Commit Graph

1186 Commits

Author SHA1 Message Date
radius f87f7d026d improve readability a bit 2017-01-07 22:47:55 -05:00
twinaphex c57ab8f37a Add pipeline_bokeh to shader_glsl.c 2017-01-08 02:16:47 +01:00
twinaphex 09a83525a9 Add pipeline_bokeh.glsl.frag.h 2017-01-08 02:13:36 +01:00
vanfanel 7ba3ff9c12 DISPMANX: Fix hang when null frame is passed (TyrQuake core) 2017-01-05 23:47:33 +01:00
Logan McNaughton 34ad1555f1 Use this code for GLES2 and GLES3 2016-12-30 13:56:54 -07:00
Logan McNaughton 90a1c76abb This wasn't working on Android 2016-12-30 10:22:12 -07:00
Logan McNaughton f45a75fa98 Use RGBA for internal format 2016-12-26 13:00:38 -07:00
hunterk 5ec5b199f6 less invasive revert for blue/red swap 2016-12-25 20:22:28 -06:00
twinaphex 77e5cdbfde Revert "Rename runloop_msg_queue_push to video_driver_msg_queue_push"
This reverts commit ad7386913c.
2016-12-22 23:36:11 +01:00
twinaphex ad7386913c Rename runloop_msg_queue_push to video_driver_msg_queue_push
and move code to video_driver.c
2016-12-22 13:15:02 +01:00
Logan McNaughton 21779c87b8 Missed one of the texture formats 2016-12-20 10:10:23 -07:00
Logan McNaughton 3392f3996b Fix up some texture format code 2016-12-20 08:57:13 -08:00
twinaphex feae0823ce Prevent some implicit memsets 2016-12-17 14:40:06 +01:00
Logan McNaughton fc4c7529a1 Fix internal formats used with texture creation 2016-12-14 09:54:55 -08:00
twinaphex f9b019c83a Rename loadTexture to gl_load_texture_image 2016-12-14 16:59:16 +01:00
Logan McNaughton 8cd2566128 Simplify glTexImage2D/glTexStorage2D calls
Also add support for glTexStorage2DEXT (GLES2)
2016-12-14 07:29:37 -08:00
twinaphex 6a45541f24 (Vulkan) Rename pipeline files 2016-12-12 13:17:20 +01:00
twinaphex a94b15ac86 (Vulkan) Add pipeline snow simple shader 2016-12-12 05:21:38 +01:00
Arzed Five 18392a5e40 (XMB VK snow) Attempt to fix the Vulkan snow menu shader 2016-12-12 03:46:26 +00:00
twinaphex c0caae124e Prevent warning 2016-12-11 22:11:03 +01:00
Brad Parker 7c176c3d14 replace simple snow with fancy snow code with different parameters 2016-12-11 13:00:12 -05:00
aliaspider 5cf8391c5a replace the glsl snow shader with a more lightweight version.
(gpu usage is approximately 25% compared to the original.)
2016-12-11 15:52:32 +01:00
barbudreadmon ad273d6299 Fix for issue #4165
vulkan video driver don't rotate the same way as gl video driver without this.
2016-12-11 10:53:02 +01:00
twinaphex a210e4f6fe (PS3) Some build fixes 2016-12-10 09:39:07 +01:00
twinaphex 1b29d41661 (render_chain_gl_legacy.c) Cleanups 2016-12-10 07:30:14 +01:00
twinaphex be459a6281 Cleanups 2016-12-10 07:28:08 +01:00
twinaphex aa5730dbc9 (render_chain_gl_legacy.c) Cleanups 2016-12-10 07:26:50 +01:00
Logan McNaughton 1d69baca82 Use glTexStorage2D for FBO textures 2016-12-08 21:14:10 -07:00
Logan McNaughton b275b2e113 Use RGBA8 for FBO texture internal format on GLES3
GLES3 supports GL_RGBA8 as an internal format for textures.

Using the sized format (RGBA8 instead of RGBA) allows more flexibility. In my case I am trying to use glCopyImageSubData and it only works on textures with sized internal formats.
