Always clear out backbuffer fully.

This commit is contained in:
Themaister 2013-04-21 14:09:48 +02:00
parent 8bb4cbae46
commit dd351c9483
2 changed files with 8 additions and 20 deletions

View File

@ -600,16 +600,16 @@ bool D3DVideo::frame(const void *frame,
chain->set_final_viewport(final_viewport);
recompute_pass_sizes();
// render_chain() only clears out viewport, clear out everything.
D3DRECT clear_rect;
clear_rect.x1 = clear_rect.y1 = 0;
clear_rect.x2 = screen_width;
clear_rect.y2 = screen_height;
dev->Clear(1, &clear_rect, D3DCLEAR_TARGET, 0, 1, 0);
should_resize = false;
}
// render_chain() only clears out viewport, clear out everything.
D3DRECT clear_rect;
clear_rect.x1 = clear_rect.y1 = 0;
clear_rect.x2 = screen_width;
clear_rect.y2 = screen_height;
dev->Clear(1, &clear_rect, D3DCLEAR_TARGET, 0, 1, 0);
if (!chain->render(frame, width, height, pitch, rotation))
{
RARCH_ERR("[D3D9]: Failed to render scene.\n");
@ -1161,17 +1161,6 @@ void D3DVideo::overlay_render(overlay_t &overlay)
vp_full.MinZ = 0.0f;
vp_full.MaxZ = 1.0f;
dev->SetViewport(&vp_full);
// clear new area
D3DRECT clear_rects[2];
clear_rects[0].y2 = clear_rects[1].y2 = vp_full.Height;
clear_rects[0].y1 = clear_rects[1].y1 = 0;
clear_rects[0].x1 = 0;
clear_rects[0].x2 = final_viewport.X;
clear_rects[1].x1 = final_viewport.X + final_viewport.Width;
clear_rects[1].x2 = vp_full.Width;
dev->Clear(2, clear_rects, D3DCLEAR_TARGET, 0, 1, 0);
}
// render overlay

View File

@ -651,6 +651,7 @@ void RenderChain::render_pass(Pass &pass, unsigned pass_index)
bind_tracker(pass, pass_index);
// Clear out whole framebuffer incase we change viewports mid-way to avoid stale garbage.
// Last pass we render to an already cleared back buffer.
if (pass_index < passes.size())
{
D3DRECT clear_rect;
@ -659,8 +660,6 @@ void RenderChain::render_pass(Pass &pass, unsigned pass_index)
clear_rect.y2 = passes[pass_index].info.tex_h;
dev->Clear(1, &clear_rect, D3DCLEAR_TARGET, 0, 1, 0);
}
else
dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
if (SUCCEEDED(dev->BeginScene()))
{