Commit Graph

738 Commits

Author SHA1 Message Date
TwinAphex51224 e9cf861f7f (360) fix 360 build 2012-05-30 17:24:02 +02:00
Twinaphex 3e6a10ffb6 (PS3) Add some Griffin overrides 2012-05-30 17:03:23 +02:00
Themaister 3902bc19b3 Fix strange newlines. 2012-05-30 16:55:23 +02:00
Twinaphex 3fd10a723d (PS3) Cleanups 2012-05-30 16:30:25 +02:00
Twinaphex 27aa887fcb (PS3) gl_restart works properly now 2012-05-29 17:20:23 +02:00
Twinaphex b995f8da9f (gl.c) Turned some functions inline 2012-05-29 04:53:42 +02:00
Themaister 79d508b05a Fix crash when only scale_type_x/y were used. 2012-05-28 14:05:34 +02:00
TwinAphex51224 70dbebcb5e (360) Clean up font code + remove some Win32-isms 2012-05-28 14:05:28 +02:00
Toad King 619db3a047 change default font paths to point to Debian font location 2012-05-28 07:53:39 -04:00
Toad King eaff0d0f38 Added messages support to the Raspberry Pi video driver 2012-05-28 06:33:13 -04:00
Toad King ec87f858f2 Merge branch 'master' of http://github.com/Themaister/RetroArch
Conflicts:
	qb/config.libs.sh
2012-05-28 02:27:25 -04:00
Twinaphex 663268be24 (Wii) Remove some obsolete functions 2012-05-28 04:47:29 +02:00
TwinAphex51224 463fdd9bdf (360) Add 360 context file and use it 2012-05-28 02:29:51 +02:00
Themaister 5989fa0405 Nit. 2012-05-28 00:21:51 +02:00
Twinaphex ef0ab68c4b (PS3) Applies overscan / aspect ratio / rotation in non-FBO
mode now
2012-05-28 00:06:18 +02:00
Themaister 2d3fed35e7 Avoid ugly #undefs. 2012-05-27 23:33:52 +02:00
Themaister 4e9a5a5360 DOS retardations creep in. 2012-05-27 23:30:00 +02:00
Themaister 6aa621a8f8 Minor refactor. 2012-05-27 23:21:30 +02:00
Themaister 4ffecbb058 Minor initializer fixup. 2012-05-27 23:16:22 +02:00
Themaister 72310b6661 Style nit party. 2012-05-27 23:15:02 +02:00
Twinaphex e88318e886 Fixed up initializer for gl driver 2012-05-27 22:50:03 +02:00
Twinaphex 15e16728f2 PC fix build 2012-05-27 22:45:00 +02:00
Twinaphex b6131dfcd7 (PS3) PS3 now uses gl.c - ps3_video_psgl.c removed 2012-05-27 22:39:29 +02:00
Twinaphex 4f9b284c6d (PS3) Restructure / move set functions to ps3_ctx.c 2012-05-27 21:52:52 +02:00
Themaister 0171023edc Fix build. 2012-05-27 21:24:55 +02:00
Twinaphex 1c2c2e1a37 Rename to gfx_ctx_set_projection 2012-05-27 20:55:11 +02:00
Twinaphex 6ff8154d19 (PS3) Abstracted rotation code to allow for different implementations 2012-05-27 20:50:06 +02:00
Twinaphex 29ba19bc73 (PS3) Implement start/stop/restart 2012-05-27 19:29:10 +02:00
Twinaphex e4367646c4 (PS3) Move resolution code to ps3_ctx.c 2012-05-27 19:11:52 +02:00
Twinaphex 4c1c9cfff5 (PS3) Sets vsync correctly now on startup 2012-05-27 19:03:14 +02:00
Twinaphex 1a4c122310 (PS3) Don't use custom type macros in ps3_video_psgl.c anymore 2012-05-27 18:46:20 +02:00
Themaister 1b01a00e3e Fix trigger happy warnings. 2012-05-27 18:40:07 +02:00
Themaister 9cd51921cb Apply vsync on init. 2012-05-27 18:22:55 +02:00
Twinaphex 90d6aca1e1 (PS3) Move set_filtering and set_fbo to ps3_ctx.c 2012-05-27 18:04:25 +02:00
Twinaphex f32bc9e017 (PS3) Implemented gfx_ctx_init, gfx_ctx_destroy and other
functions
2012-05-27 17:46:47 +02:00
Twinaphex 754e36ea33 (PS3) Moved gfx_ctx_menu_init to ps3_ctx.c 2012-05-27 17:20:02 +02:00
Twinaphex dfb5678ce1 (PS3) Put menu rendering code in gl_frame 2012-05-27 17:03:43 +02:00
Themaister ac96bee03d Fix build for Win32. 2012-05-27 16:52:30 +02:00
Twinaphex d72751956e (PS3) Implement gfx_ctx_swap_buffers 2012-05-27 16:23:01 +02:00
Themaister 9aaf878908 Init gl handle early. 2012-05-27 15:04:43 +02:00