2016-12-07 11:22:24 -07:00
twinaphex bcfb80072c (XDK) Remove this - would have to be reimplemented 2016-12-07 07:02:41 +01:00
twinaphex de94f77629 (XDK) Buildfixes 2006-05-14 14:02:54 +02:00
twinaphex 2b262c6b32 (render_chain_xdk.cpp) Add d3d.h include 2016-12-07 06:48:04 +01:00
twinaphex ec676e3e62 Add header include 2016-12-07 06:46:15 +01:00
twinaphex ccacfcda60 (render_chain_xdk.cpp) Add header include 2016-12-07 06:34:22 +01:00
twinaphex e0c3626791 Turn this into _XBOX360 ifdef 2016-12-07 06:32:05 +01:00
twinaphex 28fa2a240a (XDK) Buildfixes 2006-05-14 13:36:54 +02:00
twinaphex 53ca2f0a53 Add runloop.h include 2016-12-07 06:22:57 +01:00
Brad Parker 32a3026654 enable standard derivatives extension for GLES, adds support for complex XMB ribbon 2016-12-06 21:04:12 -05:00
Brad Parker 12294c96aa check for high precision floats on GLES, then enable if supported 2016-12-06 21:04:12 -05:00
Brad Parker f90ab6e189 default to highp precision for GLES 2016-12-06 21:04:12 -05:00
twinaphex d3db3a7ec4 (Vulkan) Add pipeline simple snow 2016-12-06 00:51:48 +01:00
twinaphex 9f470c53ae Add 'Simple Snow' shader to GLSL backend 2016-12-06 00:48:36 +01:00
Hans-Kristian Arntzen eb7870db5a Vulkan: Check for more cases in vulkan_load_texture().
*Sigh*
2016-12-03 18:54:34 +01:00
Hans-Kristian Arntzen b96f1fa067 Vulkan: Load a dummy texture if needed. 2016-12-03 17:48:48 +01:00
Brad Parker e39031cbd0 revert rest of unicode changes 2016-12-03 00:15:29 -05:00
Brad Parker f725b48555 starting to revert unicode changes 2016-12-03 00:15:29 -05:00
Brad Parker d891f1c90b remove explicit unicode def/undefs 2016-12-02 14:34:29 -05:00
Brad Parker ba54f20626 initial libcaca video driver 2016-12-01 12:13:45 -05:00
Brad Parker cd9d09d1f3 use unicode versions of windows functions 2016-11-29 14:34:35 -05:00
twinaphex d57d672d15 Remove unused variable 2016-11-28 02:25:38 +01:00
twinaphex cd0bf8f31a Prefer to use strlcpy instead of strcpy 2016-11-26 17:11:30 +01:00
Lioncash d34202aea6 vulkan: Move vk_t pointer dereferences after the null check 2016-11-25 23:21:31 -05:00
Lioncash 918710cb2e drm_gfx: Fix typo in log message 2016-11-25 12:19:09 -05:00
Lioncash bc28d46bbb drm_gfx: Fix memory leak in fail case 2016-11-25 12:17:53 -05:00
aliaspider e2f7145112 (WiiU) video driver: set the correct monitor refresh rate on init.
- add a performance counter.
2016-11-22 22:47:06 +01:00
FIX94 8a62d5ea96 (WiiU) massive changes in the audio driver, this should hopefully work better
(WiiU) making sure the menu is properly drawn before swapping buffers, fixes visible menu drawing lines
2016-11-21 03:18:48 +01:00
twinaphex 5fc1b0c88e Remove obsolete font_driver_has_render_msg 2016-11-20 17:51:16 +01:00
twinaphex 856d6b37be Turn video_shader_driver_set_coords into macro 2016-11-20 16:48:54 +01:00
twinaphex ef610312e7 Turn video_shader_driver_set_mvp into macro 2016-11-20 16:45:06 +01:00
twinaphex dd0a8d1778 Turn video_shader_driver_set_parameters into macro 2016-11-20 16:40:08 +01:00
twinaphex 2deb306967 Turn video_shader_driver_use into macro 2016-11-20 16:31:45 +01:00
Jean-André Santoni d4296b016f Make shader names consistent, step 5 2016-11-19 00:30:56 +01:00
Jean-André Santoni 9c83658368 Make shader names consistent, step 4 2016-11-19 00:29:13 +01:00
Jean-André Santoni d1bf61076d Make shader names consistent, step 3 2016-11-19 00:27:54 +01:00
Jean-André Santoni 35d8ec12c5 Make shader names consistent, step 2 2016-11-19 00:23:07 +01:00
Jean-André Santoni 3b2b7580db Make shader names consistent, step 1 2016-11-19 00:20:52 +01:00
Jean-André Santoni 4e74375356 Replace the modern snow glsl vertex shader 2016-11-19 00:08:59 +01:00
twinaphex 2be4ca1755 Simplify vertex snow shaders 2016-11-18 09:54:19 +01:00
twinaphex a2c69ec254 Added snow shader hooks - doesn't work yet though - shader driver
system is very limited in terms of how we can set custom menu
shaders - will require a rethink
2016-11-17 20:54:29 +01:00
twinaphex 23aa03fcdd Start adding snow shaders 2016-11-17 20:21:20 +01:00
aliaspider ec8fd655b0 (WiiU) add support for 32bpp mode. 2016-11-16 19:03:01 +01:00
aliaspider e23ead0b17 (WiiU) video driver: check data pointer validity before using it. member
functions seem to be called before driver init.
