Fixed SR close match refresh bug.
Added menu high resolution option.
Fixed desktop restore bug cuusing endless resolution change requests.
Fixed file conflicts
Added destop restore resolution back in for manu only.
Pulled Switchres fixes.
Added better PI rsolution support.
Ver 0.7 SR2 (Switchres API) Implimantation
Removed HH experimetal check. This is better done via teh switchres.ini at present.
Fixed refresh rate bug. Now new resolution and refesh is added correctly.
Removed SR deinit from menu restore. Meanu now stays at last content resolution.
Ver 0.6.2 SR2 (Switchres API) Implimantation
Fixed super resolution bug casuing abnormal video size and aspect ratio
Fixed logging issue casuing seg falts on RA exit
Ver 0.6 SR2 (Switchres API) Implimantation
Ver 0.2 SR2 (Switchres API) Implimantation
Added forced super resolutions.
Added Multi-monitor/monitor selection support.
Added desktop resolution restore when switching back to menu only.
Added new menu items for 31KHz standard and 120hz monitor profiles.
Added new menu item INI. load monitor profile from switchrss.ini.
Fixed winraw driver. Coordinates new refreshed after a resolution change.
Fixed Menu aspect ratio in super resolutions.
Removed static glabals. These have been added to videocrt_switch struct.
Ver 0.1 SR2 (Switchres API) Implimantation
Removed old CRTSwitchRes method. Added new SR2 API implimantaion.
Resolution swithcing is now done by switchres libs. Both Linux and Windows
working with native and super resolutions. Working multi-monitor support
with monitor index selection. Working 31KHz support with standard and 120Hxz
modes. The monitor index selection is still done via the RA UI. Only choose
native and 15KHz form the CRT options in the RA UI as all options are now set
in the switchres.ini. All other CRT optoins in the RA UI currently do nothing.
Added SR wrapper to fix compile issues. Added back RPi functionality
Fixed windows resize/scaling issues on resolution change
Thanks @Calamity no more need for crt_switch_driver_refresh()
Fix broken case after prevous commit
Monitor preset options 15/31KHz now active. Added new meu option.
Moitor persets can now be choosen fom the RA UI. 15KHz and 31KHz will set
arcade_15 and aracde_31 respectivly. New option INI, if this is chosen your
monitor preset will be selected from your switchres.ini file.
Added 3KHhz, 120Hz. for old RA users. Renamed 31KHz to 31 KHz, Standard
Fixed winraw input coordinates after switching resolution.
Code cleanup
Fixed menu aspect ratio issue
Added menu resolution restore after closing content
Fixed aspect ratio after menu resolution restore.
code clean up
Fxed menu Resulition Restore Aspect Ratio. When SR uses non integer scalled resolution.
super width bug with restoring menu resolution fix
added super resolution check after setting desktop resolutoion variables
when menu active only sr_deinit() used to restore desktop mode.
Fixed menu sr_deinit bug. now setting sr_active false
Removed static globals, added them to video_switch struct
Fixex compile bug due to comment //
Fixed compile issues doe to c++ comments in teh switchres_wrapper.h
Temporarily removed SR2 logging to fix compile isses for c90
added logging back in. Removed support for winnt and osx
Added define for C89. Disabled SR if defined C89
Removed all RA compile fixes fro C89 C90 etc. Swithing now working again.
Put Switchres behind HAVE_SR2. HAVE_SR2=no by default. --enable-sr2
Ver 0.5 SR2 Implimentation.
Ver 0.4 SR2 Implimantation.
Bake SR inside RA
Removed temporary log files
Disable switchres when C89/C99 builds.
Removed C89 and C90 checks for SR
Fixed switchres_wrapper.h location
Ver 0.3 SR2 Implimenation
Dissable logging for C89 __STDC__
Fix For RPi
fixed missing EOL
fixed RPi function definition
added vidrocrt_switch stuct to RPI funcion
fixed xoffset for RPi
Removed old RPi function call
SR disabled for videocore until VC4 switching ported
Reverted back to state 5c8a56c Bake SR inside RA
Use native win32 api for threads.
Fix static lib linking
LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_
Added lidstc++ to makefile.common for switchres
Fixed RPi switching. Disabled Switchres for videocore unill it is ported.
removed RAA.log. Should not exist
Added check for when SR fails to set mode with an aspect ratio fix.
added video driver re init for RPi
GB, GBA and GBC core check, adjusted reseolutions and scale. Please turn on integer scalling in the RA UI
Added logas back in. Checking STDC verstion >= C11
Fixed c89 for loop declaration.
Code clean up. Added new functions
Fix resolution switching bug introduces with HH code clean up.
Fixed menu restore bug on closw content after code clean up
Moved SR logging to relevant RA logs
Update makefile. Checks for X11 and xrandr
fixed makefile
Use native win32 api for threads.
Fix static lib linking
LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_
Update switchres_wrapper.* header comments
Update year copyright
DRMKMS: build only if libdrm has the required version
XRANDR: build only if xrandr is available
Simplified maklefile
Fixed RPI compile error with unsued functions.
As before
Disable Griffin. No switching support available. Never has been
Removed log file 1
Added Win32 static define
Added SR source
Removed Videocore check on destroy SR
Moved SR deinit to trigger earlier on RA exit.
Fixed compile error after upstream rebase
Fixed aspect ration bug cused by super resolutions. Temporarily disbabled SR logging
Re inabled runtim eSR loggind. Disableed all RARCH logging on retro_deinit_drivers
Removed srdeinit from menu restore. Menu stays in current reolution until a fix can be found
Fixed refresh rate changes when no reolution change is detected.