Themaister 86295bf057 Re-add gl_render_msg_post(). 2012-05-27 14:27:17 +02:00
Themaister e1a3bf48fd Use correlating ifdef. 2012-05-27 12:38:07 +02:00
Themaister 8e45e6bc4a Fix warnings on non-freetype builds. 2012-05-27 12:28:16 +02:00
Themaister 8e17f8695e Remove unneeded pre/post calls. 2012-05-27 12:26:43 +02:00
Twinaphex efa3bef528 (PS3) Move header file include for libdbgfont 2012-05-27 04:34:21 +02:00
Twinaphex 7f13257d1b Move remaining FREETYPE/font code from gl.c to font files 2012-05-27 04:21:54 +02:00
Twinaphex 503f01867a (PS3) Use new font abstraction code 2012-05-27 04:02:07 +02:00
Themaister ca0a5b9f76 Move font stuff to gfx/fonts. 2012-05-27 02:04:50 +02:00
Twinaphex 4176ddeccc Split up font code so that it's more portable 2012-05-27 01:16:55 +02:00
Twinaphex e53db23031 (PS3) Change HAVE_OPENGL_PBO to HAVE_OPENGL_TEXREF 2012-05-27 01:00:05 +02:00
Themaister 5d70568003 Micronit. 2012-05-27 01:03:58 +02:00
Twinaphex 42bcc8ea59 (PS3) Add HAVE_OPENGL_PBO and HAVE_CG_MENU defines 2012-05-27 00:51:02 +02:00
Twinaphex c40edf878c (PS3) Removed g_frame_count - will use pointer to gl->frame_count 2012-05-26 18:18:09 +02:00
Twinaphex 87e850ea08 (PS3) Don't use global g_quitting anymore 2012-05-26 16:44:02 +02:00
Themaister 9e50b0a8bb Make GL texture types more generic. 2012-05-26 16:29:22 +02:00
Themaister f873960224 init_textures for ps3. 2012-05-26 16:01:59 +02:00
Themaister f121f8d2bc Style nits. 2012-05-26 15:59:58 +02:00
Twinaphex 6000bd33e9 (PS3) Cleaned up ps3_video_psgl.c code - added some PS3-specific
ifdefs to gl.c
2012-05-26 15:45:36 +02:00
Themaister 04f325dcc9 Refactor texture init. 2012-05-26 15:46:37 +02:00
Themaister 9040e3348f Delete unneeded prototype. 2012-05-26 15:36:42 +02:00
Themaister a10a5badcc Move font code to gl_font. 2012-05-26 15:22:48 +02:00
Twinaphex 97b966ab59 (PS3)_Made ps3_ctx file - implemented set_swap_interval function -
removed gl_common.c
2012-05-26 15:00:20 +02:00
Themaister 8f74b1a555 Build fixes for Win32. 2012-05-26 10:20:06 +02:00
Themaister 7cfd0a3660 Fix build. 2012-05-26 10:17:06 +02:00
Twinaphex 6583d8262b Add gl_common.c and move commonly used helper GL functions there 2012-05-26 06:45:55 +02:00
Twinaphex 426daa117c Add missing sdl_ctx.h 2012-05-26 04:48:55 +02:00
Twinaphex 1386e2ee90 Restructuring of sdlwrap.c for portability reasons -
could need a code review
2012-05-26 04:47:24 +02:00
Toad King 2cb3ae3476 Change quality for smooth setting
Keep alpha channel for rgb32 mode
2012-05-25 20:38:14 -04:00
Toad King c0050a7c8b Don't use linuxraw input if the user isn't running RetroArch from a terminal 2012-05-25 18:12:07 -04:00
Themaister f29338580b Add missing config.h. 2012-05-25 23:31:24 +02:00
Twinaphex c3cb3ba876 Add some HAVE_SDL ifdefs to gl.c 2012-05-25 23:18:38 +02:00
Themaister 4fdfe6a935 Fix header. 2012-05-25 22:30:40 +02:00
Themaister a2e7805524 Move more SDL specifics to sdlwrap. 2012-05-25 22:28:20 +02:00
Themaister 1e73ba4661 Move SDL input driver init to sdlwrap. 2012-05-25 22:11:44 +02:00
Toad King 38ceb89ce4 set vsync correctly first time 2012-05-25 16:07:11 -04:00
Toad King f651b6d706 Merge branch 'master' of http://github.com/Themaister/RetroArch 2012-05-25 15:48:06 -04:00
Toad King 6c79d66e1b linuxraw input: gets input straight from stdin
WARNING: this mode uses a raw keyboard mode. if the emulator does not exit cleanly, you could be left at a terminal with no form of input. do not use this mode for testing.
