Commit Graph

1672 Commits

Author SHA1 Message Date
twinaphex 77d5190a01 (OSX) Make dummy context file - compile in RetroArch with Griffin 2013-07-04 15:01:38 +02:00
OV2 bfd11dd1a4 win32: add _WIN32_WINNT define for multimon in mingw32 2013-06-20 16:08:39 +02:00
twinaphex ef2406e8f6 (Android) Another Xperia Play hack
(Context) Context file changes to do with FPS reporting
2013-06-16 18:18:47 +02:00
twinaphex c84750a752 (XDK) Move FPS printing code over to window_update_title function
as well
2013-06-14 17:28:53 +02:00
twinaphex 53df912321 (PS3) Move PS3-specific FPS printing code to ps3_ctx.c 2013-06-14 17:21:44 +02:00
twinaphex 1697be1908 (iOS) Build fix 2013-06-14 02:18:48 +02:00
twinaphex 43e6637768 (iOS/QNX) Add FPS/refresh rate monitoring 2013-06-14 02:17:20 +02:00
twinaphex 559c4a7964 (RARCH_CONSOLE) Add refresh rate FPS statistics 2013-06-08 01:45:25 +02:00
Themaister 02264f4d56 Fix Win32 derp. 2013-06-05 22:00:38 +02:00
Themaister 321ffcbca6 Calculate 1:1 PAR from right dimensions.
Frame cache can be stale or have awkward dimensions which
don't really reflect 1:1 PAR semantics.
2013-06-05 21:29:52 +02:00
Themaister 6dd0839a01 Use common monitor refresh rate estimator.
Ditch custom timing code in KMS.
2013-06-05 18:12:29 +02:00
Themaister 79275b28ff Fallback when initial shader init fails. 2013-06-05 10:44:27 +02:00
Themaister 1389346cbf Make sure that palette entries don't exceed max. 2013-06-04 14:26:21 +02:00
Themaister cb8deab105 Add Adam7 interlacing support to RPNG.
Now correctly decodes all basic format and odd size files from:
http://www.schaik.com/pngsuite/
2013-06-04 14:15:29 +02:00
Themaister 9abbd6b279 Support all color/bit formats in RPNG.
Only missing adam7 now.
2013-06-04 14:15:29 +02:00
Themaister 7c57563827 Fix RPNG save_image memleak. 2013-06-03 23:02:59 +02:00
Themaister 850ee9696e Drop broken delay logging in KMS.
Didn't serve any purpose anyways.
2013-06-03 01:37:52 +02:00
Themaister 43a6346d26 Adds video_hard_sync_frames.
Allows to control the maximum amount of frames that can be queued on
GPU.
2013-05-26 13:43:24 +02:00
twinaphex 20fdda8ca9 (RMenu) Move rewind settings to Settings submenu 2013-05-26 00:32:39 +02:00
Hans-Kristian Arntzen f5e1db1506 Fix HAVE_EGL in glx_ctx.c 2013-05-23 18:32:13 +02:00
Themaister 503ce7895c Reset BlendFunc with HW render. 2013-05-22 21:41:10 +02:00
twinaphex 46f29b1178 New define RARCH_MOBILE 2013-05-22 16:02:21 +02:00
Themaister fb934931bc Make SDL/GL last prio. 2013-05-21 22:41:59 +02:00
Themaister b4b83cdf41 Use VBOs in GLSL.
Future proof a bit as future GL versions
require use of VBOs. Also avoids spamming client-side
data to GL all the time.

VAOs are not used, but that is only relevant if we actually
create a GL3+ context.
2013-05-21 10:44:25 +02:00
Themaister b4b669f0e5 Run thread_frame() even when frame = NULL.
Fixes RGUI on cores which use duping.
Also avoid redundant frame.lock locking.
If thr->frame.updated is false, the lock
cannot possible be held by thread.
2013-05-19 22:28:32 +02:00
Themaister 12288e9b8c Avoid potential performance regressions.
PSGL uses GL_ARGB_SCE, and not GL_RGBA for one ...
