twinaphex
a80a64f261
Add cocoa_update_title to cocoa_common.m
2021-01-18 19:28:36 +01:00
Twinaphex
3d17cf1e38
Move nsview_set/get/cocoaview_get to cocoa_common.m
2021-01-18 19:17:12 +01:00
Twinaphex
eea07ea367
(COcoa GL/Cocoa Common) Refactor code for eventual splitting up
...
of cocoa_gl_ctx.m into two files
2021-01-18 15:41:30 +01:00
Twinaphex
4036cc42e0
fast_forward_skips and is_syncing should only be used for non-OSX
2021-01-18 14:51:03 +01:00
twinaphex
3200d138b0
(Cocoa GL) Move variables
2021-01-18 06:02:32 +01:00
twinaphex
dfa3d216f8
(Cocoa GL) Refactors/cleanups
2021-01-18 04:34:51 +01:00
twinaphex
f6d35ee462
(iOS) Cleanups
2021-01-18 03:03:35 +01:00
twinaphex
82c751ead0
Remove unused glcontext_get_ptr
2021-01-18 02:05:29 +01:00
twinaphex
7bdbcfa2cc
(CocoaGL) Cleanups
2021-01-18 01:57:03 +01:00
twinaphex
39a98d5dfc
(Cocoa GL) Cleanups
2021-01-18 01:52:05 +01:00
twinaphex
2670613f6c
Don't use nativeScale/scale for OSX
2021-01-18 00:50:07 +01:00
Twinaphex
5a9598c238
get_backing_scale_factor - fix build
2021-01-18 00:30:58 +01:00
twinaphex
4117a4cbda
Rewrite get_backing_scale_factor - stop depending on runtime selector
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invocations
2021-01-18 00:25:36 +01:00
twinaphex
6ac08ec123
Make customized version of get_video_size for OSX 10.7 and up to
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avoid selector grabbing
2021-01-17 05:39:03 +01:00
twinaphex
e42f2b552f
(COcoa GL context) Small cleanups
2021-01-17 05:22:29 +01:00
twinaphex
1e9f6f175e
(OSX) Fix PowerPC build
2021-01-17 05:02:07 +01:00
Twinaphex
7177a8e7d9
Remove unused variable
2021-01-16 23:05:37 +01:00
twinaphex
4d5126f71a
Improve cocoagl_gfx_ctx_get_native_scale
2021-01-16 23:03:25 +01:00
twinaphex
6d39160de1
CLeanups
2021-01-16 22:36:03 +01:00
twinaphex
225b851eb6
Cleanups
2021-01-16 22:04:11 +01:00
twinaphex
757ea32782
Go back to CocoaView pointer in prototype
2021-01-16 20:37:56 +01:00
twinaphex
2299e3b1ab
Silence implicit conversion warnings
2021-01-16 20:33:35 +01:00
twinaphex
991f67a758
gfx_animation - simplify code
2021-01-16 20:15:56 +01:00
twinaphex
0946d06e82
(gfx_animation) Simplify code
2021-01-16 20:13:06 +01:00
twinaphex
552f973833
Cleanups/remove unused variables
2021-01-16 17:17:16 +01:00
twinaphex
4e74a6f8b1
Attempt to fix build for iOS
2021-01-16 17:02:25 +01:00
jdgleaver
3a6558c2f1
(RGUI) Add Russian language support
2021-01-13 10:00:51 +00:00
twinaphex
07db1bbfde
Cut down on code duplication
2021-01-08 23:20:34 +01:00
Nathan Strong
0e0fbb53f9
Remove the path_is_valid() call when loading textures
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== DETAILS
The `path_is_valid()` call ends up invoking `stat()`, which is unpredictable.
It's practically free when implemented by an operating system (Linux, Windows),
but on embedded systems it can be problematic.
In the case of the Wii U, the stat() call actually ends up taking longer than
the file I/O. And the texture loading code already handles a "file not found"
case, so the stat() call ends up just being a waste of time.
Removing this reduces the texture load time from ~210-250ms down to 60-65ms
on average.
2021-01-07 21:06:07 -08:00
OsirizX
b96a0c495a
[VITA] Add support for Vita GLES2 (PIGLET)
2021-01-06 19:14:30 +01:00
pcjco
a33bcfead7
Some null pointer check
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fix Wii version crash on load.
