardcoded tex coord matrices

This commit is contained in:
Twinaphex 2012-08-10 00:28:43 +02:00
parent e2c96f9a09
commit 44209a4318
1 changed files with 0 additions and 26 deletions

View File

@ -37,32 +37,6 @@ static struct texture_image menu_texture;
static PSGLdevice* gl_device;
static PSGLcontext* gl_context;
// Other vertex orientations
static const GLfloat vertexes_90[] = {
0, 1,
1, 1,
1, 0,
0, 0
};
static const GLfloat vertexes_180[] = {
1, 1,
1, 0,
0, 0,
0, 1
};
static const GLfloat vertexes_270[] = {
1, 0,
0, 0,
0, 1,
1, 1
};
//forward decls
extern const GLfloat *vertex_ptr;
extern const GLfloat *default_vertex_ptr;
void gfx_ctx_set_swap_interval(unsigned interval, bool inited)
{
(void)inited;