2013-05-19 11:25:56 +02:00
Themaister 18fd41f77e Avoid Pi hack.
Derp. Was configured to low GPU RAM split ...
2013-05-18 22:10:29 +01:00
Themaister f61cc333e9 Be more explicit about FBO formats.
GLES doesn't support 32-bit FBOs.
They seem to only be exposed via OES_rgb8_rgba8 and ARM_rgba8
extensions.
2013-05-18 21:53:26 +02:00
Themaister c1bd2d25c6 Fix desktop GL build. 2013-05-18 21:23:59 +02:00
Themaister 9406b0a771 More explicit logging of FBO errors. 2013-05-18 16:51:10 +01:00
Themaister e5ba936355 Disallow EGL images when using HW render. 2013-05-18 14:51:36 +01:00
Themaister ef257a6e8e Always use ios_bind_game_view_fbo().
Should hopefully fix libretro-test-gl and co.
2013-05-13 19:33:47 +02:00
twinaphex f5d9d5042d (iOS) No EGL on iOS, and couldn't find an equivalent AGL version of eglGetProcAddress -
so NULLing out for now
2013-05-12 15:09:49 +02:00
twinaphex 9bfebe7d0b (iOS) Implement get_proc_address in iOS context driver 2013-05-12 14:19:54 +02:00
Themaister 179b374c39 Add JNI target to libretro-test-gl.
Fixup GLES build.
2013-05-12 03:40:07 +02:00
twinaphex 71c699b5fc (Android/QNX) get_proc_address was not bound in context driver 2013-05-12 01:15:44 +02:00
Themaister 75c5a04e49 Fix GLES build.
GLES doesn't support glReadBuffer() ...
2013-05-11 16:04:46 +02:00
Themaister 74c8afc492 Fix GPU screenshots in GL.
Had to make sure to use GL_FRONT buffer.
2013-05-11 15:50:19 +02:00
Themaister 7903cc5658 Fix warning. 2013-05-11 13:30:41 +02:00
Themaister 364786e83c Fix matrix_projection().
(3, 3) is zero.
2013-05-09 19:02:32 +02:00
Themaister c2822ded51 Correctly initialize matrices. 2013-05-09 16:44:46 +02:00
twinaphex 435a7dc467 Add matrix_scale/matrix_translate/matrix_projection - file will be
reused for libretro 3D projects so leave this in
2013-05-09 14:04:44 +02:00
Themaister f5d4008018 Check g_settings.video.hard_sync per frame.
Don't use hard_sync default in RGUI.
2013-05-04 22:49:06 +02:00
Themaister 10278786ba Flush before ClientWait. 2013-05-04 00:23:32 +02:00
Themaister 741ed2cc03 Add experimental video_hard_sync. 2013-05-03 14:04:29 +02:00
Themaister 1521113e8f Build fixes. 2013-04-25 00:03:02 +02:00
twinaphex 34619412bc (RARCH_CONSOLE) Get rid of video_stop_func 2013-04-24 16:08:18 +02:00
Themaister 7ab09e9d95 Don't allow resize on OSX with SDL context. 2013-04-23 09:37:06 +02:00
Themaister b92deddd40 Shorten rotation names to avoid overflowing menu. 2013-04-21 18:25:30 +02:00
Themaister ff75660c45 Clear out FBO targets correctly. 2013-04-21 15:39:14 +02:00
Themaister e696f1b18f Clear out backbuffer correctly. 2013-04-21 15:29:44 +02:00
Themaister 37acbc4b7a Fix overlay rotation bug in D3D9. 2013-04-21 15:14:49 +02:00
Themaister 54bf4f68a8 Fix single pass in D3D9. 2013-04-21 14:14:43 +02:00
Themaister dd351c9483 Always clear out backbuffer fully. 2013-04-21 14:09:48 +02:00
Themaister 8bb4cbae46 Avoid complete reinit on apply_state_changes.
Clean up multi-pass logic a bit in D3D9.
2013-04-21 14:04:16 +02:00
Themaister 068beedf3c Verify that RGUI texture is non-zero.