2021-01-06 00:03:31 +01:00
Autechre
fe848cae54
Merge pull request #11826 from valadaa48/oga_gfx_ogs_support
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oga_gfx: support for OGS
2021-01-05 10:32:13 +01:00
valadaa48
e21784f9c4
drm_go2: Dynamic resolution support
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- Remove hardcoded values for width and height and query from drm
context instead
2021-01-04 19:01:59 -05:00
valadaa48
659fb73867
oga_gfx: support for OGS
2021-01-04 18:58:58 -05:00
Francisco José García García
899ec9f9f4
[VITA] Disable depth test if needed
2021-01-03 17:31:18 +01:00
Francisco José García García
d83dcba0dd
[VITA] Fixes for GL HW renderer
2021-01-03 17:20:21 +01:00
Remi McGill
7a565d739d
Shaders fix for duplicate parameters loading bug
2020-12-31 15:50:55 -05:00
Autechre
9797ba9f27
Merge pull request #11743 from HyperspaceMadness/Shaders_Fix_Simple_Preset_Relative_Texture_Paths
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Shaders Load Refactor and Fix Referenced Texture Loading
2020-12-31 16:13:20 +01:00
Remi McGill
8d1b949c9c
Shaders Fix Config Memory Leak
2020-12-30 11:02:59 -05:00
Dwedit
217b6d2f9d
Restored missing comments and fixes
2020-12-28 16:45:33 -05:00
Dwedit
34a31f8a1c
ui_win32_application.c: Add support for accelerators to main win32 message loop
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rarch.rc: Add accelerators for Open (Ctrl+O) and Fullscreen (Alt+Enter)
ui_win32_resource.h: Add accelerator resource ID definition
win32_common.c: Load accelerators, Localize Win32 menu items to current language, and display shortcut keys
2020-12-28 16:39:39 -05:00
twinaphex
357b7d68f6
(libretro-common) Rename rhash to lrc_hash
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(rcheevos) Rename rhash to rc_hash
2020-12-28 19:55:54 +01:00
HyperspaceMadness
f86dbfc5a2
Shaders Fix Referencing issue in QT
2020-12-27 20:32:43 -05:00
twinaphex
9ddc39af59
Buildfix
2020-12-27 20:01:41 +01:00
twinaphex
b1af12efc9
Add more PSL1GHT ifdefs
2020-12-27 18:56:00 +01:00
Remi McGill
0c504906cb
Shaders - Fixed a Reference Pathing Issue on QT
2020-12-27 12:47:47 -05:00
twinaphex
c3ba223fe2
Do away with objc_msgSend calls
2020-12-27 17:31:57 +01:00
HyperspaceMadness
0c526b6498
Shaders Load Refactor and Fix Referenced Texture Loading
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Partial update to work with shaders directly
More Edits
More changes
more shader fixes
More Fixes Compiling, reference load still wrong
Added Feedback & things are working
Logging Fixes
Log Fix
More Fixes
Added Feedback Logging
Fixes for file pathing in Linux
Fix GLCore and Crash in QT Saving
Code Cleanup
Removed Unused Function filepath.c
Code Cleanup
2020-12-26 21:09:27 -05:00
Aaron Kling
57e3ab71d9
android: retro_sleep build fix
2020-12-22 17:29:26 -06:00
twinaphex
7dcfd7a038
retro_sleep buildfix
2020-12-21 21:11:59 +01:00
twinaphex
627b668da8
Another buildfix for retro_sleep
2020-12-21 21:06:54 +01:00
twinaphex
16bb56b7a2
Update
2020-12-21 21:04:31 +01:00
twinaphex
8df5fe2a60
CLeanup
2020-12-20 16:48:52 +01:00
aliaspider
16f997172f
(D3D12) allocate rt_view descriptors for feedback render targets too.
2020-12-20 08:08:04 +01:00
aliaspider
bf2adda421
(D3D12) move D3D12SignalCommandQueue to d3d12_gfx_sync.
2020-12-20 07:13:11 +01:00
aliaspider
1681322ffc
(D3D12) fix the D3D12GetCompletedValue function wrapper.
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- a function wrapper shouldn't contain any NULL checks, and it should
return the original UINT64 value, not a boolean.
2020-12-20 07:08:33 +01:00
twinaphex
870707dbe8
Remove obsolete __CELLOS_LV2__ references - use PSL1GHT instead
2020-12-19 15:32:26 +01:00
twinaphex
7d313647ae
(D3D11) Add flip model support - fallback to blit model for OSes
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where flip model is not supported (windows 7 and earlier). Will add
a menu option later allowing the user to switch inbetween the two
2020-12-17 14:39:58 +01:00
twinaphex
d6a0bdaa30
(D3D12) Increase this to 2048 - avoids D3D12 crash on startup
2020-12-17 09:41:05 +01:00
twinaphex
38ce3927ae
(D3D10/11/12) Increase sprite capacity, we need this so that
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the hardware rendered menu drivers don't glitch out
2020-12-17 08:31:06 +01:00
twinaphex
2a8024a71b
(D3D10) Cleanups - create init_swapchain function
2020-12-15 23:05:58 +01:00
twinaphex
093dc30ffd
Refactor d3d11_init_swapchain some more
2020-12-15 22:56:29 +01:00
