Commit Graph

2157 Commits

Author SHA1 Message Date
twinaphex 0a4e839384 (SoftFilters) 2xBR fixed by Hyllian 2014-04-18 20:43:34 +02:00
twinaphex 8e015a71b4 (Apple) Build fix 2014-04-17 22:10:37 +02:00
twinaphex d8de45a6c9 (SoftFilter) cleanup scale2x.c 2014-04-17 21:00:42 +02:00
twinaphex 34fc044bbf Filters need to be C90-compatible for Android build 2014-04-17 20:51:46 +02:00
Twinaphex 4e2572bbfe (MSVC 360) Build fix 2014-04-17 17:42:41 -07:00
twinaphex 8ea17075aa (SoftFilters) Port EPX to SoftFilter spec - RGB565 only for now 2014-04-17 17:21:35 +02:00
twinaphex 00ac99148a (SoftFilters) 2xSaI - Add 4444 macros 2014-04-17 16:40:59 +02:00
Themaister f8d065eeb6 [HW render] set known blending equation. 2014-04-17 15:32:36 +02:00
twinaphex 37c8ea816c (SoftFilters) Fixes crashes with HQ2x - note - HQ2x is very slow due to YUV table 2014-04-17 14:58:30 +02:00
twinaphex aa3cdb4e05 (SoftFilters) Cleanup scale2x.c 2014-04-17 13:39:06 +02:00
twinaphex 7d1de6a319 (SoftFilters) 2xSaI and SuperEagle support XRGB8888 now too 2014-04-17 13:35:57 +02:00
twinaphex 2f250d804a (SoftFilter) Fixed XRGB8888 for Super2xSaI - got rid of 'sai_write' function 2014-04-17 13:14:05 +02:00
twinaphex f2fe9b23a1 (SoftFilters) Simplify all Kreed xSaI filters 2014-04-17 12:21:18 +02:00
twinaphex 08ab8a122f (SoftFilters) Simplify Super2xSaI code for interpolation/getresult functions- and add 32bpp routines - broken colors for 32bpp 2014-04-17 11:57:17 +02:00
twinaphex cfb9cbdbd1 (SoftFilters) Refactor super2xsai.c 2014-04-17 11:14:57 +02:00
twinaphex 8a214da781 (SoftFilters) Add SuperEagle filter (RGB565 only for now) 2014-04-17 00:53:19 +02:00
twinaphex c762f61efc (xSaI) Refactor some code 2014-04-17 00:05:33 +02:00
twinaphex fc120db9d7 Add super2xsai.c 2014-04-16 21:15:57 +02:00
twinaphex e693e93b57 (SoftFilter) Add Super2xSaI filter (RGB565 only for now) 2014-04-16 21:15:02 +02:00
twinaphex 2b3624a864 (SoftFilters) Fixed HQ2x 2014-04-16 18:12:31 +02:00
twinaphex 09bb2b4fae (SoftFilter) 2xBR - Hook up last_second and first_second to
worker thread function
2014-04-16 18:00:19 +02:00
twinaphex c6e64d5c69 (SoftFilter) Add first_second and last_second to filter_thread_data
for 2xBR
2014-04-16 17:59:35 +02:00
twinaphex 6cd2cb4abe (SoftFilter) Refactor HQ2x somewhat 2014-04-16 17:43:52 +02:00
twinaphex 390d198812 Uniquely name gfx/scaler/filter.c for MSVC 2014-04-16 15:48:33 +02:00
twinaphex 09d29d267a (RARCH_CONSOLE) Fix rarch_softfilter_get_name for consoles 2014-04-16 13:42:50 +02:00
twinaphex 5c0f30c569 (SoftFilter) Compile with release set to release by default 2014-04-16 13:30:17 +02:00
twinaphex b4a6635e67 (SoftFilter) Port of HQ2x- segfaults sporadically - needs fixing 2014-04-16 13:29:32 +02:00
twinaphex 9772c48016 (SoftFilter) Cleaner and more portable way of grabbing the name from the filter 2014-04-16 06:48:24 +02:00