2012-05-25 15:44:39 -04:00
Twinaphex b2c7b766ae Revert "(PS3) ps3_video_psgl.c cleanups"
This reverts commit 824d2923a5.
2012-05-25 21:40:28 +02:00
Twinaphex 417cb55a6e Revert "(PS3) ps3_video_psgl.c cleanups #2"
This reverts commit 8aafbf63b8.
2012-05-25 21:40:19 +02:00
Twinaphex 8aafbf63b8 (PS3) ps3_video_psgl.c cleanups #2 2012-05-25 17:37:48 +02:00
Twinaphex 824d2923a5 (PS3) ps3_video_psgl.c cleanups 2012-05-25 16:43:07 +02:00
Themaister c986eb3491 Remove unneeded parens. 2012-05-25 16:20:28 +02:00
Twinaphex 989731bbd0 Add HAVE_OPENGLES define to Makefile.ps3 - add HAVE_OPENGLES ifdef
to gl.c
2012-05-25 16:00:54 +02:00
Themaister 1b962e1b0d Remove useless check. 2012-05-25 11:55:00 +02:00
TwinAphex51224 11a03290ce (360) Got rid of crashes while repeatedly loading HLSL shaders -
apparently HLSL needs no memory management? (see comment for
source)
2012-05-24 09:39:03 +02:00
Toad King dca427c1ad Merge branch 'master' of http://github.com/Themaister/RetroArch 2012-05-24 03:17:02 -04:00
Toad King 4e600c5edd Drop OpenGLES in favor of OpenVG. Video now works.
Audio might work with the ALSA drivers, but SDL input is not playing nice with OpenVG/EGL.
2012-05-24 01:29:35 -04:00
TwinAphex51224 cef6dcec66 (360) Small fix - (preliminary) FBO mode seems to work 2012-05-23 23:36:42 +02:00
Themaister 45566c3663 Set identity matrices by default in HLSL. 2012-05-23 23:27:09 +02:00
Toad King 350af0a458 initial Raspberry Pi work. Currently just displays a solid blue screen. 2012-05-23 02:31:29 -04:00
TwinAphex51224 9cd3db85aa (360) Very rough shader selection in Settings menu - second pass doesn't work yet - blank screen - some memory leaks when loading a lot of shaders one after another 2012-05-21 18:02:59 +02:00
Themaister 34553627b2 Add Python lookups to L2/R2/L3/R3. 2012-05-07 21:59:39 +02:00
TwinAphex51224 8e4d2f6feb (360) FBO/render target changes 2012-05-07 05:35:10 +02:00
Themaister 549a6c1349 Condom code. Playing it safe. 2012-05-06 23:40:29 +02:00
Themaister f73a8d9875 Fix coding derp. 2012-05-06 22:38:25 +02:00
Themaister a5f1634dca NULL sets a program to stock. 2012-05-06 22:35:29 +02:00
TwinAphex51224 3af750de3a (360) HLSL shader code expanded 2012-05-06 21:57:01 +02:00
Themaister b95b101a37 Add compat to external APIs. 2012-04-21 23:36:55 +02:00
Themaister ce740f8948 More fixups. 2012-04-21 23:31:57 +02:00
Themaister aab8fb6151 ssnes_* => rarch_*. 2012-04-21 23:25:32 +02:00
Themaister 9ab51ad23a SSNES => RetroArch. 2012-04-21 23:17:43 +02:00
TwinAphex51224 8e950ba5be (360) Convert texture first to some color format suitable for
GPU/sampling - this fixes most of the problems with the shaders
such as Lanzcos, Bead and Blinky.
