commit
8c81133688
15
Makefile.win
15
Makefile.win
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@ -155,8 +155,14 @@ endif
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ifeq ($(HAVE_ZLIB), 1)
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OBJ += gfx/rpng/rpng.o file_extract.o
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LIBS += -lz
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DEFINES += -DHAVE_ZLIB_DEFLATE
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DEFINES += -DHAVE_ZLIB
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ifeq ($(WANT_MINIZ), 1)
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OBJ += deps/miniz/miniz.o
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DEFINES += -DWANT_MINIZ
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else
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LIBS += -lz
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DEFINES += -DHAVE_ZLIB_DEFLATE
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endif
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endif
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ifeq ($(HAVE_LIBXML2), 1)
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@ -268,7 +274,9 @@ else
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endif
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clean:
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rm -f *.o
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rm -f *.o
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rm -f deps/miniz/*.o
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rm -f frontend/*.o
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rm -f frontend/menu/*.o
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rm -f frontend/menu/utils/*.o
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rm -f audio/*.o
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@ -283,6 +291,7 @@ clean:
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rm -f gfx/math/*.o
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rm -f gfx/fonts/*.o
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rm -f gfx/py_state/*.o
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rm -f gfx/rpng/*.o
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rm -f record/*.o
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rm -f input/*.o
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rm -f $(TARGET)
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@ -394,6 +394,10 @@ D3DVideo::D3DVideo(const video_info_t *info) :
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{
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gfx_set_dwm();
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#ifdef HAVE_OVERLAY
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std::memset(&overlay, 0, sizeof(overlay));
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#endif
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std::memset(&windowClass, 0, sizeof(windowClass));
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windowClass.cbSize = sizeof(windowClass);
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windowClass.style = CS_HREDRAW | CS_VREDRAW;
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@ -449,7 +453,11 @@ D3DVideo::D3DVideo(const video_info_t *info) :
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driver.video_display = 0;
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driver.video_window = (uintptr_t)hWnd;
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show_cursor(!info->fullscreen);
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show_cursor(!info->fullscreen
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#ifdef HAVE_OVERLAY
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|| overlay.overlay_enabled
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#endif
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);
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Callback::quit = false;
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ShowWindow(hWnd, SW_RESTORE);
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@ -485,6 +493,12 @@ void D3DVideo::deinit()
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D3DVideo::~D3DVideo()
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{
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deinit();
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#ifdef HAVE_OVERLAY
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if (overlay.tex)
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overlay.tex->Release();
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if (overlay.vert_buf)
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overlay.vert_buf->Release();
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#endif
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if (dev)
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dev->Release();
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if (g_pD3D)
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@ -558,6 +572,11 @@ bool D3DVideo::frame(const void *frame,
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dev->EndScene();
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}
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#ifdef HAVE_OVERLAY
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if (overlay.overlay_enabled)
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overlay_render();
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#endif
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RARCH_PERFORMANCE_STOP(d3d_frame);
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if (dev->Present(nullptr, nullptr, nullptr, nullptr) != D3D_OK)
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@ -1157,6 +1176,190 @@ void D3DVideo::resize(unsigned new_width, unsigned new_height)
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}
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}
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#ifdef HAVE_OVERLAY
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bool D3DVideo::overlay_load(const uint32_t *image, unsigned width, unsigned height)
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{
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if (overlay.tex)
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overlay.tex->Release();
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if (FAILED(dev->CreateTexture(width, height, 1,
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0,
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D3DFMT_A8R8G8B8,
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D3DPOOL_MANAGED,
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&overlay.tex, nullptr)))
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{
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RARCH_ERR("[D3D9]: Failed to create overlay texture\n");
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return false;
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}
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D3DLOCKED_RECT d3dlr;
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if (SUCCEEDED(overlay.tex->LockRect(0, &d3dlr, nullptr, D3DLOCK_NOSYSLOCK)))
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{
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std::memcpy(d3dlr.pBits, image, height * d3dlr.Pitch);
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overlay.tex->UnlockRect(0);
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}
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overlay_tex_geom(0, 0, 1, 1); // Default. Stretch to whole screen.