twinaphex a090806abc (SoftFilters) Add 2xSaI filter - RGB565 only for now 2014-04-16 06:34:20 +02:00
twinaphex 8d6a7dbe1f (Console) Bakes in filters now for ifndef HAVE_DYLIB targets 2014-04-16 03:33:10 +02:00
twinaphex 45c917afa4 Compile in filters for console ports (HAVE_DYLIB not defined in
Griffin)
2014-04-16 02:09:09 +02:00
twinaphex 4cd1094151 Add Makefile for filters (needs to be made crossplatform later) 2014-04-16 01:49:21 +02:00
twinaphex b5dc514f1a Add untested Hylian 2xBR C code - right now shows some broken colors
and that's it
2014-04-16 00:55:09 +02:00
twinaphex 6bb5a08f3e (Softfilters) Prevent code duplication in scale2x.c 2014-04-15 21:18:43 +02:00
twinaphex bbcac9463b Cleanup scale2x.c 2014-04-15 21:04:26 +02:00
Themaister ff424e239d Fixup filters. 2014-04-15 19:36:42 +02:00
twinaphex a17c814ea7 Rename dark.c to darken.c 2014-04-15 19:24:06 +02:00
twinaphex db9e69c0c6 Uniquely name dark.c functions 2014-04-15 18:45:11 +02:00
twinaphex ea00f26414 (SoftFilters) Port of scale2x.c - buggy/broken 2014-04-15 18:25:28 +02:00
twinaphex 5993a63d77 Add experimental 16bpp code to dark.c softfilter - WIP 2014-04-15 18:04:42 +02:00
Themaister 980eefdd8c Autodetect number of CPU cores for softfilter. 2014-04-15 17:55:40 +02:00
Themaister 0e406c998d Fix CXX_BUILD. 2014-04-15 12:40:27 +02:00
twinaphex 6bdd5cf6ec Add RGUI actions for Softfilter directory path and Softfilter selection -
maister - test if this works - it doesn't here on my end and keeps saying
that the example softfilter (dark.c) has the wrong color format)
2014-04-15 06:19:24 +02:00
twinaphex a0bce9d467 (Filters) Rewrite dark.c so that it can be compiled by MSVC 2014-04-15 05:06:27 +02:00
twinaphex 347b2bfb6a Move gfx/softfilter.h to gfx/filters/softfilter.h and put gfx/filters/dark.c
into repo
2014-04-15 05:01:31 +02:00
Themaister c88941d23a Should avoid UTF-8 segfault in bitmapfont. 2014-04-15 04:43:14 +02:00
Themaister 90d4a28a88 Fix type derp. 2014-04-15 04:29:51 +02:00
Themaister b1c238c0d6 Add threaded filtering. 2014-04-15 04:05:56 +02:00
Themaister 3e83e45a7d Better error handling of filter stuff. 2014-04-15 00:33:13 +02:00
Themaister 4b97de0c9e Replace filter cruft with new stuff. 2014-04-15 00:03:55 +02:00
Themaister cbc6775496 Some more filter stuff ... 2014-04-14 23:46:47 +02:00
Themaister f72445798b Flesh out filter stuff a bit more. 2014-04-14 23:24:10 +02:00
Themaister 5cb3438389 Begin implementation of softfilter API. 2014-04-14 22:56:15 +02:00
Themaister f2c78c36e3 [Android] Add support for GLES3 HW render. 2014-04-14 13:17:05 +02:00
Themaister 2e3ca36010 Allow toggling monitor index in RGUI. 2014-04-06 15:41:53 +02:00
Themaister 0ae933ea8b Select best KMS mode depending on refresh rate.
Try to match as closely as possible.
2014-04-06 15:29:59 +02:00
Themaister 72c3177715 Honor fullscreen_x/fullscreen_y in KMS/EGL.
Try to find optimal mode.