2012-04-18 05:01:17 +02:00
TwinAphex51224 1f10d2d18a (360) Changes to shader_hlsl.c 2012-04-18 02:57:46 +02:00
TwinAphex51224 9bd2a4256b (360) Move to ps_3_0/vs_3_0 2012-04-17 21:27:47 +02:00
TwinAphex51224 ce7275393e (360) Attempt to make clear in xdk360_video.cpp what is 360-specific
and what is not
2012-04-17 05:23:54 +02:00
TwinAphex51224 6c5285c792 (360) Rewrite of xdk360_video.cpp and shader_hlsl.c - use
portable class-based function invocations
2012-04-17 05:12:47 +02:00
Themaister dcbd252c38 Style nits. 2012-04-16 18:11:20 +02:00
TwinAphex51224 a8af68217f (360) Frame count in shaders works now 2012-04-16 04:22:16 +02:00
TwinAphex51224 6a942e046a (360) Flesh out hlsl_set_params 2012-04-15 20:02:51 +02:00
TwinAphex51224 1cdaa652a9 (360) Attempt to fix memory leaks - still broken 2012-04-15 18:13:24 +02:00
TwinAphex51224 17aa782223 (360) MVP now gets fetched from constant table too - stock.cg
now requires zero changes from Cg file
2012-04-15 17:51:01 +02:00
TwinAphex51224 f9ef9cd1f4 (HLSL) Implement set_program_attributes 2012-04-15 16:34:09 +02:00
TwinAphex51224 dee9b69661 (HLSL) Implement constant table for HLSL 2012-04-14 22:44:46 +02:00
TwinAphex51224 2a8ea913c0 (HLSL) small cleanups 2012-04-14 22:19:39 +02:00
TwinAphex51224 f4f2ff386a (HLSL) D3D device ptr for shader_hlsl.c 2012-04-14 22:05:56 +02:00
TwinAphex51224 a50a9a6ba1 (360) 360 port works with skeleton HLSL driver now 2012-04-14 21:45:43 +02:00
Twinaphex 6f56942d44 (HLSL) Add skeleton gfx/shader_hlsl.c (for initial use with 360) 2012-04-14 20:33:56 +02:00
Themaister 60cf4e569a Fix some warnings. 2012-04-11 20:17:17 +02:00
Themaister 9f0211d9d7 Fixup C++ build. 2012-04-09 22:30:29 +02:00
Themaister ba2e913908 Use unsigned port. 2012-04-09 22:05:26 +02:00
Themaister e3a71a8c5b Fixup headers. 2012-04-09 22:05:26 +02:00
Themaister e012e290ae Builds clean. 2012-04-09 22:04:44 +02:00
Themaister 5d51942f69 libretro fixups. 2012-04-09 22:04:43 +02:00
Themaister 62c96ea937 Change license header. 2012-04-09 22:03:57 +02:00
Themaister 9698cd7dbd Change headers. 2012-04-09 22:03:57 +02:00
Themaister 865229820a Fix edge case on rotation with multiple pass shaders. 2012-04-02 17:26:23 +02:00
Themaister 34bdea0f1c Add rotation to GL driver (PC). 2012-04-01 19:20:37 +02:00
Themaister eee0233abb Wrap driver calls in overridable macros. 2012-03-29 00:30:50 +02:00
Twinaphex 2a6551a62a Fixup includes 2012-03-16 23:31:26 +01:00
Themaister 9ab02b12be Move compat functionality to compat/. 2012-03-16 23:26:57 +01:00
Themaister b50ddfc87a Fix some static analyzer warnings. 2012-02-27 17:29:59 +01:00
Themaister 9c664b875a LUT info for Cg. 2012-02-22 23:35:01 +01:00
Themaister a13684c80c gl_cg_invalidate_context. 2012-02-22 20:45:58 +01:00
TwinAphex51224 10cfe3daa8 (PS3) update_input works now on PS3 2012-02-20 23:44:56 +01:00
Themaister 9bcbd27988 Add gl_cg_reinit(). 2012-02-20 16:22:58 +01:00
Themaister 6a7144d41c Add absolute paths to .cgp. 2012-02-20 15:45:38 +01:00
Themaister 21e39eea2b Use config_get_float. 2012-02-13 22:04:25 +01:00
Themaister 5aa6acf031 Add *_equal semantics. 2012-02-12 18:05:33 +01:00
Themaister 9c861f13be Fix additional exclamation marks. 2012-02-11 21:16:01 +01:00
Themaister 315b28862a Add gl_cg_save_cgp(). 2012-02-08 17:23:44 +01:00
Themaister 0bb0b96623 Bump to 8 players bind input. 2012-02-04 01:54:19 +01:00
Themaister fba6f36cb8 Fix typo. 2012-02-02 21:04:05 +01:00
Themaister 0cb2436a59 Bump to 8 players max. Futureproofing a bit. 2012-02-02 21:02:36 +01:00
Themaister 18c259e19a Revert "(PS3) Fix for Cg reset context - seems to work on PS3"
This reverts commit 56e862edf8.