2016-11-14 15:09:53 +01:00
Twinaphex d978a0aa90 Merge pull request #3991 from aliaspider/master
(WiiU) implement viewport/filtering options.
2016-11-13 19:23:32 +01:00
aliaspider 975c442b1a (WiiU) implement viewport/filtering options. 2016-11-13 18:43:22 +01:00
Twinaphex d4eba0ab96 Merge pull request #3985 from aliaspider/master
(WiiU) update.
2016-11-13 02:22:18 +01:00
Jean-André Santoni 72161acbd3 Smoother ribbon 2016-11-11 20:04:55 +01:00
Jean-André Santoni 02be74b9c4 Revert "New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg"
This reverts commit 1fa5b66a23.
2016-11-11 19:59:27 +01:00
aliaspider 9ecd8b18e0 (WiiU) set swap interval to 1 when vsync is active. 2016-11-10 15:11:33 +01:00
aliaspider 158fd3404e (WiiU) enable blending. 2016-11-10 14:24:44 +01:00
aliaspider 6f7f6a363b (WiiU) only wait for vsync when not missed. 2016-11-10 14:24:20 +01:00
Jean-André Santoni 1fa5b66a23 New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg 2016-11-09 11:59:43 +01:00
twinaphex a7585f9988 Move video_frame.h to libretro-common 2016-11-08 15:35:24 +01:00
aliaspider 79192c0ead (WiiU) video: set swap interval to 0 when nonblocking.
add an fps log.
2016-11-08 10:51:07 +01:00
FIX94 4a285fd4e1 (WiiU) fixed random pixels being displayed on game start/close and exit
(WiiU) fixed touchscreen sending invalid data which broke the menu toggle
2016-11-07 02:42:12 +01:00
FIX94 11db939b9b -(WiiU) added in option to disable vsync 2016-11-06 23:29:54 +01:00
aliaspider 0de5019fab (WiiU) clear textures on init. 2016-11-06 22:13:07 +01:00
Twinaphex 38b3e4042d Merge pull request #3953 from aliaspider/master
(WiiU) working sound.
2016-11-06 19:18:11 +01:00
aliaspider e5a07a406a (WIIU) cleanup debug code from the video driver. 2016-11-06 18:59:50 +01:00
Hans-Kristian Arntzen 0d718a9365 Vulkan: Workaround warning from validation layers. 2016-11-06 16:07:44 +01:00
aliaspider d3b3c18a6f (WIIU) GX2 rendering. 2016-11-05 15:05:46 +01:00
twinaphex f707d39c54 Let's just get rid of this problematic check instead 2016-10-31 15:30:20 +01:00
twinaphex de3c1a04db Simplifications 2016-10-31 15:24:03 +01:00
twinaphex 4ff6d8c108 Add more logging 2016-10-31 15:12:34 +01:00
aliaspider e055b7cbc1 (WIIU) cleanup. adapt dynamic symbol loading to be able to use headers
from WUT.
