Commit Graph

462 Commits

Author SHA1 Message Date
twinaphex f52d7f462e (360) Build fixes 2012-10-15 07:22:20 +02:00
twinaphex a7a7671ac0 (Xbox 1) Build fixes 2012-10-15 07:00:58 +02:00
twinaphex 174c7d9d98 (RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex 96f5c78304 (Android) removed bifrost.c - made libretroarch.so now a native
activity
2012-10-14 03:37:08 +02:00
twinaphex 73194640a0 Revert "(Android) Renamed GUI to RetroArch Android - Phoenix will be Java-only,"
This reverts commit ad27bedcb4.
2012-10-14 01:49:15 +02:00
twinaphex ad27bedcb4 (Android) Renamed GUI to RetroArch Android - Phoenix will be Java-only,
and the RetroArch program itself will be a native activity
2012-10-14 00:56:50 +02:00
Themaister 6fd1940741 Fix screensaver appearing in fullscreen. 2012-10-13 19:53:04 +02:00
Themaister a0e6db636f Set window icon in X11. 2012-10-13 12:51:37 +02:00
Themaister 89cf228c30 Use monitor index setting. 2012-10-12 21:18:24 +02:00
Themaister f223c62fc8 Merge git://github.com/OV2/RetroArch 2012-10-12 21:16:19 +02:00
Themaister f6d8902462 Add monitor selection option. 2012-10-12 21:15:58 +02:00
Themaister 9208663c53 Add basic Xinerama support to X11. 2012-10-12 19:58:54 +02:00
OV2 1aef7faacb win32: selectable monitor in wgl context 2012-10-12 19:39:55 +02:00
Themaister f605e8acf2 Fix compiler warnings. 2012-10-11 23:31:46 +02:00
OV2 e5fe88032a win32: specify device when restoring mode 2012-10-11 23:24:53 +02:00
OV2 0db21ccac1 win32: also use current monitor for regular fullscreen 2012-10-11 22:32:31 +02:00
Themaister 4474b18c8d Minor nit. 2012-10-11 00:21:08 +02:00
Themaister b7174a229e Merge git://github.com/OV2/RetroArch
Conflicts:
	gfx/context/wgl_ctx.c
2012-10-11 00:18:21 +02:00
Themaister cf37629d0d Add icon to WGL. 2012-10-11 00:09:24 +02:00
Themaister 6e1b2c6291 Slight adjustments to WGL. 2012-10-10 23:52:59 +02:00
OV2 691491ccdb win32: windowed fullscreen on current monitor 2012-10-10 22:08:22 +02:00
OV2 13fafd80ab win32: only hide cursor if in fullscreen 2012-10-10 21:44:29 +02:00
twinaphex 254239849a Revert "(Android) Cleanup - remove android java audio driver / remove android java video"
This reverts commit ba99f83aa5.
2012-10-08 22:55:31 +02:00
twinaphex ba99f83aa5 (Android) Cleanup - remove android java audio driver / remove android java video
driver - do as much stuff natively
2012-10-07 18:20:11 +02:00
Themaister 716f37f8bf Add untested windowed fullscreen in WGL. 2012-10-07 00:21:39 +02:00
twinaphex 350b15b0f2 (Android) Add some initial funtions for setting native window 2012-10-06 06:51:42 +02:00
twinaphex 1fd32e0ae6 (Android) Implement gfx_ctx_set_swap_interval 2012-10-05 16:13:48 +02:00
Themaister afc611131c Make fullscreen branch slightly clearer. 2012-10-05 15:17:25 +02:00
Themaister 6104ce2163 Add option for windowed fullscreen. 2012-10-05 14:15:54 +02:00
Themaister 45a5895abf Attempt to recover from true fullscreen failing. 2012-10-05 13:55:24 +02:00
twinaphex 286edce639 (Android) Clean up EGL context file - bring it more in line with the
others
2012-10-05 01:47:52 +02:00
twinaphex de72779577 (Android) Add preliminary EGL context driver 2012-10-05 01:19:39 +02:00
Themaister e351dcc59c Should allow fast path for PS3 on glTexImage2D. 2012-10-02 20:16:55 +02:00
twinaphex 6c5d6515ce (XDK) 360 and Xbox 1 now both use the same Direct3D driver 2012-10-01 03:35:38 +02:00
