Use ARGB_SCE on PS3.
This commit is contained in:
parent
3d8c50a768
commit
1451ba9610
|
@ -450,9 +450,14 @@ static bool load_textures(const char *dir_path, config_file_t *conf)
|
|||
#ifndef __CELLOS_LV2__
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, img.width);
|
||||
#endif
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0, GL_RGBA, img.width, img.height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, img.pixels);
|
||||
0, GL_RGBA, img.width, img.height,
|
||||
0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, img.pixels);
|
||||
#else
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0, GL_ARGB_SCE, img.width, img.height,
|
||||
0, GL_ARGB_SCE, GL_UNSIGNED_INT_8_8_8_8, img.pixels);
|
||||
#endif
|
||||
|
||||
lut_textures_num++;
|
||||
|
||||
|
|
Loading…
Reference in New Issue