2014-04-06 15:20:31 +02:00
Themaister 36575fe407 Add multi-monitor support to KMS/DRM. 2014-04-06 15:10:39 +02:00
Themaister 99bc686266 Log available KMS/DRM modes. 2014-04-05 22:29:20 +02:00
Themaister f804adae21 Fixup big resource leaks in KMS/DRM. 2014-04-05 22:11:19 +02:00
Floréal Toumikian c1014ee305 Moved dir_list_free 2014-04-05 19:59:31 +02:00
Floréal Toumikian a107678f0d Fixed broken build 2014-04-05 19:51:28 +02:00
Floréal Toumikian d663f7fc5d romoved glob, used file_list instead 2014-04-05 19:32:51 +02:00
Floréal Toumikian 8fce5f03e9 Added gpu lookup in DRM EGL context 2014-04-05 16:02:28 +02:00
twinaphex 68593e39ea (D3D9) Replace menu_iterate_xui code 2014-04-01 04:49:32 +02:00
Twinaphex 456a9f4245 (D3D) Don't add Direct3D to window title 2014-03-16 14:50:09 +01:00
Twinaphex ba4116e313 (D3D) TODO - quick hack to get D3D driver to at least work for games -
WM_DESTROY needs to be properly reimplemented
2014-03-16 14:36:55 +01:00
Adam Di Carlo 4aff572ed7 vg methods require the vg be passed as first object; allows this file to compile on Debian Wheezy amd64 2014-03-15 14:22:26 -04:00
Themaister 79d0cb11af Fix compile issue in VC context. 2014-03-15 16:04:23 +01:00
Themaister d941f70dff Should fix build on Pi. 2014-03-15 14:16:29 +01:00
twinaphex c52c8cd5b5 (Android) Bump up versioncode
(VideoCore EGL) Fix build
2014-03-13 11:01:46 +01:00
twinaphex 7cdc23505c (Apple) Build fix 2014-03-10 06:00:06 +01:00
twinaphex 247dc03124 (d3d_ctx.cpp) Use local data pointer instead of driver.video_data
where appropriate
2014-03-09 18:54:02 +01:00
twinaphex d1df068583 (XDK) Build fix 2014-03-09 18:51:35 +01:00
Themaister 6b470442e6 Fixup Win32 build.
D3D stubbed out until it's fixed.
2014-03-09 17:15:10 +01:00
Themaister d3c0431a3b Update more context backends ... 2014-03-09 17:11:06 +01:00
Themaister d0302c9800 Begin adding opaque interface to gfx_context. 2014-03-09 16:50:18 +01:00
Themaister 6a45de307d Build fix MinGW. 2014-03-09 15:49:20 +01:00
twinaphex 4da1d1f8a3 (D3D CTX) implement gfx_ctx_d3d_destroy for Xbox 2014-03-08 05:21:57 +01:00
twinaphex 8254e127ec Rename d3d9_p.cpp to gfx/context/d3d_ctx.c 2014-03-08 05:18:05 +01:00
twinaphex a95290b94a (D3D Move more code over for Xbox 2014-03-08 04:56:27 +01:00
twinaphex 05e62a133f (XDK) Remove xdk_ctx.c 2014-03-08 04:19:10 +01:00
twinaphex 38c04f9b0c (XDK) Use same context driver as PC now 2014-03-08 04:13:20 +01:00
twinaphex 7599caac81 (D3D) Move code around 2014-03-08 04:08:18 +01:00
twinaphex dabfafc7cc (D3D) Move stuff around 2014-03-08 04:03:12 +01:00
twinaphex f84e59568c (D3D) Remove some header includes 2014-03-08 03:36:10 +01:00
twinaphex c512fccc18 (XDK) Build fix 2014-03-08 00:54:33 +01:00
twinaphex c5fd281e1c (XDK) Use similar-named context driver as PC D3D 2014-03-07 22:49:44 +01:00
twinaphex ff65d6a58c (D3D) Insert more XDK code 2014-03-07 22:26:47 +01:00
twinaphex 856f7a2e2c (D3D) Build fix 2014-03-07 21:58:21 +01:00
twinaphex 8714939ab7 (D3D) Start implementing Xbox code in regular D3D driver 2014-03-07 21:55:18 +01:00
twinaphex 1af941a6ee (D3D) Some changes 2014-03-07 21:22:59 +01:00
twinaphex 2708bef175 (D3D) Add XDK ifdefs in d3d9_pc.cpp 2014-03-07 21:14:56 +01:00
twinaphex f512ba76d1 (XDK) Rename xdk_d3d_video_t to d3d_video_t 2014-03-07 20:17:25 +01:00
twinaphex fd76a28a32 (D3D) Refactor D3DVideo class to d3d_video_t - should be very
similar to XDK D3D driver now
2014-03-07 19:34:17 +01:00
twinaphex 85bfecf1e9 (D3D) Cleanup render_chain.hpp 2014-03-07 19:17:59 +01:00
twinaphex e639c6042e (D3D Refactor render_chain.cpp - shouldn't be a class 2014-03-07 19:13:20 +01:00
twinaphex 7f5e2c1631 (360 XDK) Don't reference driver.video_data from within
xdk3360_fonts.cpp
2014-03-07 06:46:11 +01:00
twinaphex 82c7e8f422 (XDK D3D) Build fix 2014-03-07 05:56:23 +01:00
twinaphex 39c1ec4672 Pass data param to more shader functions 2014-03-07 05:51:56 +01:00