twinaphex 4ae233f1f0 (XDK) Reports screen resolution now at device init 2012-10-01 01:17:30 +02:00
twinaphex 011037eea2 (XDK Xbox 1) Refactor Xbox 1 code too 2012-10-01 00:41:06 +02:00
Themaister b73243b521 Fix CXX_BUILD. 2012-10-01 00:12:07 +02:00
twinaphex b954472295 (360) Move D3D init/destroy code to context file 2012-10-01 00:09:37 +02:00
twinaphex 4d80a71f7e (XDK) Refactorings - build fixes 2012-09-30 17:57:32 +02:00
twinaphex 71443385e9 (PS3/XDK - Context) Some refactorings 2012-09-30 17:51:48 +02:00
twinaphex c1e3dcd00e (Xbox 1/360) XDK context file updated - fixes build 2012-09-30 17:10:04 +02:00
Themaister 8d8dce7d2b Don't display mouse. Set window title immediately. 2012-09-30 15:08:11 +02:00
Themaister dd6d27c108 Add WGL context. 2012-09-30 14:41:58 +02:00
Themaister 5688f939a7 Use GL_BGRA_EXT on GLES. 2012-09-29 20:06:48 +02:00
Themaister 9747a594e8 Check for glXSwapInterval as well. 2012-09-29 12:35:26 +02:00
Themaister e58bdc4811 Add GLX context. 2012-09-29 12:13:11 +02:00
Themaister 4669aee283 Kill null_ctx.
Doesn't serve any purpose with new context abstraction.
2012-09-29 11:14:02 +02:00
Themaister f8de693eef Use true fullscreen in X/EGL. 2012-09-29 10:47:55 +02:00
Themaister c6820af73e Fix CXX_BUILD. 2012-09-28 23:47:20 +02:00
Themaister c655c1d4e5 Big refactor of joypad input. 2012-09-28 23:06:16 +02:00
Themaister 5936fbf463 Minor fixes in VC context. 2012-09-26 16:00:06 +02:00
Themaister 31b12d7d00 Refactor out common X11 code. 2012-09-26 15:52:25 +02:00
Themaister f96d357017 Fix build on KMS. 2012-09-25 19:28:21 +02:00
Themaister 2674a67cdd Abstract away aspect ratio handling. 2012-09-25 13:51:44 +02:00
Themaister 9c24946ca5 Pick right visual attribs in EGL depending on API. 2012-09-25 13:25:03 +02:00
TwinAphex51224 e42f515e11 (PS3) Works on PS3 again 2012-09-25 03:49:51 +02:00
Toad King eee9468900 fix GLES for VideoCore 2012-09-24 21:25:31 -04:00
Toad King df77bbd0bd compile fixes
bind API before initializing context
2012-09-24 20:47:48 -04:00
Themaister d0e220bbf1 Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
Themaister a1999af4a7 Don't use projection abstraction in GL.
Makes no sense anymore as it's calculated with gfx/math/ ...
Keep abstraction for XBox.
2012-09-24 22:51:26 +02:00
Themaister 4107218a5f Should fix build on OSX (*shrug*). 2012-09-24 10:04:15 +02:00
Themaister ae8ab33e81 Properly be able to reinit KMS. 2012-09-24 00:01:04 +02:00
Themaister b1f5c83deb Make sure all page-flips are acknowledged. 2012-09-23 12:11:24 +02:00
Themaister d9fce26801 Log DRM frame as well in KMS. 2012-09-20 19:55:25 +02:00
Themaister e8666e4b4e Style nit. 2012-09-19 09:38:59 +02:00
Themaister 90a69ac33e Only define EGL attrib bits for GL if compiled in. 2012-09-19 09:09:46 +02:00
Toad King 8d5726a5ed add change to drm/x egl contexts for future OpenVG support 2012-09-18 22:59:51 -04:00
Toad King 66fd23d611 Fix VideoCore context for GLES2, video driver runs but texture is transparent 2012-09-18 22:16:43 -04:00
Toad King 012c7def7b big Raspberry Pi-related changes
* convert old rpi video driver into a generic OpenVG driver
* add VideoCore EGL context
* build GLES by default if VideoCore detected (currently does not run)
2012-09-18 19:42:17 -04:00
Themaister 580cf1c07e Report delta times for vblank misses.