Implementation is not quite correct.
2012-02-02 20:42:20 +01:00
TwinAphex51224 56e862edf8 (PS3) Fix for Cg reset context - seems to work on PS3 2012-02-02 13:13:16 +01:00
Themaister 02cfa3f651 Big refactor of GL routines. 2012-02-01 00:14:04 +01:00
Themaister 576855de4f Slight refactor. 2012-01-30 20:23:36 +01:00
Themaister 08686bcd06 Debork input some more ... 2012-01-30 01:45:18 +01:00
Themaister 5b0a948797 Refactor input config. 2012-01-30 01:20:35 +01:00
Themaister 230f47d00c Add helper function to replace Cg shaders on-the-fly. 2012-01-29 23:43:11 +01:00
TwinAphex51224 7af7d55068 (PS3) use uint32_t * for pixels member as well for PS3 2012-01-28 00:34:06 +01:00
TwinAphex51224 15c5c69241 (PS3) Texture is now loaded 2012-01-28 00:34:06 +01:00
TwinAphex51224 a07514c88b (PS3) Fixed the crash at SYSUTIL_REQUEST_EXITGAME triggering 2012-01-28 00:34:05 +01:00
Themaister badf807ae9 Remove useless macro. 2012-01-28 00:34:05 +01:00
Themaister 14ffd07b70 Refactorin' ... 2012-01-25 22:55:34 +01:00
Themaister 9cb5eea20b Add some useful interfaces to Cg for PS3. Some cleanups ... 2012-01-25 22:00:18 +01:00
Themaister 1451ba9610 Use ARGB_SCE on PS3. 2012-01-25 00:17:00 +01:00
Themaister bda70a9168 Fix C++ build. 2012-01-24 22:31:26 +01:00
Themaister 3c1e4c879a Integer scale is bad mmkay. 2012-01-11 23:09:22 +01:00
Themaister 4eab7c4387 Font scale option. 2012-01-11 22:52:25 +01:00
Themaister b4248038fb Update license headers. 2012-01-08 01:12:05 +01:00
Themaister 318d875981 Small cleanups. 2012-01-03 02:50:45 +01:00
Themaister 520878272c Checks if swapinterval succeeds. 2012-01-02 22:09:55 +01:00
Themaister 3d1b0ef35b Merge branch 'fix' 2012-01-02 13:33:27 +01:00
Themaister c2ba0d474c Use limits.h and PATH_MAX. 2012-01-02 13:33:03 +01:00
Themaister 8c5d86a6eb Add logging to SDL_Init(). 2011-12-27 01:04:50 +01:00
Themaister 70587bc0df More verbosely log SDL failure. 2011-12-27 00:37:29 +01:00
Themaister 44da8a6749 :v 2011-12-26 01:32:19 +01:00
Themaister 06309ba1e0 Build some more stuff. 2011-12-26 00:06:41 +01:00
Themaister 672102d377 Change asserts to ssnes_assert(). 2011-12-25 12:47:47 +01:00
Themaister 70f07196ea gettimeofday() should return int. 2011-12-25 01:54:29 +01:00
Themaister eac468ba19 MSVC compat. 2011-12-25 01:38:59 +01:00
Themaister d5fca50a2f Can build for C++. 2011-12-24 15:26:01 +01:00
Themaister 3eb98951f7 :v 2011-12-24 14:41:18 +01:00
Themaister 528cf8d472 Don't use SDL input on xenon. 2011-12-14 16:37:31 +01:00
Themaister 395f6d1d3c Build fixups. 2011-12-10 18:02:50 +01:00
Themaister dc373fb7d0 Gets to link, but fails there. 2011-12-10 17:41:16 +01:00
Themaister 33a325a730 Nit. 2011-12-07 01:13:06 +01:00
TwinAphex51224 99ad7bcc51 Merge branch 'master' of github.com:Themaister/SSNES into ssnes-consoles 2011-12-04 03:43:52 +01:00
Themaister 02d40aa212 Drop shadows for fonts. 2011-12-03 19:48:13 +01:00
TwinAphex51224 5bc7ea4045 (PS3) Properly exits now with shader loaded 2011-12-03 03:10:23 +01:00
TwinAphex51224 d67e6b7c15 (PS3) Cg shader support fixed 2011-12-03 01:26:56 +01:00
Themaister f76bf59fed Merge branch 'master' of github.com:Themaister/SSNES into ssnes-consoles 2011-12-03 00:49:26 +01:00