twinaphex ab79407dc6 (XDK 360 fonts) Start replacing driver.video_data with local data argument 2014-03-07 05:37:20 +01:00
twinaphex 091ae18870 (GL) Fixup params to shader->init 2014-03-07 05:32:17 +01:00
twinaphex ea88399281 (XDK D3D) Refactor initing code completely - make it more inline
with PC D3D driver
2014-03-07 05:31:24 +01:00
twinaphex c03c980c1e (XDK D3D) Create set_mvp 2014-03-06 18:29:54 +01:00
twinaphex 407cced43c (XDK D3D) Move g_extern.frame_count incrementin to swap_buffers 2014-03-05 22:24:39 +01:00
twinaphex fb48a9e356 (XDK D3D) refactors 2014-03-05 22:10:36 +01:00
twinaphex f0ff3b4ae7 (XDK D3D) Rename win_width/win_height to screen_width/screen_height 2014-03-05 06:25:39 +01:00
twinaphex 4cd603197b (XDK D3D) Refactor LPDIRECT3D member to g_pD3D 2014-03-05 06:11:39 +01:00
twinaphex 1e37515e2f (XDK D3D) Rename d3d_render_device member to dev 2014-03-05 06:05:48 +01:00
twinaphex 8a670dd2c8 (PC D3D9) Go through d3dr pointer 2014-03-05 05:25:27 +01:00
twinaphex 61893a82e8 (D3D9) Move more Cg functions to render_chain_cg.cg 2014-03-05 01:54:09 +01:00
Tobias Jakobi 49bc4f226f video_lima: increase alignment of allocated memory to 128-bit
This works better for the NEON asm in limare.
2014-03-04 20:26:53 +01:00
Tobias Jakobi 8759b67f66 video_lima: align width/height of font tex to 16 (Mali block size) 2014-03-04 20:26:52 +01:00
twinaphex 71854439bb (D3D9) Move d3d_init_shader/d3d_deinit_shader to gfx/d3d9/render_chain_cg.h 2014-03-04 18:49:01 +01:00
twinaphex dfe33b5ade (Cg) Move bind_tracker and init_fvf to render_chain_cg.h 2014-03-04 18:42:22 +01:00
twinaphex 35d6ec7a1d (D3D9) Move more Cg code to render_chain_cg.h 2014-03-04 18:31:38 +01:00
twinaphex e9fb97254b (D3D9) Start isolating all Cg code and move it to render_chain_cg.h 2014-03-04 18:24:47 +01:00
twinaphex 16af303c9e (D3D9) Refactor render_chain.cpp - isolate Cg code 2014-03-04 18:19:47 +01:00
twinaphex 68a6da85b7 (Cg) Remove useless forward declaration 2014-03-04 17:13:50 +01:00
Themaister 74735e2b4d Add some more error logging in X/EGL. 2014-03-03 23:00:37 +01:00
twinaphex 3f5e3c191e (XDK) Build fixes 2014-03-02 02:18:37 +01:00
Themaister 28d1e77a36 Fix GPU screenshots with GL + threaded driver. 2014-02-26 20:42:22 +01:00
twinaphex fcf30143b4 (PS3) Change HAVE_RGL to HAVE_GCMGL 2014-02-25 22:01:46 +01:00
twinaphex fd7f4d45cd Move image files to gfx/image/ 2014-02-25 21:24:15 +01:00
Themaister 107c07c05d Reinit driver on composition change. 2014-02-25 19:14:22 +01:00
Tobias Jakobi 20067ed087 video_omap: plug memory leak 2014-02-24 21:12:12 +01:00
Tobias Jakobi 117a1ff64b video_lima: plug potential memory leak 2014-02-24 21:03:35 +01:00
twinaphex f5321d69c8 (PSGL) Remove psglu.h header include 2014-02-24 17:30:08 +01:00
twinaphex b12274f704 (PS3) Get rid of warning: Variable is used before its value is set 2014-02-23 01:56:33 +01:00
Lioncash fb9959d338 Fix wrong usage of free in d3d9/d3d.cpp. Should be delete. 2014-02-22 17:19:47 -05:00
Toad King ea5ecd507d [GX] fix image converters to avoid memory corruption, fixes crash on some overlays 2014-02-20 23:50:45 -05:00
Toad King 041ec45132 Merge branch 'gx-overlays'
Conflicts:
	Makefile.wii
	gx/gx_video.c
2014-02-20 19:46:43 -05:00
Toad King 02fd6dffbd [GX] overlays appear, still some bugs left 2014-02-20 17:58:06 -05:00
Toad King e09b7fb60c build fix 2014-02-19 17:52:47 -05:00
twinaphex 71b6485bb5 (PSP) Fix warnings 2014-02-19 17:47:59 +01:00
twinaphex 603484a1da (Thread wrapper) Fix unused variable i warning 2014-02-19 16:30:28 +01:00
Toad King 518b53e21c convert images on texture_image_load for gekko 2014-02-18 18:20:23 -05:00
twinaphex a788009e7c How nice - geom->base_width and geom->base_height are const, so
we have to put them in local copies first
2014-02-13 15:12:31 +01:00
twinaphex 535f130891 Prevent division by zero in gfx_set_viewport 2014-02-13 15:10:01 +01:00
Hans-Kristian Arntzen 2ab94ad8d1 [Android]: Use ALPHA_SIZE 8.