2016-10-29 02:56:40 +01:00
aliaspider afdaf9afbd (WIIU) display core frames. 2016-10-27 23:02:40 +01:00
aliaspider a4d745a471 preliminary port to the wiiu platform 2016-10-27 01:34:10 +01:00
twinaphex 456c4c4d58 Remove video_driver_cached_frame_render wrapper function 2016-10-25 00:42:26 +02:00
twinaphex 213e357918 Move gl_capabilities to libretro-common 2016-10-24 04:06:05 +02:00
twinaphex 09067e67c3 Create gl_symlinks.h 2016-10-24 04:02:03 +02:00
twinaphex e512065d7d Start making gl_capabilities.c more usable by libretro-common 2016-10-24 03:55:14 +02:00
twinaphex 35ba7fb2c4 Prevent implicit and superfluous memset 2016-10-21 20:04:56 +02:00
twinaphex f3ad815dd9 Prevent implicit memsets 2016-10-21 06:15:20 +02:00
twinaphex 7ebac14e47 (D3D) Cleanups 2016-10-20 05:36:02 +02:00
twinaphex 41212b40c5 Remove DONT_HAVE_STATE_TRACKER 2016-10-20 05:11:35 +02:00
twinaphex 648877757f Revert "(D3D) Cleanups"
This reverts commit e50f8b061d.
2016-10-20 05:07:03 +02:00
twinaphex e50f8b061d (D3D) Cleanups 2016-10-20 05:05:37 +02:00
twinaphex 2cb7cc01bf (D3D) Cleanups 2016-10-20 05:00:20 +02:00
twinaphex e71f8baa5f d3d_overlay_render - cleanup 2016-10-20 04:51:48 +02:00
twinaphex 2b576ebc1c Get rid of _XBOX defines 2016-10-20 04:37:13 +02:00
twinaphex 275814e291 Replace font_driver_free(NULL) calls with font_driver_free_osd()
inside video drivers
2016-10-20 00:39:33 +02:00
Higor Eurípedes 6f2cb9742d (font) Create font_data_t and update font_driver_init_first() 2016-10-18 20:07:00 -03:00
Francisco José García García 81e7a60759 (VITA) Try to use NEON 2016-10-17 18:39:53 +02:00
Twinaphex dd2c3ab1ee Merge pull request #3815 from Brunnis/master
Implement support for video_max_swapchain_images setting
2016-10-17 16:21:53 +02:00
Mikael Brunnhede 2cb9c912f4 Implement support for video_max_swapchain_images setting. 2016-10-17 11:23:34 +02:00
Francisco José García García 8e631df6c4 (VITA) Temporal fix for clear screen 2016-10-16 17:45:06 +02:00
aliaspider f9e7d4dc3f (3DS) fix gfx corruption when closing content. 2016-10-13 12:16:07 +01:00
aliaspider d48445fc1e (3DS) video driver:
- texture handling improvement.
- flush pending tasks while waiting for vsync.
2016-10-10 22:25:25 +01:00
aliaspider c78f697c16 (3DS) wrap texture coordinate swizzeling in a function. 2016-10-10 22:22:08 +01:00
Francisco José García García bcfa865569 (VITA) Wait for rendering before free overlays 2016-10-10 19:35:14 +02:00
twinaphex f698e0cfac Add GL_CAPS_GLES3_SUPPORTED 2016-10-08 14:11:12 +02:00
twinaphex d71a688685 (D3D9/Cg) Cleanups 2016-10-08 08:39:44 +02:00
aliaspider 4edbb48f34 (3DS) missing return value. 2016-10-08 01:17:48 +01:00
Twinaphex 49d520c5d5 Merge pull request #3736 from aliaspider/master
(3DS) more fixes.
2016-10-04 21:50:15 +02:00
aliaspider d87adcd226 (3DS) fix texture combiner stages in 32bit mode. 2016-10-04 20:38:00 +01:00
Brad Parker 1f27773fe0 C89_BUILD fix 2016-10-04 12:15:46 -04:00
aliaspider 23eef2c6ee (3DS) video driver: (cont.) 2016-10-04 15:55:30 +01:00
aliaspider c4daa087d4 (3DS) video driver: add some checks for the validty of incoming data. 2016-10-04 15:49:55 +01:00
twinaphex 23ed63f33a move device_aspect variable 2016-10-02 20:37:14 +02:00
aliaspider 056224bf50 (3DS) avoid using ctrGuCopyImage during font init for now. (fixes freeze
on cia builds)
2016-09-30 16:16:18 +01:00
aliaspider afd5e85a31 (3DS) add experimental font and menu_display drivers. 2016-09-29 20:14:12 +01:00
aliaspider 5db13323f6 (3DS) create gfx/common/ctr_common.h.
remove depthbuffer.
use vramalloc.