If we're converting, just use ARGB8888 in d3d9.
2013-04-21 12:07:57 +02:00
Themaister c7471ac133 Fix D3D9 viewport when X/Y is < 0. 2013-04-21 11:21:53 +02:00
Themaister 53b7d43b67 Rework to D3D9 aspect ratio handling. 2013-04-21 11:21:07 +02:00
Themaister e95a15d4ed CGP fixes in D3D9. 2013-04-21 11:18:55 +02:00
Themaister 1e4cc2164c Remove some unneeded/unused D3D9 stuff. 2013-04-21 00:54:25 +02:00
Themaister 6dd7ea935e Add GL_SHADER_STOCK_BLEND.
Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
2013-04-20 15:46:50 +02:00
Themaister 4f7d3b5ea0 Add custom viewport + integer scale mode. 2013-04-20 12:48:33 +02:00
Themaister be01a0ea59 Refactor aspect ratio handling.
Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.

Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
CatalystG 387f81ba93 (BlackBerry) A working BB10 Cascades frontend to choose rom and core currently 2013-04-19 13:32:17 -04:00
Themaister d2ea83729e Fix uniform integer_scale bug. 2013-04-18 08:57:38 +02:00
Themaister b2fba94850 Don't load state tracker if not necessary. 2013-04-16 22:30:28 +02:00
Themaister 9aab315045 Save lut paths correctly in shader_parse. 2013-04-16 22:22:26 +02:00
twinaphex 98d35ec6df (XDK 360) Add more optimal calls for hlsl_use 2013-04-16 21:33:40 +02:00
twinaphex 671725cfdd (XDK D3D) Replace more functions with optimal inlined functions 2013-04-16 16:47:20 +02:00
Themaister 2b0697205d Set LUT uniforms for vertex shader as well. 2013-04-16 14:27:24 +02:00
Themaister 2c8ddeb109 Add gfx_shader_resolve_relative.
Translates relative paths (from CGP) into absolute paths,
suitable for loading files, and saving cgp some place else.
2013-04-15 23:48:25 +02:00
twinaphex f548b50234 Fix gfx/vg.c - update_window_title param 2013-04-14 23:48:22 +02:00
twinaphex 639ca3bb97 (GL PS3) Take out glClear at start of gl_frame 2013-04-14 15:02:22 +02:00
twinaphex a6f3210593 (GL) Drop glBlendFunc GL_ONE function call - not needed for RMenu at least 2013-04-14 13:18:09 +02:00
Themaister 3d477a04c8 Don't call eglSwapInterval until context is alive. 2013-04-14 12:16:55 +02:00
Themaister 7a8628ff41 Don't ifdef update_tex_filter_frame for FBO. 2013-04-14 01:56:13 +02:00
Themaister ca5ff43b6f Add default filtering option to RGUI. 2013-04-14 01:45:33 +02:00
Themaister e1c1e4d414 Call gl_update_tex_filter in set_shader. 2013-04-14 01:31:32 +02:00
Themaister 67a69d0339 Don't delete RGUI texture on reinit. 2013-04-14 00:26:22 +02:00
twinaphex a2438f7b80 (RMenu) Fix - don't want to glDeletTexture RGUI texture when
game texture has to be reinitialized
2013-04-14 00:11:57 +02:00
OV2 a56ef3e518 win32: allow null pointer as shader path in d3d 2013-04-13 17:10:49 +02:00
OV2 41336a506f win32: respect rgui fullscreen param in d3d 2013-04-13 17:10:49 +02:00
Themaister c17714ffbb Add full screen mode to set_texture_enable. 2013-04-13 16:49:25 +02:00
Themaister ad78c9fd77 Another Win32 fix. 2013-04-13 14:39:14 +02:00
Themaister 70e961e007 Fixes to Win32 build. 2013-04-13 14:38:08 +02:00
Themaister f73f1971f9 Fix threaded driver.
Fix case when no poke interface was implemented.