Avoids weird 24-bit surfaces ...
2014-02-13 12:04:08 +01:00
twinaphex 94d70b6aba (PSP) Hack - Get around FPU exception - division by zero 2014-02-13 11:38:41 +01:00
Hans-Kristian Arntzen 6a6f56a82e Do not reply on CMD_NONE.
Avoids potential deadlock.
2014-02-13 11:20:18 +01:00
Hans-Kristian Arntzen b1a3b94594 Fix command-line for glgen. 2014-02-12 19:05:29 +01:00
Themaister bf1a95459c Remove weird backslash. 2014-02-12 18:55:40 +01:00
Themaister c85b5b9b27 Add glsym README. 2014-02-12 18:54:57 +01:00
twinaphex 7a67e05a66 (glsym_gl.h) Update GLuint64EXT in glsym_gl.h too (BTW - where
is the README explaining how to generate files with glgen.py?)
2014-02-12 18:29:03 +01:00
twinaphex 620bf49081 (OSX) Add GLuint64EXT for OSX version lower than 10.7 (Lion) 2014-02-12 18:21:35 +01:00
Twinaphex ad68ce4c91 Merge pull request #545 from libretro/glgen-update
Update glgen_gl.c/h.
2014-02-12 17:59:01 +01:00
Themaister ef54422379 Avoid temporary garbage data in alpha mod. 2014-02-12 15:53:04 +01:00
Themaister 833259de93 Greatly improve performance with normalized overlays and threaded video.
SET_ALPHA_MOD would previously block on frame completion which only made
sense for non-normalized overlays.

This should also hopefully fix the ANR hang on Android.
2014-02-12 15:40:54 +01:00
Themaister 150ee8d8c2 Update glgen_gl.c/h. 2014-02-11 20:53:46 +01:00
twinaphex b370d3f048 Stub function of null_gfx_restart when HAVE_MENU is defined 2014-02-11 17:10:13 +01:00
twinaphex d4f9c211ee (PSP) Build fixes 2014-02-11 16:10:40 +01:00
twinaphex de0d0626f6 Include boolean.h instead of stdbool.h 2014-02-11 07:49:15 +01:00
twinaphex c42a00a39f (OSX PPC) Change anonymous unions, define GLint64/GLuint64/GLsync
for Leopard and Snow Leopard, other changes..
2014-02-11 16:07:00 +11:00
Tobias Jakobi f3f50daeb4 video_lima: use posix_memalign to request aligned memory
aligned_alloc is deprecated
2014-02-10 14:58:55 +01:00
Tobias Jakobi 3005501184 video_lima: fix some warnings 2014-02-10 14:58:55 +01:00
Tobias Jakobi 605d4f3954 video_lima: slight reduction of font texture size 2014-02-10 14:58:54 +01:00
Tobias Jakobi 72009fe3d7 video_lima: use general align function
introduce in preparation to texture upload optimization
2014-02-10 14:58:54 +01:00
OV2 43b209a5c0 D3D9: use new during init so that constructors are run 2014-02-08 19:56:02 +01:00
Themaister 94a0cef1d4 Fix libretro GL core screenshots. 2014-02-06 23:37:06 +01:00
Themaister 8120198ed8 Make C++ compiler happy. 2014-02-06 22:52:48 +01:00
Themaister 032ba14d3b Properly implement GPU screenshot for GLES.
Have to use GL_RGBA/GL_UNSIGNED_BYTE as well as reading from back buffer
only.