Forgot to add teh resolution cahge in with the refresh change oops
Fixed endless no detection log.
Removed HH check. This can been better adjusted using the switchres.ini
fixed compile issue
Added better PI crt switching and fixed typo
Pulled Swicthres fixes. Updated desktop restore resolution.
removed unused makefile
Lockec menu refresh to 60hz
fixed missing new line
Fixed file conflicts
Forced 640x480@60 for menu
Added high resolution menu option
Removed item logg checker
Fixed typos
Removed unused functions
Fixed SR close match refesh bug.
Fixed typo
Most DEs have the tendency to lose focus when monitor is getting swapped or the resolution changes.
That causes X11 exiting fullscreen and setting a lower resolution to fit desktop.
Pushing the window back to top, automatically fixes that and X11 enforces fullscreen again and new max resolution.
Additionally, XConfigure events are now checked and preferred over XGetWindowAttributes.
That saves several to hundreds μs per frame.
mode->vrefresh is a display-only value and should not be used for calculations
the drm context is now able to differentiate between, for example, 640x480@60.00 and 640x480@59.92 when setting the video mode
* (Metal/WindowListener) Fix duplicate symbol errors by
moving implementation of WindowListener to cocoa_common.m
* (Apple) Cleanup some conditionals
* (Cocoa) Cut down on OSX ifdefs in Cocoa-specific code
* (QB) Add rule for Metal - define HAVE_COCOA_METAL for now
when building for Metal, and HAVE_COCOA for non-Metal build
* Make necessary changes to Makefile.common and qb/config.libs.sh:
- Disable OpenGL for now for Metal build
- Take Metal conditional out of OpenGL block in Makefile.common
* (Metal) Header fixes for compiling without Xcode/Griffin
* (Mac) Some buildfixes for non-Xcode building
* (cocoa_common.h) Restructure to no longer use -DOSX
* (Apple) More buildfixes
* (Apple) Cleanups
rarch.rc: Add accelerators for Open (Ctrl+O) and Fullscreen (Alt+Enter)
ui_win32_resource.h: Add accelerator resource ID definition
win32_common.c: Load accelerators, Localize Win32 menu items to current language, and display shortcut keys
Partial update to work with shaders directly
More Edits
More changes
more shader fixes
More Fixes Compiling, reference load still wrong
Added Feedback & things are working
Logging Fixes
Log Fix
More Fixes
Added Feedback Logging
Fixes for file pathing in Linux
Fix GLCore and Crash in QT Saving
Code Cleanup
Removed Unused Function filepath.c
Code Cleanup
BFI support added for 180hz / 240hz / etc. Solves issue with image retention from voltage issues at 120hz BFI. Also disabled BFI while in menu, as if set to an incorrect value for the current refresh rate, could cause severe flickering and difficulty reverting to the correct value.
Set USE_CTRULIB_2=1 to build with libctru 2.0. When unset, this code
is compatible with the older toolchain.
Some 2.0 changes addressed rare problems in earlier versions:
- Save / restore stack pointer for init / exit
Otherwise, it could be outside of the range we deallocate.
- Run aptMainLoop in the audio driver to react correctly to sleep events
Other changes for 2.0:
- Remove ninjhax1 -- requires outdated APIs that have been removed
- Switch from __sync_arbiter to syncArbitrateAddress
- Use implicit gxCmdBuf
- Use gpuPresentBuffer for double buffering
[FIX]RetroArch CRASH on Metal internal assert
_validateGetBytes:39: failed assertion `texture must not be a
framebufferOnly texture.' GPU Capture were done on a
framebufferOnly texture. Fix it by setting framebufferOnly
CAMetalLayer property to NO. Subsequent MTLTexture inherits from
this property.
[FIX]Capture black frames. Resulting PNG screenshots were black.
Since GPU texture where not sync with CPU,
getBytes:bytesPerRow:fromRegion:mipmapLevel: behavior is undefined
Fix it by adding synchronizeResource command to blitCommandEncoder
In order to keep performances, syncing is done ONLY when a GPU
Capture is requested.
[FIX]Corrupted image due to incorrect viewport copy
Modify code in charge of copying MTLTexture bytes to 24bits PNG
buffer.
Android WSI wants you to use preTransform, and if it is not used
correctly, Android 10 will return VK_SUBOPTIMAL_KHR, and we would create
a new swapchain every frame.
This workaround just ignores this error, since it's not really an error.
A more "proper" fix is to use prerotate and modify the MVP matrices,
which might help certain devices with crummy display processors.
Having the path to each shader is helpful when debugging the
rendering pipeline. The render command encoder label is limited
to just the filename of the shader, as the graphics debugging
UI in Xcode doesn't handle long names very well.
We don't encode the pass number into the string as the shaders
can be organized in a graph, not just a linked list, so an
indexed order can be misrepresenting the flow.
- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
- d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
- configuration.c: remove check_shader_compatibility
- shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
- shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
- menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
- video_shader_parse.c: add `video_shader_to_str` for easier logging
- remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
This driver should sunset the old gl2 driver, but that driver will
likely live on to support really ancient and terrible GL stacks.
All the worst legacy cruft has been ripped out, and it's almost a decent
backend now.
Requirements for slang are GL 3.2+ or GLES3.
Some shaders require features which are not directly compatible with
GLES2 or legacy GL.
This driver shares a lot of concepts from the Vulkan driver.
The slang shader stack and SPIRV-Cross are used to implement the shader
spec, and the menu shaders are also shared with Vulkan.