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overlay_vertex_geom(0, 0, 1, 1);
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return true;
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}
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void D3DVideo::overlay_tex_geom(float x, float y, float w, float h)
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{
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overlay.tex_coords.x = x;
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overlay.tex_coords.y = y;
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overlay.tex_coords.w = w;
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overlay.tex_coords.h = h;
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}
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void D3DVideo::overlay_vertex_geom(float x, float y, float w, float h)
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{
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y = 1.0f - y;
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h = -h;
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overlay.vert_coords.x = x;
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overlay.vert_coords.y = y;
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overlay.vert_coords.w = w;
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overlay.vert_coords.h = h;
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}
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void D3DVideo::overlay_enable(bool state)
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{
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overlay.overlay_enabled = state;
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show_cursor(state);
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}
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void D3DVideo::overlay_full_screen(bool enable)
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{
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overlay.overlay_fullscreen = enable;
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}
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void D3DVideo::overlay_set_alpha(float mod)
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{
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overlay.overlay_alpha_mod = mod;
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}
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void D3DVideo::overlay_render()
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{
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struct overlay_vertex
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{
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float x, y, z;
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float u, v;
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float r, g, b, a;
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} vert[4];
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if (!overlay.vert_buf)
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{
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dev->CreateVertexBuffer(
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sizeof(vert),
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dev->GetSoftwareVertexProcessing() ? D3DUSAGE_SOFTWAREPROCESSING : 0,
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0,
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D3DPOOL_MANAGED,
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&overlay.vert_buf,
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nullptr);
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}
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for (unsigned i = 0; i < 4; i++)
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{
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vert[i].z = 0.5f;
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vert[i].r = vert[i].g = vert[i].b = 1.0f;
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vert[i].a = overlay.overlay_alpha_mod;
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}
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float overlay_width = final_viewport.Width;
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float overlay_height = final_viewport.Height;
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vert[0].x = overlay.vert_coords.x * overlay_width;
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vert[1].x = (overlay.vert_coords.x + overlay.vert_coords.w) * overlay_width;
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vert[2].x = overlay.vert_coords.x * overlay_width;
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vert[3].x = (overlay.vert_coords.x + overlay.vert_coords.w) * overlay_width;
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vert[0].y = overlay.vert_coords.y * overlay_height;
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vert[1].y = overlay.vert_coords.y * overlay_height;
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vert[2].y = (overlay.vert_coords.y + overlay.vert_coords.h) * overlay_height;
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vert[3].y = (overlay.vert_coords.y + overlay.vert_coords.h) * overlay_height;
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vert[0].u = overlay.tex_coords.x;
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vert[1].u = overlay.tex_coords.x + overlay.tex_coords.w;
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vert[2].u = overlay.tex_coords.x;
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vert[3].u = overlay.tex_coords.x + overlay.tex_coords.w;
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vert[0].v = overlay.tex_coords.y;
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vert[1].v = overlay.tex_coords.y;
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vert[2].v = overlay.tex_coords.y + overlay.tex_coords.h;
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vert[3].v = overlay.tex_coords.y + overlay.tex_coords.h;
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// Align texels and vertices.