2014-02-06 21:35:57 +01:00
Higor Eurípedes b719c98db6 (griffin.c) Fix build when freetype2 support is enabled
This commit fixes build issues for frontends that wish to use freetype2
or that do not want to use the built-in bitmap font:

* Having HAVE_FREETYPE without DONT_HAVE_BITMAPFONT makes griffin.c
  include both freetype.c and bitmapfont.c resulting in a redefinition
  of 'struct font_renderer' (freetype.c:25 and bitmapfont.c:24).

* Having both HAVE_FREETYPE and DONT_HAVE_BITMAPFONT resulted in linkage
  problems because griffin.c does not include fonts.c in this case and
  thus font_renderer_create_default() implementation is missing. If
  fonts.c is included, the linker complains about undefined reference to
  bitmap_font_renderer in fonts.c:27.
2014-02-05 12:30:55 -03:00
Tobias Jakobi 18e37b2d47 video_lima: set wrap mode to clamp for all textures we use 2014-01-28 03:02:04 +01:00
Tobias Jakobi 6ab202f25f video_lima: whitespace fixes 2014-01-27 23:05:45 +01:00
Tobias Jakobi 9d1090b194 video_lima: remove unused and redundant variables 2014-01-27 23:03:08 +01:00
Tobias Jakobi 8f41e80c61 video_lima: align temp buffer 2014-01-26 04:43:01 +01:00
Tobias Jakobi 4b05426bbe video_lima: add font rendering by using the temp buffer 2014-01-26 04:43:01 +01:00
Tobias Jakobi a338d99781 video_lima: misc fixes 2014-01-26 04:43:00 +01:00
Tobias Jakobi 55fc57b846 video_lima: fix some swizzling in the fragment shader
Thanks to AreaScout for testing this!
2014-01-26 04:43:00 +01:00
Tobias Jakobi 9226c3c783 video_lima: adjust aspect ratio depending on frame dimensions
With this the emulator framebuffer is no longer stretched to the entire
screen. However it's still not entirely correct. For example the aspect
ratio value provided by the frontend is not used yet.
Also I noticed this behaviour: When using the game "Secret of Mana 2"
(unofficial english translation) on the snes9x-next core, the game
normally uses a framebuffer of dimension 256x224. But when rendering
text windows, it increases resolution to 512x224. With the current
behaviour this alters aspect ratio and let's the image "explode"
when text boxes are displayed, only to "implode" again when they close.
This should not happen! (Needs further investigation...)
2014-01-26 04:43:00 +01:00
Tobias Jakobi 7cdb08b804 Add lima video driver
Documentation is provided in README-lima.
2014-01-26 04:43:00 +01:00
Themaister 0b462054ea De-hardcode input drivers in KMS-like drivers. 2014-01-24 10:23:48 +01:00
pinumbernumber 09651cbe21 Hopefully improved detection of third-party dual xinput/dinput pads 2014-01-23 21:57:19 +00:00
Themaister 6c5d481f2d Fix MinGW compile. 2014-01-22 16:39:39 +01:00
Themaister 8c9e1a5f5c Fix some unused function warnings.
Clang 3.4 is more aggressive on this.
2014-01-22 16:39:39 +01:00
twinaphex b480009604 (D3D9) Remove obsolete function d3d_font_msg now 2014-01-18 21:53:40 +01:00
twinaphex 7cbfb14791 (D3D9 PC) Go through font context driver now 2014-01-18 21:51:30 +01:00
twinaphex 13620ab16d (D3D) Split up D3D font code from D3D PC driver into separate font context file 2014-01-18 21:38:21 +01:00
twinaphex 5d34d72ed2 (XDK 360) Clean up xdk360_fonts 2014-01-18 21:32:46 +01:00
twinaphex 7c1f24c861 (D3D) set_resize function bound to D3D context driver 2014-01-18 21:13:08 +01:00
twinaphex 544df55017 (D3D) check_window - check if d3d_quit has been set to true, and if so,
set quit pointer value to true
2014-01-18 21:07:34 +01:00
twinaphex 280b9d5406 (D3D9) Move more code to d3d9_pc context driver 2014-01-18 20:49:57 +01:00
twinaphex ab9d4440db (D3D) Create graphics context driver for D3D and move
state code over to it
2014-01-18 18:43:40 +01:00
twinaphex ff3a157a9d (D3D) Ifdefs for HAVE_CG (and miscellaneous) 2014-01-15 19:00:46 +01:00
Themaister c4978651fa Properly replace template.
Avoid having to assume a magic variable is present in scope.