2013-04-13 14:35:24 +02:00
Themaister e389220df8 Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex 1eadb9fcab Cleanups 2013-04-13 09:16:23 +02:00
twinaphex c51347c532 Drop MODE_VIDEO_SCREENSHOTS_ENABLE 2013-04-13 09:09:56 +02:00
twinaphex 33798edb27 Drop most of the unnecessary GL shader wrapper functions/macros -
these were necessary before we made the shader backends
2013-04-13 09:01:25 +02:00
Themaister a148abf131 Fix build.
Need to include config.h.
2013-04-13 00:01:28 +02:00
twinaphex b7ebfa6945 (GL/PS3) Get rid of gl_cg_reinit - no longer needed anymore 2013-04-12 22:19:37 +02:00
twinaphex 142c3b8892 (GLSL) Same deal here - go through backend interface for functions
and drop public scope for functions
2013-04-12 22:07:17 +02:00
twinaphex a5bbc7da5f (HLSL) Fix build - work with new shader backend 2013-04-12 21:56:43 +02:00
twinaphex a6db35875d (Cg/HLSL) Since everything goes through the shader backend interface now,
we can drop public scope on all the functions and make them static
instead
2013-04-12 21:25:16 +02:00
twinaphex e2039f8bff (360/HLSL) refactor shader_hlsl.c 2013-04-12 20:06:08 +02:00
twinaphex 52a9a3d10a (360) No longer need to deploy the shaders dir 2013-04-12 18:20:08 +02:00
twinaphex 5a9194a95c (360) Cleanup shader_hlsl.c 2013-04-12 15:14:34 +02:00
Themaister b9e6d04379 Fix Win32 build. 2013-04-12 09:21:41 +02:00
twinaphex 30e190bdae Remove superfluous wcstombs / mbstowcs wrappers 2013-04-11 17:18:23 +02:00
twinaphex 0f60833cac (RMenu) Do video rendering in RMenu after input - same as RGUI - will also
avoid having to 'skip' video swap when doing the render cached
frame call
2013-04-11 15:00:58 +02:00
twinaphex 9e09ba8a0a (PS3) Don't spam cellDbgFontDraw - do it once per frame and
instead just increase the buffer
2013-04-11 14:10:24 +02:00
twinaphex 8c777110f7 (RMenu) Run glClear or equivalent function at start of driver_frame function
so that we can use rarch_render_cached_frame for menu purposes at
all times (instead of doing explicit clearing in our menu loops
beforehand for low-RAM modes where no menu texture is being drawn
but we don't want ghosting in the picture)
2013-04-11 13:42:02 +02:00
twinaphex 1171b7576a Get rid of set_blend callback - the rgui draw texture function is
now in charge of making sure texture is properly blended - note
to OV2/maister - test if this breaks D3D9 PC driver and if so
fix accordingly
2013-04-11 13:13:37 +02:00
twinaphex 717621ac0d (PS3) Move cellSysUtilCheckCallback to gfx_ctx_swap_buffers 2013-04-11 09:13:28 +02:00
CatalystG fdcc6e2087 (BlackBerry) Fix PlayBook crash after selecting a game from RGUI 2013-04-10 20:27:49 -04:00
Themaister 1e9e703375 Add support for CGP/GLSL.
Serves to unify shader support across the board
on platforms which cannot use Cg (EGL, GLES).
Spec is exactly the same as CGP except that extension is
.glslp. Expected extension on individual shaders are .glsl.
2013-04-10 22:38:45 +02:00
Themaister c8fa2483bb Fix rotation when using Apply Shader.
load_preset() duped prg[0] too early, before
prg[0].mvp was set. This caused MVP to not be set correctly,
not allowing rotation to work correctly when using pass-through
last shader.
2013-04-10 20:55:48 +02:00
Themaister 49e4020437 Move forced IOS viewport logic further up.
If using multipass, the forced viewport update
will ruin the viewport.
2013-04-10 20:43:32 +02:00
Themaister 7de7c3d743 Fix RGUI in gl.c.
RGUI sets MODE_MENU_DRAW causing
context_swap_func to be skipped entirely.
