D3D9: use new during init so that constructors are run
This commit is contained in:
parent
d129258c32
commit
43b209a5c0
|
@ -576,6 +576,8 @@ static void d3d_free(void *data)
|
|||
#endif
|
||||
DestroyWindow(d3d->hWnd);
|
||||
|
||||
delete d3d;
|
||||
|
||||
#ifndef _XBOX
|
||||
UnregisterClass("RetroArch", GetModuleHandle(NULL));
|
||||
#endif
|
||||
|
@ -1083,7 +1085,7 @@ static const gfx_ctx_driver_t *d3d_get_context(void)
|
|||
static void *d3d_init(const video_info_t *info, const input_driver_t **input,
|
||||
void **input_data)
|
||||
{
|
||||
D3DVideo *vid = (D3DVideo*)calloc(1, sizeof(D3DVideo));
|
||||
D3DVideo *vid = new D3DVideo;
|
||||
if (!vid)
|
||||
return NULL;
|
||||
|
||||
|
|
Loading…
Reference in New Issue