For debugging purposes, report time from PageFlip is queued, till it
actually happens.
2012-09-19 00:44:50 +02:00
Themaister 620769fbeb Ifdef out custom scheduling for now.
Doesn't appear to help much.
2012-09-18 23:09:23 +02:00
Themaister c309099e79 Attempt to use SCHED_FIFO in KMS.
This is mostly for testing purposes, to see how much scheduling affects
performance.
2012-09-18 21:51:50 +02:00
Themaister f6af4fc122 Add performance metrics to KMS driver. 2012-09-18 20:36:16 +02:00
Themaister 1d2d09905b Allow using straight OpenGL API in KMS. 2012-09-18 12:16:27 +02:00
Themaister bbcf7e5d86 Do not flicker when nonblock is applied in KMS. 2012-09-18 10:32:35 +02:00
Themaister c0d6e5e70c Free first framebuffer correctly in KMS driver. 2012-09-18 00:17:23 +02:00
Themaister 0c805a200e Add dummy logs for page_flip_event. 2012-09-17 11:34:19 +02:00
Themaister ceb7e08c24 Allow fast-forward in framebuffer mode. 2012-09-16 22:56:58 +02:00
Themaister cc0fe7f8de KMS context can be restored after exit. 2012-09-16 22:39:29 +02:00
Themaister de2f5ba4ba Add experimental KMS/GLES framebuffer driver. 2012-09-16 21:41:09 +02:00
Themaister b9b9454c7d Report error if eglSwapInterval() fails. 2012-09-16 15:26:02 +02:00
Themaister 22aae7802a Remove misplaced comment. 2012-09-16 10:52:44 +02:00
Themaister 0487fdb0e8 Set g_has_focus to true when MapNotify hits. 2012-09-16 10:47:53 +02:00
Twinaphex 34ea7f18fc (PSL1GHT/PS3) Move more header includes/redefinitions to sdk_defines.h 2012-09-16 04:04:59 +02:00
Themaister 6d2c0cdb17 Only allow keyboard input when in focus int x_input. 2012-09-16 01:27:32 +02:00
Themaister 282346572d Fix font rendering in GLES. 2012-09-16 00:57:39 +02:00
Themaister 6052af0327 Don't segfault on fullscreen swapping. 2012-09-15 15:41:12 +02:00
Themaister ff60bcb5e5 Add experimental X/EGL support. 2012-09-15 15:17:34 +02:00
Twinaphex 3c8b967008 (GL) Make EGL context file - have PSL1GHT build use eglGetProcAddress
- doesn't currently link
2012-09-14 11:07:50 +02:00
Twinaphex 455f74ea46 (PS3) Fix build - GL side is totally screwed up now though -
investigate
2012-09-13 06:52:47 +02:00
Themaister a4262fd0d6 Purge SDL_MODERN.
SDL 2.0 differs far more than 1.3 did, and it makes no sense
to support both now.