2016-09-28 20:59:54 +01:00
aliaspider dc16477c46 (3DS) fix tearing, the displayed framebuffer was being set to the
currently selected drawbuffer.
2016-09-28 18:34:38 +01:00
aliaspider 8266a423cd (3DS) update for latest ctrulib. 2016-09-28 18:09:17 +01:00
Francisco José García García 8a6625753d (Vita) Add get framebuffer 2016-09-27 23:39:24 +02:00
twinaphex 6d702f3538 Remove unused buf_fps variable 2016-09-22 21:51:22 +02:00
twinaphex 8d9eccfd65 (xvideo.c) Prevent null pointer dereferences for geom variable 2016-09-22 20:54:06 +02:00
Higor Eurípedes c08650f1f9 Remove trailing whitespace 2016-09-17 21:20:27 -03:00
Higor Eurípedes d4305d65d9 (gl) Fix gl_check_error()
gl_check_error() was leaking memory and the error message was never
returned to the calling context.
2016-09-17 21:19:57 -03:00
Alcaro 9485263555 Fix implicit strstr 2016-09-15 21:16:25 +02:00
twinaphex d4797781ea (GX) Buildfix 2016-09-11 16:44:29 +02:00
twinaphex 3cf24afc44 (CTR) Buildfix 2016-09-11 16:43:56 +02:00
Alcaro 0720d5ad77 Kill warning 2016-09-11 16:38:36 +02:00
twinaphex 51b0e61712 Cleanups 2016-09-11 16:24:02 +02:00
twinaphex 606e37fcbd Cleanups 2016-09-11 15:07:07 +02:00
twinaphex 7ac1ed7e10 Cleanups 2016-09-11 14:54:34 +02:00
twinaphex 202e3e796e Get rid of more general.h includes 2016-09-11 14:46:53 +02:00
twinaphex 164d3b034c Get rid of OSX_PPC 2016-09-09 15:56:56 +02:00
twinaphex db6171676a Use retro_assert everywhere 2016-09-08 11:59:44 +02:00
Twinaphex ac2676b25f (glcapabilies.h) Add HAVE_CONFIG_H ifdef 2016-09-08 05:51:20 +02:00
Francisco José García García 04b5dbdb5c (VITA) Silence texture load 2016-09-07 23:53:20 +02:00
Alcaro 37a907eb51 These aren't needed. 2016-09-07 14:40:10 +02:00
Alcaro 3f105fe71f Perform evil experiments (run this driver in a completely different program) 2016-09-07 14:30:27 +02:00
Alcaro e243614db8 Create half-broken XShm driver, to perform evil experiments on 2016-09-07 13:39:00 +02:00
twinaphex 245a65a0d7 Change this 2016-09-07 01:12:35 +02:00
dankcushions cdc4bff3fb Fix build on Raspberry Pi (3) 2016-09-06 21:54:53 +01:00
mudlord f3a0d8518e mudlord is a fucking clot/hack and needs to be shot.
Should have tested on other drivers than Nvidia Windows.
2016-09-07 05:56:07 +10:00
Brad Miller 94be5a8651 Update modern_pipeline_xmb_ribbon.glsl.vert.h
nit
2016-09-06 15:58:37 +10:00
mudlord d77759cc1b change 2016-09-06 15:45:57 +10:00
mudlord 73a1cd4631 greatly optimized modern vertex shader for ribbon. 2016-09-06 15:42:16 +10:00
twinaphex 266a06ffb1 Revert "Expose GPU Hard Sync for GLES 3 too"
This reverts commit a74813c9ea.