Themaister 1c4d88eb04 Compiles ... properly. 2011-12-03 00:49:09 +01:00
Themaister ad04db8365 Fix includes. 2011-12-03 00:48:42 +01:00
Themaister e7f1526942 Fix compilation errors. 2011-12-01 21:54:42 +01:00
TwinAphex51224 50babe8432 More commits to PSGL driver 2011-11-30 23:50:31 +01:00
TwinAphex51224 8171977ed7 Preliminary version of PSGL video driver 2011-11-30 21:54:25 +01:00
TwinAphex51224 f8aaf1df1e (PS3) Some more commits 2011-11-30 18:32:45 +01:00
Themaister 04d0d84d01 Fix up more paths. 2011-11-30 18:31:09 +01:00
Themaister b87f50dc9d Fix include path. 2011-11-30 17:34:18 +01:00
Themaister a5b3f421d1 Fix include paths for libsnes header. 2011-11-30 17:32:30 +01:00
Themaister 5dbd1ea35c Add mute toggle. 2011-11-26 15:54:58 +01:00
Themaister c05a5c9fdd Only init Video if it isn't already. 2011-11-23 03:26:56 +01:00
Themaister 503c51d633 Check for additional fonts. 2011-11-22 18:52:20 +01:00
Themaister 4ecea5d0a4 Expose python to external drivers. 2011-11-15 15:41:49 +01:00
Themaister 57816edfd3 Fix some hardcoding. 2011-11-13 17:44:20 +01:00
Themaister 17cf0985c5 Typo. 2011-11-13 17:10:21 +01:00
Themaister 776b0a1e2d Add a helper define for input scale. 2011-11-13 17:09:49 +01:00
Themaister 29dd4727b8 Disable used attribs in Cg as well. 2011-11-12 18:31:22 +01:00
Themaister face42a888 Disable used attributes on shader change. 2011-11-12 18:20:54 +01:00
Themaister 45fa6795c3 Fixups. 2011-11-12 16:43:59 +01:00
Themaister a9d339efb4 Use glColorPointer(). 2011-11-12 15:51:37 +01:00
Themaister 60841b01a5 Use custom "stock" program. 2011-11-12 15:26:24 +01:00
Themaister ad67511483 Cleanups. PREV{1-6} for GLSL as well. 2011-11-12 14:18:10 +01:00
Themaister 104fb4fb16 nits. 2011-11-12 13:00:37 +01:00
Themaister 816ef095ed Lots of PREV frames in Cg. 2011-11-12 12:55:03 +01:00
Themaister 48e8472f9c Ring buffer of 8 textures :o 2011-11-12 12:28:07 +01:00
Themaister 1755500b19 Source cleanup. 2011-11-12 01:42:37 +01:00
Themaister 4bfc827eb2 Some fixes to Python. 2011-11-11 19:20:56 +01:00
Themaister 79353f861c Do not report dupes. 2011-11-10 00:49:45 +01:00
Themaister f3f4efe304 Improve error reporting in Cg. 2011-11-10 00:46:39 +01:00
Themaister 51721b4cb6 video_font_enable. 2011-11-10 00:15:41 +01:00
Themaister b3d422b5cd rubyFrameDirection / IN.frame_direction. 2011-11-09 23:45:34 +01:00
Themaister d1dc65f202 Cleaner setup of bind-map. 2011-11-09 22:47:12 +01:00
Themaister f85ff7124b More nits. 2011-11-02 19:34:08 +01:00
Themaister 0f010cf3d2 Fix style nits. 2011-11-02 19:31:36 +01:00
Themaister 95636d4f04 Refactor XVideo driver. Also, attempts harder to find suitable formats. 2011-11-02 17:51:15 +01:00
Themaister ee12266a2b Fix build for OSX. 2011-11-01 18:45:50 +01:00
Themaister ee66a28d05 Style nit. 2011-10-29 13:33:15 +02:00
Themaister 5e28d82af2 Fix compile with HAVE_CONFIGFILE=0. 2011-10-28 17:10:58 +02:00
Themaister c2a06bfa09 Replace some magic numbers. 2011-10-28 09:06:34 +02:00
Themaister fad89f9d2d More gracious error handling for state tracker. 2011-10-26 19:51:10 +02:00
Themaister 97f937ec6d Use floating point values for uniforms from Python. 2011-10-26 10:26:09 +02:00
Themaister 418ba455f8 Allow the rest of the buttons in Python.