Tried removing MODE_MENU_DRAW in rgui, but gx_video still seems to rely
on MODE_MENU_DRAW being set, so I didn't fix it in RGUI. Someone needs
to fix gx_video to not depend on lifecycle.
2013-04-10 20:15:51 +02:00
twinaphex 6aadc5f2c2 (Cg) Remove Cg menu shader 2013-04-10 11:28:44 +02:00
twinaphex 2dba4c9359 Move texture_image_render to xdk_d3d.cpp 2013-04-10 10:06:15 +02:00
twinaphex a871b6da54 (XDK) Remove texture_image_free - will have to manually do freeing
memory management without a public function for Xbox
2013-04-10 09:59:29 +02:00
twinaphex d313e9b8f9 (PS3 RMenu) RMenu now renders background texture the same way
as RGUI
2013-04-10 06:22:37 +02:00
twinaphex 3a131cf5b8 (PS3) Compile in HAVE_OVERLAY 2013-04-10 04:39:27 +02:00
twinaphex 43c9195a77 Get rid of rarch_position_t structure and move RMenu texture to
rmenu.c instead of somewhere in g_extern global
2013-04-10 04:26:18 +02:00
CatalystG e2c6a5d3a8 (BlackBerry) Build fix 2013-04-08 21:36:28 -04:00
CatalystG 21e45e3de6 (BlackBerry) Add Gamepad support for BlackBerry 10 devices 2013-04-08 19:55:09 -04:00
Themaister b09237e190 Remove unused variables. 2013-04-08 09:21:14 +02:00
meancoot fb2abbbebf (iOS) Update ioseagl_ctx.c 2013-04-07 21:36:41 -04:00
meancoot c33c634dc4 (iOS) Fix aspect ratio of duped frames 2013-04-07 19:08:23 -04:00
twinaphex d403a844e3 (PC) Fix main build - would no longer compile 2013-04-07 23:22:12 +02:00
OV2 549fe7f5b8 win32: add preliminary rgui support to d3d 2013-04-07 19:45:02 +02:00
twinaphex db0ff2a212 (RARCH_CONSOLE) Build fixes 2013-04-07 18:03:25 +02:00
Themaister 0971cad635 Fix crash when using rotation with threaded driver. 2013-04-07 15:51:00 +02:00
Themaister 4cdfcf30d5 Refactor set_rgui_texture.
More generic and avoids poking directly into RGUI state.
2013-04-07 14:07:45 +02:00
Themaister f3ca37cb2b Always use NULL shader is shader_enable is false.
RARCH_CONSOLE sets true as default. Update the config
if shader_enable is false.
2013-04-07 13:11:27 +02:00
Themaister f88ea04c28 Remove fixed shader index in set_shader. 2013-04-07 13:00:21 +02:00
Themaister 0d1c3097e3 Drop glsl_modern global. 2013-04-07 12:51:26 +02:00
Themaister 50c184042e Rewrite XML shader loading.
Use gfx_shader abstraction.
2013-04-07 12:41:05 +02:00
Themaister fea6d5b55d Don't split twice. 2013-04-07 10:27:58 +02:00
Themaister f525d83711 Fix derp. Removed too much. 2013-04-07 10:27:38 +02:00
twinaphex d4e8a3c682 (Android) Build fix 2013-04-07 04:17:44 +02:00
twinaphex db71eaf083 (Android context file) Add HAVE_EGL ifdefs 2013-04-07 03:13:47 +02:00
twinaphex 229891db59 (360) Build fix 2013-04-07 03:00:08 +02:00
Themaister cde994f80f Remove obsolete #ifdefs. 2013-04-07 02:39:27 +02:00
Themaister 444b94e089 Should fix PS3 shader loading. 2013-04-07 02:37:49 +02:00
Themaister ec5c12f3f9 Add logging to shader_init. 2013-04-07 02:18:59 +02:00
Themaister 59fd1fe22a Fix typo. 2013-04-07 02:07:01 +02:00
Themaister 0c0a9b4ddb Fix Win32 build. 2013-04-07 02:02:41 +02:00
Themaister 4a8b3599bc Refactor out cg_shader_path, xml_shader_path.