twinaphex
a1fd1d425c
(D3D11) Split init swapchain code up into own function
2020-12-15 08:19:04 +01:00
twinaphex
ad2502b645
(D3D11) Change this back
2020-12-15 08:09:48 +01:00
twinaphex
2d588ca4ef
Simplify vulkan_create_texture
2020-12-15 08:00:22 +01:00
twinaphex
d55ca599e0
Replace with macros
2020-12-15 07:28:39 +01:00
twinaphex
cdca5d0afc
Turn vulkan_copy_staging_to_dynamic into macro
2020-12-15 07:20:33 +01:00
twinaphex
d70420a12d
vulkan_copy_staging_to_dynamic - put sync texture to GPU
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outside of the function
2020-12-15 07:01:00 +01:00
twinaphex
6b38a7916a
(Vulkan) Simplify code
2020-12-15 06:19:48 +01:00
valadaa48
bbb9c1d248
oga_gfx: implement RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER
2020-12-13 21:16:11 -05:00
jdgleaver
74fff8dc62
(RGUI) Add support for CJK punctuation glyphs
2020-12-13 12:34:53 +00:00
Autechre
71ed4db45a
Merge pull request #11681 from crystalct/master
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Fix multipass shaders on PS3 - fix #11673
2020-12-11 20:18:35 +01:00
jdgleaver
f657344d85
(OpenDingux/sdl_dingux_gfx) OSD font clean-up
2020-12-11 17:33:41 +00:00
unknown
96a7db2451
Fix multipass shaders on PS3
2020-12-11 18:22:27 +01:00
jdgleaver
0f0ccbadc0
(RGUI) Add support for CJK fonts
2020-12-10 15:17:26 +00:00
twinaphex
625f0d4fc6
Improve conditional
2020-12-05 04:54:22 +01:00
twinaphex
9688554921
(D3D11) Use SWAP_EFFECT_*_DISCARD from now on fallback PC codepath
2020-12-05 04:48:11 +01:00
HyperspaceMadness
e98a8ce591
Shaders Fix Crash change num shader passes in UI
2020-11-30 19:30:15 -05:00
HyperspaceMadness
06e32982db
Shaders_SaveAs_Fix_And_Better_Reference_Handling
2020-11-29 19:16:38 -05:00
Autechre
1cbc26ac9e
Merge pull request #11614 from HyperspaceMadness/Shader_Multi-Level_Referenced_Presets
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Shader_Multi-Level_Referenced_Presets
2020-11-25 15:47:31 +01:00
Autechre
debb9c6b0a
Merge pull request #11622 from Jamiras/cheevos_lboard_spacing
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(cheevos) calculate leaderboard widget spacing based on video resolution
2020-11-24 20:50:20 +01:00
Jamiras
e6a7961dd5
calculate spacing based on video resolution
2020-11-24 07:42:50 -07:00
Conrad Kreyling
9cfe50ddd3
Fix missing division sign in sunxi_gfx.c
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Same fix as 71c031099b
for the same problem, just in a different file.
2020-11-23 13:31:16 -05:00
HyperspaceMadness
f0c4343cb9
Removed extra printf left behind
2020-11-22 19:39:34 -05:00
HyperspaceMadness
abb2d06ce9
Shader_Multi-Level_Referenced_Presets
2020-11-22 19:10:08 -05:00
HyperspaceMadness
35b49f3b82
Shader_Increase_Max_Textures_Line
2020-11-22 09:50:24 -05:00
jdgleaver
c2f1b9f336
Add Upscale1.5x video filter
2020-11-20 15:22:09 +00:00
Autechre
fbd04ea76e
Merge pull request #11590 from Cpasjuste/crt_switch_timings
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(KMS/DRM) add support for custom hdmi_timings / modes
2020-11-19 13:45:15 +01:00
cpasjuste
e31182b005
(KMS/DRM) cleanup custom video mode loading (crt_switch_timings)
2020-11-19 10:21:18 +01:00
Autechre
3f1d25f1f7
Merge pull request #11576 from HyperspaceMadness/Shader_Preset_Remove_parameters_line
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Shader_Preset_Remove_parameters_line
2020-11-19 07:18:49 +01:00
cpasjuste
485513ba61
(KMS/DRM) correctly handle custom modes polarity, implement aspect ratio support from hdmi_timings
2020-11-18 15:21:03 +01:00
cpasjuste
0082806620
(KMS/DRM) add support for custom modes from hdmi timings
2020-11-18 11:34:44 +01:00
aliaspider
c6b77f6c62
(D3D11) get the hwrender texture format from the view desc
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the format set in the texture desc isn't necessarily the same as the
view format.
2020-11-15 15:07:53 +01:00
aliaspider
b3134fc05a
(D3D11) fix slang shaders
2020-11-15 13:04:24 +01:00
HyperspaceMadness
deb8e2b88c
Shader_Preset_Remove_parameters_line
2020-11-14 21:23:18 -05:00
aliaspider
b7d3efc503
(D3D11) rename D3D11SetState to D3D11SetRasterizerState.
2020-11-14 04:29:44 +01:00
Rinnegatamante
c04d9d62db
Don't realloc video buffer when unnecessary.
2020-11-13 14:55:40 +01:00
Tony Jansson
f497608055
(WINRAW) Keyboard mods fix
2020-11-13 04:25:07 +02:00
jdgleaver
5fb8861d34
Video filter optimisations
2020-11-11 17:00:09 +00:00
HyperspaceMadness
5008ac6eb0
Merge branch 'master' into Shader_Save_Load
2020-11-10 17:05:23 -05:00