Fix issue where long type was enforced for return values of uniforms.
2011-10-25 23:02:17 +02:00
Themaister 23d23983bc Fix broken #define in header. 2011-10-21 22:12:03 +02:00
Themaister c7acd99548 Same for SDL ... 2011-10-18 19:52:43 +02:00
Themaister 64ee13e6f4 Push window loop in .alive(). 2011-10-18 19:51:38 +02:00
Themaister b4ff622f32 Title buf hints. Purge samplerate opts. 2011-10-15 20:05:34 +02:00
Themaister fa26f6a10c Cache font rendering. Major overhead reduction. 2011-10-07 17:58:22 +02:00
Themaister db71a5cdba New font rendering code for OpenGL. 2011-10-07 17:43:39 +02:00
Themaister c996f816b8 Default font path OSX. 2011-10-06 21:12:11 +02:00
Themaister 33ecedb462 Fixup build for OSX. 2011-10-06 20:49:00 +02:00
Themaister 81250657f0 Change default font color to yellow. 2011-10-06 19:10:01 +02:00
Themaister 7d33cccc8e Default fonts. 2011-10-06 19:06:38 +02:00
Themaister 3db79ab2f0 Nits. 2011-10-05 22:56:52 +02:00
Themaister ea0f6813d2 Avoid assertions. 2011-10-05 22:39:54 +02:00
Themaister 892e82141f Fix FTBFS. 2011-10-05 19:57:32 +02:00
Themaister d01a4fe61b Only load second pass shaders when render-to-texture is set. 2011-09-26 22:45:28 +02:00
Themaister c2cedb1b6f Resizing windows in 1.2 should not trigger some init code :) 2011-09-22 21:50:57 +02:00
Themaister 157dcad87b Fix newline typo. 2011-09-22 13:15:16 +03:00
Themaister a1ceb534de nit. 2011-09-13 23:24:06 +02:00
Themaister 0d897dd65d Check some additional WM messages. 2011-09-13 22:38:32 +02:00
Themaister 721d73f451 Fix stupid crash. 2011-09-13 22:16:34 +02:00
Themaister e8bd64e898 Allow SDL driver to work as well in 1.3. 2011-09-13 20:01:22 +02:00
Themaister 7da7ab2ce7 lalala ... 2011-09-13 19:36:15 +02:00
Themaister 3f6183ff15 Updates, fixes ... 2011-09-13 19:30:22 +02:00
Themaister 642316a1e2 Somewhat haphazard. Can't find some needed API calls :\ 2011-09-13 18:50:40 +02:00
Themaister 21c6b75839 Use SwapInterval with SDL 1.3. 2011-09-13 15:00:26 +02:00
Themaister 1b3408919c Can use SDL 1.3 just fine now. 2011-09-13 14:41:45 +02:00
Themaister 23516572b7 Use SK_* keysyms (pretty much SDL 1.2). 2011-09-13 14:40:33 +02:00
Themaister 924848fdad Start working towards SDL 1.2/1.3 compat. 2011-09-13 14:06:49 +02:00
Themaister 4c40e56060 Properly disable it :D 2011-09-11 15:41:46 +02:00
Themaister cf34444505 Disable resizing on OSX. 2011-09-11 15:33:28 +02:00
Themaister 13ae61031f Add ttf_font_color to ext driver struct.
Does not need to bump ABI version.