Make shader paths uniform in shader_path.
2013-04-07 01:46:06 +02:00
twinaphex 909122122d Take out obsolete console-style overscan options - just use
Resize Mode instead
2013-04-07 01:23:10 +02:00
OV2 20d1fba464 win32: use shader_parse for d3d 2013-04-07 01:14:05 +02:00
twinaphex c56f4ddb92 (wgl_ctx) Remove HAVE_EGL code portions 2013-04-06 23:29:05 +02:00
twinaphex 142c6335c9 (Cg/PS3) Embed menu shader 2013-04-06 21:05:30 +02:00
Themaister 7a20cfa79c Don't crash if Cg is init with NULL. 2013-04-06 20:50:22 +02:00
twinaphex 7111558359 wgl_ctx.c - ifdef HAVE_EGL portions of code 2013-04-06 19:28:19 +02:00
twinaphex a57f03e682 (PS3/XDK) Remove stub EGL image functions 2013-04-06 19:17:39 +02:00
twinaphex fde1ea7193 (PS3 PSGL) No longer ifndef float FBOs - also no longer have
separate copies of gl_copy_frame for PSGL etc.
2013-04-06 18:40:50 +02:00
twinaphex ec0e3e6087 (RMenu) Remove RMenu screenshot_dump function pointer - implement
screenshot_dump instead for XDK1
2013-04-06 18:14:06 +02:00
twinaphex 1c5144f9bd (RMenu) Move RMenu logic out of graphics driver context files 2013-04-06 17:44:07 +02:00
twinaphex 9a4ddfd2e0 Forgot a conditional check in shader_cg.c before doing freeing of
menu_cg_program - some other cleanups to do with setting stock
shaders in Cg
2013-04-06 16:29:00 +02:00
Themaister bd550ce53c Remove glsl in shader_parse.
It'll be done slightly different later.
2013-04-06 14:10:09 +02:00
Themaister e649db253c Reintroduce CGP refactor.
Fix several issues that caused crashes.
2013-04-06 12:00:10 +02:00
Themaister c3ac3028b5 Reuse gl_disable_client_arrays. 2013-04-06 11:26:06 +02:00
twinaphex a2d9129782 Kill off set_fbo_state and get_fbo_state function pointers 2013-04-06 06:21:11 +02:00
twinaphex eb0feac9e3 (PS3/All) Purge fixed-style shaders again - this time avoiding
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex 0340f2043c Revert "Major refactor to CGP parsing."
This reverts commit 211e17250c.
2013-04-06 04:37:17 +02:00
twinaphex 8396f71004 Revert "Don't dump frame_count_mod unless needed."
This reverts commit eeddfea425.
2013-04-06 04:37:05 +02:00
twinaphex 881e7a299d Revert "Don't compile in debug dump."
This reverts commit a5dfbb8a85.
2013-04-06 04:36:54 +02:00
twinaphex 2484c4e526 Revert "(Cg) Take out second_pass_shader / FBO functionality - everything"
This reverts commit deeaf981f7.
2013-04-06 03:55:17 +02:00
twinaphex 1c87c26e72 Revert "(HLSL Xbox 360) Take out second_pass_shader/fbo"
This reverts commit 5172168143.
2013-04-06 03:55:07 +02:00
twinaphex 58b6de008b Revert "Purge fixed-style second_pass_shader."
This reverts commit 160bbf0218.
2013-04-06 03:54:38 +02:00
twinaphex 83ffe437b3 Revert "Fix Win32 build."
This reverts commit cf655355d7.
2013-04-06 03:54:18 +02:00
twinaphex c083efb5a4 Revert "Remove obsolete struct."
This reverts commit 7ea61067ec.
2013-04-06 03:53:44 +02:00
twinaphex 820fcbaa07 Revert "Don't set prg[2] with load_plain()."
This reverts commit a19d1e9776.
2013-04-06 03:53:27 +02:00
twinaphex e889f5c548 Revert "Remove redundant line."
This reverts commit 2a09f52cc8.
