Remove debug check.
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@ -680,12 +680,6 @@ bool D3DVideo::frame(const void *frame,
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dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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}
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if (!chain)
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{
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RARCH_ERR("[D3D]: Render chain is missing!.\n");
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return false;
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}
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if (!chain->render(frame, width, height, pitch, rotation))
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{
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RARCH_ERR("[D3D]: Failed to render scene.\n");
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