2014-01-15 17:24:24 +01:00
twinaphex 73b23f7002 (MSVC) Fix warnings 2014-01-15 17:05:08 +01:00
twinaphex 185dc3731f (D3D) Add HAVE_CG/_XBOX ifdefs 2014-01-15 14:14:37 +01:00
twinaphex c966629e1b (D3D9) Fixup HAVE_PYTHON ifdef 2014-01-11 15:47:11 +01:00
Themaister 0447c04957 Remove obsolete rpng comment.
It does decode all the basic formats, interleaving and stuff.
2014-01-11 12:24:54 +01:00
Themaister f3eb9dfafe Make RPNG compilable outside RetroArch without source hacking. 2014-01-11 12:22:51 +01:00
twinaphex a2d713b3cb Add rzlib to include dirs to avoid ugly ifdef for WANT_MINIZ 2014-01-10 19:46:31 +01:00
twinaphex b34a21be83 (D3D9) quit variable must be static 2014-01-09 22:25:50 +01:00
twinaphex 5752bb1b9c (D3D) Move implementation-specific functions to d3d9_pc.cpp 2014-01-09 21:27:53 +01:00
twinaphex 7cd149c3c6 (D3D) Build fix 2014-01-09 20:06:39 +01:00
twinaphex 51eb1d9e52 (D3D) Compatibility with Xbox 1 - WIP 2014-01-09 20:04:18 +01:00
twinaphex feb11c525c (D3D) Add some more ifdefs for portability purposes 2014-01-09 19:52:01 +01:00
twinaphex c32fc07b3f (D3D) Turned D3DVideo class into struct 2014-01-09 19:43:45 +01:00
twinaphex eae35b9a50 (D3D) Move more functions out of D3DVideo class 2014-01-09 19:05:31 +01:00
twinaphex e48b7e7d8a (D3D) Refactor D3D driver 2014-01-09 18:44:25 +01:00
twinaphex 4815f25421 Start making xdk_ctx viable for both PC and console 2014-01-09 16:18:47 +01:00
twinaphex 3c16814970 (XDK) Make generate_pp more generic and more like make_d3dpp from
d3d9_pc.cpp
2014-01-09 14:11:08 +01:00
twinaphex f5c94ed617 (D3D XDK) Reimplement PresentationInterval for Xbox 2014-01-09 14:00:25 +01:00
twinaphex f374827ca2 (XDK Ctx) Set SwapEffect to 'discard' for both 360 and Xbox 1 2014-01-09 13:51:42 +01:00
twinaphex 1341b2e498 (XDK D3D) Clean up unneeded extern for Xbox 1 2014-01-09 13:41:28 +01:00
twinaphex 64474142dd (XDK) Move xdk_d3d_generate_pp to xdk_ctx.c 2014-01-09 13:40:17 +01:00
twinaphex 5c5948b42b (XDK D3D) Clean up XDK D3D context file 2014-01-09 13:37:23 +01:00
twinaphex d07c3242cf (D3D9) Some cleanups 2014-01-09 13:18:25 +01:00
Twinaphex 165698b9f2 Merge pull request #481 from libretro/dpad-map
Analog D-pad mapping
2014-01-08 12:01:39 -08:00
twinaphex f23e41bd17 Safety checks for accessing video_poke function pointers 2014-01-08 19:42:42 +01:00
Themaister 33d50e2010 Check GL_RENDERER for ATI as well. 2014-01-08 18:09:49 +01:00
Themaister f6643fe12d Push analog dpad mode for autoconfig as well. 2014-01-08 17:47:07 +01:00
Themaister f57a1aa032 Add support for mapping analogs to D-pad again.
Use a cleaner approach which can feasibly work on all platforms.
Uses input_push/pop_analod_dpad to modify the joyaxis field before
polling input. This way, the RetroPad D-pad binds can inherit the
joyaxis fields from ANALOG_LEFT_X_PLUS and friends.

Also add support for the field in RGUI and saves settings.
2014-01-08 17:31:14 +01:00
twinaphex 61218b4a66 (OSX) Get rid of unused variable warning/variable is used before it's initialized 2014-01-06 16:20:20 +01:00
Themaister f2a8a73322 Add workaround for ATI Catalyst's lack of GL_RGB565 support. 2014-01-05 22:29:57 +01:00
Themaister bee70f8318 Fix ifdefs regarding READ_PIXELS. 2014-01-05 22:22:15 +01:00
twinaphex e9ce0aaaa4 (PS3) Custom aspect ratio works now 2014-01-05 18:48:09 +01:00
Themaister 53502bd066 Add some FIXMEs. 2014-01-03 20:23:35 +01:00
Themaister 9c218bcf07 Fix unpack row len with 16-bit cores on desktop.