2016-09-05 21:43:02 +02:00
twinaphex bd45d7a707 gl_capabilities.c - cleanups 2016-09-05 21:25:38 +02:00
twinaphex 67c2965612 OpenGL ES should not reach this code 2016-09-05 21:22:38 +02:00
twinaphex a74813c9ea Expose GPU Hard Sync for GLES 3 too 2016-09-05 21:16:30 +02:00
twinaphex 280aa831b5 Remove verbosity.h header dependency on gl_capabilities.c 2016-09-05 21:12:44 +02:00
twinaphex 43edd76736 Add headers 2016-09-05 21:09:21 +02:00
twinaphex 86d2a36407 (Win32) Buildfixes 2016-09-05 18:43:32 +02:00
twinaphex acd4dd527b Header include cleanups 2016-09-05 18:31:32 +02:00
twinaphex f0702ac72c (PS3) Buildfix 2016-09-05 07:59:26 +02:00
twinaphex 76732249b6 Cleanups 2016-09-05 07:30:44 +02:00
Twinaphex ef43a573a3 Silence warnings 2016-09-05 07:28:55 +02:00
twinaphex 1edaa20029 header cleanups for gl_capabilities.c 2016-09-05 07:26:32 +02:00
twinaphex 1bed2dc3c4 Buildfix 2016-09-05 07:22:44 +02:00
twinaphex 1a241fa9ce Rewrite this 2016-09-05 07:22:44 +02:00
twinaphex 7af3b79416 Create gl_capabilities.c/gl_capabilities.h 2016-09-05 07:04:56 +02:00
Brad Parker 0eb1777a1f remove extra semicolons 2016-09-03 10:30:21 -04:00
twinaphex 064f74825a CXX_BUILD buildfix 2016-09-01 18:26:01 +02:00
twinaphex 467451fccc Cleanup more header includes 2016-09-01 18:18:55 +02:00
twinaphex ddb9cff2af More header include cleanups 2016-09-01 18:10:59 +02:00
twinaphex ba7d638b99 Use string_is_equal 2016-08-29 18:46:41 +02:00
twinaphex 0f5118d895 feedback_pass - change to 0 2016-08-27 16:02:21 +02:00
Alcaro cad2eee9e0 Fix some PS3 derps 2016-08-27 13:54:02 +02:00
Francisco José García García 4221374072 (VITA) Add XMB support 2016-08-23 02:49:53 +02:00
Francisco José García García 70f16cddda (VITA) Fix setting aspect ratio 2016-08-15 02:39:34 +02:00
Twinaphex 50afc567b3 Prevent unused variable 2016-08-10 07:20:49 +02:00
twinaphex 04e7e51845 Move log message 2016-08-08 18:44:12 +02:00
twinaphex 8da3054968 Change this to HAVE_OPENGLES instead of HAVE_OPENGLES2 2016-08-08 18:40:58 +02:00
twinaphex becf96837e Allow for GL_DEBUG on GLES3/GLES 3.1/GLES 3.2 2016-08-08 18:37:46 +02:00
Francisco José García García cddef9827d (VITA) Fix rgb32 2016-08-08 01:51:23 +02:00
Hans-Kristian Arntzen 96818a297c Vulkan: Fix validation errors with OriginalHistory.
For some reason, OriginalHistory blit happened inside a render pass.
Also add more TRANSFER_SRC_BIT caps to images as they might have to be
copied to history.
2016-08-07 01:09:15 +02:00
twinaphex 0164ce3725 Move comments 2016-08-06 17:31:01 +02:00
twinaphex ef74742078 Change GL_CAPS_FBO 2016-08-06 17:28:15 +02:00
twinaphex 083bc4eed3 Cut down on some HAVE_FBO ifdefs 2016-08-06 03:18:19 +02:00
twinaphex 444d957978 (PSGL) Fix 32bit color 2016-08-03 17:07:38 +02:00
twinaphex b8de32587b (GL) Fix PSGL build 2016-08-03 16:47:01 +02:00
twinaphex afce6fccc5 (GL) Fix statement is unreachable warnign 2016-08-03 16:28:52 +02:00
Francisco José García García d514963a95 (VITA) Show fps 2016-08-03 02:02:44 +02:00
twinaphex b7b5ffe28c Above case should handle this already 2016-08-03 00:24:03 +02:00
twinaphex 02f0b4a428 GL_CAPS_BGRA8888 - Query for Apple extension GL_APPLE_texture_format_BGRA8888 too 2016-08-03 00:21:48 +02:00
twinaphex a517b39cfb Implement CAPS_PACKED_DEPTH_STENCIL for non-GLES too 2016-08-03 00:19:44 +02:00
twinaphex 36963b91c7 (GL capabilities) Packed depth stencil - if GLES is 3 or higher,
assume yes, also query EXT_packed_depth_stencil
2016-08-03 00:15:47 +02:00