2012-09-12 23:37:25 +02:00
Twinaphex 50d8520085 (Android) Use GLES v2 - codepath for GLES v1 is broken if
GL_CLAMP_TO_BORDER is not available
2012-09-12 15:21:25 +02:00
Themaister e1fc6d7ab5 Do not use SDL_SYM_WRAP outside sdl_ctx.c. 2012-09-12 09:30:36 +02:00
Themaister 4c99652a60 Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
Twinaphex 201f5fd135 (PSL1GHT) More PSL1GHT work 2012-09-11 12:34:07 +02:00
Themaister 0cb232a171 Avoid possible warnings in null_ctx. 2012-09-10 09:39:30 +02:00
Twinaphex e6303c9615 Add null_ctx.c and use this for Android for now 2012-09-10 02:00:06 +02:00
Themaister 29a1e7ac27 Purge some still lingering SSNES-isms. 2012-09-07 21:56:26 +02:00
Themaister 8663c1f009 Do not include SDL_syswm.h on OSX as it breaks. 2012-09-01 15:32:21 +02:00
Twinaphex 62aee43228 (RMenu) Refactored bloated menu stack code - should use less
memory now
2012-08-22 01:16:46 +02:00
twinaphex 9c1725358b (Xbox 1/RMenu context) build fix 2012-08-22 00:37:42 +02:00
Twinaphex 9a0d6a0c33 (PS3) Bug fix - menu now starts up properly if 'Custom Scaling/Dual
Shaders' is set to 'OFF'
2012-08-22 00:01:59 +02:00
twinaphex 476f5a9fe3 (XDK) Abstracted screenshot code
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
Toad King 0c326bba2f (RARCH_CONSOLE) fix core-provided aspect ratio 2012-08-20 20:10:55 -04:00
Toad King fda2dff40c (RARCH_CONSOLE) add core resolution (use aspect ratio provided by the emulation core) 2012-08-19 21:08:50 -04:00
Twinaphex e3e3e1f3bc (PS3) Create gfx_ctx_get_aspect_ratio 2012-08-10 07:20:49 +02:00
Twinaphex 28eb3604f9 (PS3/Gl) refactored stuff 2012-08-10 06:50:41 +02:00
Twinaphex fcebaca85e (PS3) Rewrite resolution context code 2012-08-10 04:48:21 +02:00
Twinaphex 44209a4318 (PS3) Remove hardcoded tex coord matrices 2012-08-10 00:28:43 +02:00
Themaister a283a54bee Use calculated MVP directly in shader params. 2012-08-09 23:21:59 +02:00
Themaister db6c0ee85c Use custom matrix calculation routines.
Aims for more compatibility with modern OpenGL.
2012-08-09 08:56:35 +02:00
twinaphex a9de8e41e5 (Xbox 1) Add flicker filter and soft display filter options in
Settings menu
2012-08-07 18:26:52 +02:00
freakdave 565e7e0a6d (Xbox 1) Set SDFilter to default value (disabled), leave FFilter at 1 though 2012-08-07 16:36:29 +02:00
twinaphex 529e5d7d18 (Xbox 1) Add D3D8 alpha blending 2012-08-04 05:59:30 +02:00
twinaphex b06da6e259 (Xbox 1) Build fix 2012-08-03 18:10:00 +02:00
Twinaphex 9976b81f18 (PS3/Xbox 1) Menu changes 2012-08-03 17:54:22 +02:00
twinaphex 8a5641a585 (Xbox 1) Add BeginScene to gfx_ctx_clear 2012-08-03 06:24:19 +02:00
twinaphex dc21864405 (Xbox 1) Create more context functions for XDK 2012-08-03 04:39:37 +02:00
Themaister 7346d0f959 Suspend screensaver on SDL/GL as well. 2012-07-28 01:55:00 +02:00
Twinaphex 463b43724c (PS3) Added entries to default_paths 2012-07-24 00:15:33 +02:00
twinaphex ce9601e491 (Xbox 1) Small build fix 2012-07-08 21:45:24 +02:00
twinaphex c3d9899dd1 (360/Xbox 1) Split up video/input drivers for systems 2012-07-08 21:42:26 +02:00
twinaphex 9d5978cb3e (360/Xbox 1) xdk360_video changed 2012-07-07 20:15:06 +03:00
Twinaphex 39be012268 (360/Xbox 1) Refactor code so it can be reused for Xbox 1 2012-07-07 13:57:19 +02:00
Twinaphex 34bcb938b8 (PS3) Use HAVE_OPENGLES11 for PS3 RGL/PSGL driver 2012-07-01 22:31:44 +02:00