Missed call to UNPACK_ROW_LENGTH :(
2014-01-03 14:42:38 +01:00
Themaister 69b104f9e4 Comment about BGRA8888. 2014-01-01 21:58:02 +01:00
Themaister 08ba1ad14e Use GL_RGB565 internal format when available.
This is a feature from ES2_compat extension.
It fixes the speed issue associated with using 16-bit textures on
desktop GL. Improves performance a bit as well as there's less bandwidth
usage during shading.

On my HD3000 laptop, performance improved with ~10%.
2014-01-01 21:58:02 +01:00
Themaister a287ea6c6e Remove debug check. 2014-01-01 17:01:33 +01:00
Themaister f64b670d9a Don't use std::shared_ptr for state tracker. 2014-01-01 16:59:19 +01:00
Themaister b618306995 Big D3D9 cleanup.
Use bool for return instead of int (many bugs because of that ...).
Remove all use of exceptions, use delayed constructors (due to no
exceptions ...). Drop use of unique_ptr in D3D9 (not really needed).
2014-01-01 16:53:15 +01:00
twinaphex 2158076bd7 (D3D9) Add <algorithm> header include 2014-01-01 16:04:31 +01:00
twinaphex e38a1096f0 Rename D3D9 in logs to D3D where appropriate (ie. D3D Cg can stay D3D9) 2014-01-01 03:19:57 +01:00
twinaphex a6df90ff71 (D3D) Move more defines/header includes to d3d_defines.h 2014-01-01 03:15:48 +01:00
twinaphex d4a9cc3d8c (D3D) Shouldn't need ifdef __cplusplus - extern "C" anymore 2014-01-01 02:58:19 +01:00
twinaphex 22d282c649 (D3D) Should fix Mingw compilation 2014-01-01 02:38:09 +01:00
twinaphex 0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
twinaphex 17af6a0465 (D3D) Rename video_d3d9 to video_d3d 2014-01-01 01:09:31 +01:00
twinaphex 115f706f24 (D3D) Split up version-agnostic defines into separate header file - will be
fleshed out later for D3D8, D3D9, etc.
2014-01-01 00:58:21 +01:00
twinaphex 4b0e56a52e (D3D) Use memcmp instead of std::memset 2014-01-01 00:50:26 +01:00
twinaphex 88a0b45ad5 (D3D) Use version-agnostic defines 2014-01-01 00:49:00 +01:00
twinaphex 772383effc (D3D) Use defines to hide away D3D version-specific types 2014-01-01 00:27:55 +01:00
twinaphex 88194bcdae (D3D) Build fix 2014-01-01 00:01:20 +01:00
twinaphex 538bf3b49a (D3D) Cleanups 2014-01-01 00:00:01 +01:00
twinaphex 06becc939e (D3D) Get rid of most throws and exception catching 2013-12-31 23:49:45 +01:00
twinaphex dc734aea55 (D3D9) Get rid of C++ memory header include 2013-12-31 23:26:12 +01:00
twinaphex 2d651bbc1d (D3D9) Get rid of unneeded headers 2013-12-31 23:23:02 +01:00
twinaphex d4850b3cd4 (D3D) Split up D3DVideo-specific code to separate file 2013-12-31 23:20:37 +01:00
twinaphex 4fa7580dea (MSVC) Builds again 2013-12-31 22:10:58 +01:00
twinaphex aa5a74ed7f (MSVC) Build fixes to D3D9 driver 2013-12-31 21:52:15 +01:00
twinaphex 44ff5afcc2 (D3D) Start brining D3D9 and XDK D3D drivers together 2013-12-31 21:24:17 +01:00
Themaister 0d3428ad15 Add texture_image_free().
Cleans up deinit code for textures.
2013-12-31 19:16:29 +01:00
Themaister 132c3c46f7 Use struct texture_image instead of video_overlay_image. 2013-12-31 19:05:16 +01:00
Themaister 77a62573a2 Fix crash in GLSL when overlays with many textures are used.
Have to call shader->use() for each set_coords or we overflow
the attribs array cached buffer.
2013-12-26 23:34:40 +01:00
Themaister f61a91c2fd Don't call glDetachShader().
Some drivers don't like it.
2013-12-26 02:18:43 +01:00
Themaister f2371cf691 Delete shader objects early instead of late.
Less error prone. Also saves some memory.
2013-12-26 02:16:30 +01:00