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for (unsigned i = 0; i < 4; i++)
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{
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vert[i].x -= 0.5f;
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vert[i].y += 0.5f;
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}
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void *verts;
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overlay.vert_buf->Lock(0, sizeof(vert), &verts, 0);
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std::memcpy(verts, vert, sizeof(vert));
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overlay.vert_buf->Unlock();
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// enable alpha
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dev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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// set vertex decl for overlay
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D3DVERTEXELEMENT9 vElems[4] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
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{0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
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};
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IDirect3DVertexDeclaration9 * vertex_decl;
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dev->CreateVertexDeclaration(vElems, &vertex_decl);
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dev->SetVertexDeclaration(vertex_decl);
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vertex_decl->Release();
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dev->SetStreamSource(0, overlay.vert_buf, 0, sizeof(overlay_vertex));
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if (overlay.overlay_fullscreen)
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{
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// set viewport to full window
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D3DVIEWPORT9 vp_full;
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vp_full.X = 0;
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vp_full.Y = 0;
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vp_full.Width = screen_width;
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vp_full.Height = screen_height;
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vp_full.MinZ = 0.0f;
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vp_full.MaxZ = 1.0f;
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dev->SetViewport(&vp_full);
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// clear new area
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D3DRECT clear_rects[2];
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clear_rects[0].y2 = clear_rects[1].y2 = vp_full.Height;
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clear_rects[0].y1 = clear_rects[1].y1 = 0;
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clear_rects[0].x1 = 0;
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clear_rects[0].x2 = final_viewport.X;
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clear_rects[1].x1 = final_viewport.X + final_viewport.Width;
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clear_rects[1].x2 = vp_full.Width;
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dev->Clear(2, clear_rects, D3DCLEAR_TARGET, 0, 1, 0);
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}
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// render overlay
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dev->SetTexture(0, overlay.tex);
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dev->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
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dev->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
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dev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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dev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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if (SUCCEEDED(dev->BeginScene()))
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{
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dev->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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dev->EndScene();
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}
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//restore previous state
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dev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
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dev->SetViewport(&final_viewport);
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}
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#endif
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static void *d3d9_init(const video_info_t *info, const input_driver_t **input,
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void **input_data)
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{
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@ -1242,6 +1445,57 @@ static bool d3d9_set_shader(void *data, enum rarch_shader_type type, const char
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return reinterpret_cast<D3DVideo*>(data)->set_shader(path);
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}
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#ifdef HAVE_OVERLAY
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static bool d3d9_overlay_load(void *data, const uint32_t *image, unsigned width, unsigned height)
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{
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return reinterpret_cast<D3DVideo*>(data)->overlay_load(image, width, height);
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}
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static void d3d9_overlay_tex_geom(void *data,
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float x, float y,
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float w, float h)
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{
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return reinterpret_cast<D3DVideo*>(data)->overlay_tex_geom(x, y, w, h);
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}
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static void d3d9_overlay_vertex_geom(void *data,
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float x, float y,
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float w, float h)
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{
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return reinterpret_cast<D3DVideo*>(data)->overlay_vertex_geom(x, y, w, h);
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}
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static void d3d9_overlay_enable(void *data, bool state)
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{
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return reinterpret_cast<D3DVideo*>(data)->overlay_enable(state);
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}
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static void d3d9_overlay_full_screen(void *data, bool enable)
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{
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return reinterpret_cast<D3DVideo*>(data)->overlay_full_screen(enable);
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}
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static void d3d9_overlay_set_alpha(void *data, float mod)
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{
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return reinterpret_cast<D3DVideo*>(data)->overlay_set_alpha(mod);
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}
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static const video_overlay_interface_t d3d9_overlay_interface = {
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d3d9_overlay_enable,
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d3d9_overlay_load,
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d3d9_overlay_tex_geom,
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d3d9_overlay_vertex_geom,
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d3d9_overlay_full_screen,
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d3d9_overlay_set_alpha,
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};
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static void d3d9_get_overlay_interface(void *data, const video_overlay_interface_t **iface)
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{
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(void)data;
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*iface = &d3d9_overlay_interface;