Themaister 83da5f2035 DRIVER_X11 appears to be defined on OSX. 2012-06-29 09:48:37 +02:00
Twinaphex 968d8b300a (PS3) More shoddy menu code refactored 2012-06-28 14:10:05 +02:00
Themaister 41868ac1da Hoist out #ifdefs from gfx_ctx_get_window_size (SDL). 2012-06-27 20:03:36 +02:00
Toad King c32b5985b8 better sdl_x11 detection, don't resize on non-x11 video 2012-06-27 00:54:42 -04:00
Toad King 0a64640303 don't error on no window manager SDL video 2012-06-27 00:44:20 -04:00
TwinAphex51224 99679001cb (360) Use rarch_input_get_default_keybind_name 2012-06-22 07:20:58 +02:00
Twinaphex 47b3453c29 (PS3) RetroArch compiles as a static library - and gets linked in
with the rest of the package - README for compilation instructions
updated
2012-06-20 08:25:23 +02:00
Twinaphex ec63eb6434 Refactored some code - added 5x scale 2012-06-05 18:11:42 +02:00
TwinAphex51224 e9cf861f7f (360) fix 360 build 2012-05-30 17:24:02 +02:00
Twinaphex 3e6a10ffb6 (PS3) Add some Griffin overrides 2012-05-30 17:03:23 +02:00
Twinaphex 3fd10a723d (PS3) Cleanups 2012-05-30 16:30:25 +02:00
TwinAphex51224 463fdd9bdf (360) Add 360 context file and use it 2012-05-28 02:29:51 +02:00
Themaister 2d3fed35e7 Avoid ugly #undefs. 2012-05-27 23:33:52 +02:00
Themaister 72310b6661 Style nit party. 2012-05-27 23:15:02 +02:00
Twinaphex 15e16728f2 PC fix build 2012-05-27 22:45:00 +02:00
Twinaphex b6131dfcd7 (PS3) PS3 now uses gl.c - ps3_video_psgl.c removed 2012-05-27 22:39:29 +02:00
Twinaphex 4f9b284c6d (PS3) Restructure / move set functions to ps3_ctx.c 2012-05-27 21:52:52 +02:00
Themaister 0171023edc Fix build. 2012-05-27 21:24:55 +02:00
Twinaphex 1c2c2e1a37 Rename to gfx_ctx_set_projection 2012-05-27 20:55:11 +02:00
Twinaphex 6ff8154d19 (PS3) Abstracted rotation code to allow for different implementations 2012-05-27 20:50:06 +02:00
Twinaphex 29ba19bc73 (PS3) Implement start/stop/restart 2012-05-27 19:29:10 +02:00
Twinaphex e4367646c4 (PS3) Move resolution code to ps3_ctx.c 2012-05-27 19:11:52 +02:00
Twinaphex 4c1c9cfff5 (PS3) Sets vsync correctly now on startup 2012-05-27 19:03:14 +02:00
Themaister 9cd51921cb Apply vsync on init. 2012-05-27 18:22:55 +02:00
Twinaphex 90d6aca1e1 (PS3) Move set_filtering and set_fbo to ps3_ctx.c 2012-05-27 18:04:25 +02:00
Twinaphex f32bc9e017 (PS3) Implemented gfx_ctx_init, gfx_ctx_destroy and other
functions
2012-05-27 17:46:47 +02:00
Twinaphex 754e36ea33 (PS3) Moved gfx_ctx_menu_init to ps3_ctx.c 2012-05-27 17:20:02 +02:00
Twinaphex d72751956e (PS3) Implement gfx_ctx_swap_buffers 2012-05-27 16:23:01 +02:00
Themaister ca0a5b9f76 Move font stuff to gfx/fonts. 2012-05-27 02:04:50 +02:00
Twinaphex 4176ddeccc Split up font code so that it's more portable 2012-05-27 01:16:55 +02:00
Twinaphex c40edf878c (PS3) Removed g_frame_count - will use pointer to gl->frame_count 2012-05-26 18:18:09 +02:00
Twinaphex 87e850ea08 (PS3) Don't use global g_quitting anymore 2012-05-26 16:44:02 +02:00
Twinaphex 97b966ab59 (PS3)_Made ps3_ctx file - implemented set_swap_interval function -
removed gl_common.c
2012-05-26 15:00:20 +02:00
Themaister 8f74b1a555 Build fixes for Win32. 2012-05-26 10:20:06 +02:00
Themaister 7cfd0a3660 Fix build. 2012-05-26 10:17:06 +02:00
Twinaphex 426daa117c Add missing sdl_ctx.h 2012-05-26 04:48:55 +02:00
Twinaphex 1386e2ee90 Restructuring of sdlwrap.c for portability reasons -
could need a code review
2012-05-26 04:47:24 +02:00