2011-09-09 09:47:32 +02:00
Themaister be5acff69c Update font rendering for SDL. 2011-09-06 18:32:40 +02:00
Themaister 1b0ef5793e Font colors for XVideo. Some cleanups. 2011-09-06 17:56:42 +02:00
Themaister 2bd0caae2e Do not set RESIZABLE on fullscreen (really? :v) 2011-09-06 15:38:32 +02:00
Themaister 0823d72dee Add coloring to fonts. 2011-09-05 17:00:28 +02:00
Themaister 407ad94f58 Style nit. 2011-09-04 21:11:26 +02:00
Themaister b2b103362d Warn if glX VSync call isn't found. 2011-09-04 13:01:54 +02:00
Themaister f0841256e8 Fixup. 2011-08-29 17:23:49 +02:00
Themaister 600efab1bd Consistently use BGRA for possible performance gains. 2011-08-29 17:19:38 +02:00
Themaister dc9dd2e6bf Fix bug where shaders could crash using LUT textures. 2011-08-29 17:05:11 +02:00
Themaister bce679df78 Only use hack on X when in windowed mode. 2011-08-16 10:26:36 +02:00
Themaister 22e8c3d895 Should fix breakage of OGL on OSX. 2011-08-15 22:21:50 +02:00
Themaister 3901934d97 Add an ugly hack to try and remedy things ... 2011-08-14 23:03:48 +02:00
Themaister bc23b421e1 New resize checking code. 2011-08-12 19:02:12 +02:00
Themaister d9cb85a8d5 Add new possible workaround for tiling WMs ... 2011-08-11 15:19:30 +02:00
Themaister 7d1cc23d16 Fix build. 2011-08-11 06:02:05 +02:00
Themaister 4496ed3c13 Should make sizes right after startup ... 2011-08-11 05:59:32 +02:00
Themaister 3f5b6a450e Should fix behavior for tiled WMs. 2011-08-11 05:32:03 +02:00
Themaister 594e66704d Allow disabling composition in SDL as well. 2011-08-08 23:38:11 +02:00
Themaister 777e6a5334 Better shader path semantics. 2011-08-07 23:35:54 +02:00
Themaister a2ec78320b Improve behavior a bit. 2011-08-07 22:31:59 +02:00
Themaister 1fb53627ac Make sure to free lib. 2011-08-07 21:18:51 +02:00
Themaister fc2a39cd58 More appropriate renaming. 2011-08-07 21:15:50 +02:00
Themaister 7425e1f879 Allow disabling composition in Win Vista/7Allow disabling composition in Win Vista/7. 2011-08-07 15:00:34 +02:00
Themaister 6a260a57dd Reset frame counter properly. 2011-08-06 03:28:07 +02:00
Themaister 783ab7acd5 Improve error handling. 2011-07-04 13:33:09 +02:00
Themaister 19a46b1f8b Seems to work in Cg as well. 2011-07-03 15:53:56 +02:00
Themaister 508cfdbda7 Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
Themaister d81b9ee0a7 Print full compile error in Cg. 2011-07-03 13:41:24 +02:00
Themaister 1631e940f6 Fix up VSync calls for OSX. 2011-06-29 03:45:52 +02:00
Themaister 26ac00ad76 Fix incompatible type. 2011-06-29 03:26:21 +02:00
Themaister bafc4f596f Add nonused VSync code for OSX. 2011-06-28 03:20:36 +02:00
Themaister 45904ccd73 Fix issue when input_slot is 2. 2011-06-16 15:00:04 +02:00
Themaister 5385806e74 Hrm ... 2011-06-11 22:02:05 +02:00
Themaister 99e85684db Input capturing semantic. 2011-06-11 20:02:17 +02:00
Themaister 45727bf9f5 Fix mask value. (32-bit). 2011-06-11 19:01:34 +02:00
Themaister 2a0abb0618 Unsigned mask. 2011-06-11 18:57:16 +02:00
Themaister 24d0cda5fd SDL_image seems to work :) 2011-06-11 18:05:52 +02:00
Themaister d0ba59f8b5 Start moving over to SDL_image rather than imlib2.
Imlib2 takes more space, and was a pure bitch to compile for Win32,
so I gave up ... ;)
2011-06-11 16:55:53 +02:00
Themaister 99a1784aaf Move window logic away from SDL input.
We weren't using the event loop anyways ...
2011-06-11 12:54:14 +02:00
Themaister fd70a1c875 Make sure we only call semantics once per frame. 2011-06-08 17:59:29 +02:00
Themaister 30cb2e4c07 Slight cleanup. 2011-06-08 17:55:32 +02:00
Themaister 7d87cc2d24 Add input hook API to python. 2011-06-08 17:53:15 +02:00
Themaister 0342dcb169 Fix transition_prev. 2011-06-07 21:07:00 +02:00
Themaister f339560550 Put all scripts in <script> 2011-06-07 16:28:58 +02:00
Themaister 11b58d8c69 Clean up error handling a bit. 2011-06-07 15:58:30 +02:00