(D3D) Use memcmp instead of std::memset
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@ -1011,7 +1011,7 @@ void RenderChain::init_fvf(Pass &pass)
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unsigned count;
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for (count = 0; count < MAXD3DDECLLENGTH; count++)
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{
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if (std::memcmp(&decl_end, &decl[count], sizeof(decl_end)) == 0)
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if (memcmp(&decl_end, &decl[count], sizeof(decl_end)) == 0)
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break;
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}
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