2013-04-06 03:53:07 +02:00
Themaister 2a09f52cc8 Remove redundant line. 2013-04-06 00:26:14 +02:00
Themaister a19d1e9776 Don't set prg[2] with load_plain(). 2013-04-06 00:22:27 +02:00
Themaister 7ea61067ec Remove obsolete struct. 2013-04-06 00:18:18 +02:00
Themaister cf655355d7 Fix Win32 build. 2013-04-06 00:06:51 +02:00
Themaister 160bbf0218 Purge fixed-style second_pass_shader. 2013-04-06 00:03:28 +02:00
twinaphex 5172168143 (HLSL Xbox 360) Take out second_pass_shader/fbo 2013-04-05 23:51:33 +02:00
twinaphex deeaf981f7 (Cg) Take out second_pass_shader / FBO functionality - everything
will go through CGP files from now on
2013-04-05 23:48:18 +02:00
OV2 a49f0ef576 win32: fix x/y scale types 2013-04-04 23:23:16 +02:00
OV2 2b1082df63 derp 2013-04-04 21:23:00 +02:00
OV2 7924e06732 win32: respect last float_framebuffer if applicable 2013-04-04 21:15:35 +02:00
Themaister 262b867ae0 Update MSVC2010 build.
Add RGUI, add folder query for Windows, fix GL HW render bug.
2013-04-04 20:25:41 +02:00
Themaister bae11ddc24 Fix CXX_BUILD. 2013-04-04 14:36:24 +02:00
OV2 d1b384ccaf win32: d3d9 float_fbo fix 2013-04-04 01:01:06 +02:00
Themaister d550a263ae Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor 2013-04-03 21:09:03 +02:00
Themaister 52edca883e Drop stencil for now in HW render context.
Doesn't seem to work reliably anyways.
2013-04-02 23:29:26 +02:00
Themaister 248e3ddfe6 Deprecate "ruby" prefix and legacy XML shaders. 2013-04-02 23:14:14 +02:00
Themaister 3b392dfcd6 Rename bsnes_shader_path to xml_shader_path. 2013-04-02 22:40:26 +02:00
Themaister a5dfbb8a85 Don't compile in debug dump. 2013-04-01 15:41:01 +02:00
Themaister eeddfea425 Don't dump frame_count_mod unless needed. 2013-04-01 15:40:11 +02:00
Themaister 211e17250c Major refactor to CGP parsing.
Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
Themaister 73df40fe8e Use better scope on RGL ifdef. 2013-03-30 15:40:53 +01:00
twinaphex 454c329746 (PS3) If HAVE_RGL is defined, GL render subsystem will not be
built in
2013-03-30 15:39:00 +01:00
OV2 0c3b1a7514 style 2013-03-30 14:37:29 +01:00
Hans-Kristian Arntzen ebd7dcf721 Merge pull request #169 from Themaister/gl-render
HW GL render for libretro.
2013-03-30 06:33:53 -07:00
OV2 144fb0de43 win32: set stock shaders after last pass, destroy cg programs on deinit 2013-03-30 14:20:40 +01:00
OV2 c9f4db8dcc win32: add float_framebuffer and frame_count_mod to d3d9 2013-03-30 14:20:34 +01:00
twinaphex 76ddce84a3 (RGL PS3) Cleanups - we don't need string/enum reporting 2013-03-29 18:58:50 +01:00
Themaister 292bc36b43 Basic mouse grabbing for X11. 2013-03-29 18:55:54 +01:00
Hans-Kristian Arntzen 8c81133688 Merge pull request #168 from OV2/d3d9-overlay
D3D9 overlay support
2013-03-29 08:16:44 -07:00
OV2 88d457baab win32: style, remove left over opacity shader 2013-03-29 15:36:48 +01:00
Themaister 063a2e091c Be more explicit about GLES2 or GL context. 2013-03-29 15:26:47 +01:00
Themaister 0604f8e7ee Drop ALPHA_TEST. It is legacy GL. 2013-03-29 14:12:51 +01:00
Themaister 403a3faea2 Clean out some more GL state. 2013-03-29 14:11:53 +01:00