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}
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#endif
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const video_driver_t video_d3d9 = {
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d3d9_init,
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d3d9_frame,
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@ -1259,5 +1513,7 @@ const video_driver_t video_d3d9 = {
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d3d9_set_rotation,
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d3d9_viewport_info,
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d3d9_read_viewport,
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#ifdef HAVE_OVERLAY
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d3d9_get_overlay_interface,
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#endif
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};
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@ -52,6 +52,16 @@ class D3DVideo
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void resize(unsigned new_width, unsigned new_height);
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bool set_shader(const std::string &path);
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#ifdef HAVE_OVERLAY
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bool overlay_load(const uint32_t *image, unsigned width, unsigned height);
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void overlay_tex_geom(float x, float y, float w, float h);
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void overlay_vertex_geom(float x, float y, float w, float h);
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void overlay_enable(bool state);
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void overlay_full_screen(bool enable);
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void overlay_set_alpha(float mod);
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void overlay_render();
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#endif
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private:
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WNDCLASSEX windowClass;
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@ -102,6 +112,23 @@ class D3DVideo
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uint32_t font_color;
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void update_title();
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#ifdef HAVE_OVERLAY
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struct
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{
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struct Coords
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{
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float x, y, w, h;
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};
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Coords tex_coords;
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Coords vert_coords;
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bool overlay_enabled;
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bool overlay_fullscreen;
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float overlay_alpha_mod;
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IDirect3DTexture9 *tex;
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IDirect3DVertexBuffer9 *vert_buf;
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} overlay;
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#endif
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};
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#endif
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|
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|
@ -24,17 +24,27 @@
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namespace Global
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{
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static const char *stock_program =
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"void main_vertex(out float4 oPos : POSITION, float4 pos : POSITION,\n"
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" out float2 oTex : TEXCOORD0, float2 tex : TEXCOORD0,\n"
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" uniform float4x4 modelViewProj)\n"
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"{\n"
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" oPos = mul(modelViewProj, pos);\n"
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" oTex = tex;\n"
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"}\n"
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"float4 main_fragment(uniform sampler2D samp, float2 tex : TEXCOORD0) : COLOR\n"
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"{\n"
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" return tex2D(samp, tex);\n"
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"void main_vertex"
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"("
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" float4 position : POSITION,"
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" float2 texCoord : TEXCOORD0,"
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" float4 color : COLOR,"
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""
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" uniform float4x4 modelViewProj,"
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""
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" out float4 oPosition : POSITION,"
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" out float2 otexCoord : TEXCOORD0,"
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" out float4 oColor : COLOR"
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")"
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"{"
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" oPosition = mul(modelViewProj, position);"
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" otexCoord = texCoord;"
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" oColor = color;"
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"}"
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""
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"float4 main_fragment(in float4 color : COLOR, float2 tex : TEXCOORD0, uniform sampler2D s0 : TEXUNIT0) : COLOR"
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"{"
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" return color * tex2D(s0, tex);"
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"}";
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}
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|
@ -382,7 +392,10 @@ void RenderChain::set_vertices(Pass &pass,
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float _v = static_cast<float>(height) / info.tex_h;
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Vertex vert[4];
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for (unsigned i = 0; i < 4; i++)
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{
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vert[i].z = 0.5f;
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vert[i].r = vert[i].g = vert[i].b = vert[i].a = 1.0f;
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}
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vert[0].x = 0.0f;
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vert[1].x = out_width;
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|
@ -909,7 +922,7 @@ void RenderChain::init_fvf(Pass &pass)
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static const D3DVERTEXELEMENT9 position_decl = DECL_FVF_POSITION(0);
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static const D3DVERTEXELEMENT9 tex_coord0 = DECL_FVF_TEXCOORD(1, 3, 0);
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static const D3DVERTEXELEMENT9 tex_coord1 = DECL_FVF_TEXCOORD(2, 5, 1);
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static const D3DVERTEXELEMENT9 color = DECL_FVF_COLOR(3, 3, 0);
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static const D3DVERTEXELEMENT9 color = DECL_FVF_COLOR(3, 7, 0);
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D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH] = {{0}};
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if (cgD3D9GetVertexDeclaration(pass.vPrg, decl) == CG_FALSE)
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|
|
|
@ -27,6 +27,7 @@ struct Vertex
|
|||
float x, y, z;
|
||||
float u, v;
|
||||
float lut_u, lut_v;
|
||||
float r, g, b, a;
|
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};
|
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|
||||
struct LinkInfo
|
||||
|
|
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Reference in New Issue